You want to be spoon fed? Here. Even though you found the link yourself, here. I cut out the part you wanted.
Armor User - related to how well a dwarf moves in armor, and increases whenever a dwarf wearing armor attacks or is attacked. Higher levels of this skill reduces the encumbrance penalties of armor, allowing dwarves wearing full steel plate to move at normal speed. Arena testing also indicates that armor users become tired less easily than non armor wearers (300 vs 100 announcements vs bronze colossus). Because even leather clothes count as armor, this skill often appears at dabbling level on civilians who briefly struggle with a kobold thief or predatory animals.
Like I said, USELESS. There are no numbers here, which is a regress from what was known about 40d. That is why I went through the trouble of digging it out. Numbers I can work with. Vague "it reduces encumbrance penalties of armour" isn't telling me much when I want to calculate the effective weight of worn items depending on Armour User and see where I should stop having speed issues.
Seriously, do you think "Armour user" for the current version wasn't the first place I looked?
I second the request to bump the learning speed of armour user and some other secondary soldiering skills on all ponies with military cutie marks. I would also like all military-minded ponies to have some bonuses to all weapons skills, not just their chosen ones. A fighter might like spears best, but should still be able to learn to use chainsaws or rifles faster than an average Joe. Do not bump shield user. It is fast enough already.
tahujdt:
There is very little clothing left already. Ponies have 4 horseshoes, a jumpsuit and a hood / hat. Invaders will generally have a weapon, a few shields, a body item, a head item and are usually barefoot. I don't see a problem here, or anything more to cut out for that matter. Hats and head wrappings are a bit annoying when all I want is hoods, but they are fine for variety.
Lycaenon and ponies in socks:
While I proposed socks, I had second thoughts about them, since it could lead to ponies walking around in a strange mixture of socks and horseshoes, which in addition to being weird would also endanger their hooves a bit more when they meet invaders. By your description, you have found the best of both worlds: ponies won't wear them by default, but I can still include them as part of my uniforms under security horseshoes, which is exactly what I wanted in the first place anyway. I can also make a lot of bronze security horseshoes and after a few years with no migrants, they'll become standard issue for civilians.
I don't plan on using Plasteel Riot Shields. AFAIK material for a shield doesn't matter (well, except for weight and maybe for setting it on fire, but if your pony is on fire, you have other things to worry about), so I make them out of low to medium quality leather. They weight less that way. Heavy Leather and Heavy Carapace are exclusively used for hoods, as they are about as good as low-tier metal. A helmet and 2-5 hoods should protect the head better than a helmet alone. I can use Leather Cloaks too, especially if they protect the hooves.
Plasteel is simply too scarce and good to waste it on shields. Especially with a density of 0.2 g/cm^3, which I think is a typo and personally I'd give it 3.5 g/cm^3 or anywhere from 3 to 5 g/cm^3. It would still be lighter than Steel, which has 7.8 g/cm^3 and therefore suitable for armour, aircraft, Scorpion Armour and so on. Duralumin has density 2.8 g/cm^3 and Plasteel should be heavier than that, but lighter than Steel, at least by my headcannon.
Neowulf:
Maph, the Masterwork Mod guy, wrote that having fewer leather, wood and stone types has improved his FPS by 25%, in combination with fewer clothes. FoE mod has already reduced the number of types of leather to about 5. However, wood is also salvage, and there are many kinds of salvage, so not much can be done here, I think. As for stone, I kinda prefer they way it is now. The number of types of gems could also be reduced, but I like it it the way it is now as well.
STUFF:
At some point we should be able to manufacture our own wiring out of copper and... plastic? silk thread?
While 70 or so spark batteries are plentiful for day-to day tasks, including magical research, at some point they become a limiting factor in mass-producing endgame weapons. It should be possible to manufacture them out of some types of gems and... wiring?
Otherwise I'd like a bunch of reactions to disassemble rippers, chainsaws, chainswords, chainsaw rifles and ripper rifles to get my batteries, wiring and scrap back.
> The schematics for power armor are actually their processing matrices.
Wait, those are preserved? I thought they are the equivalent of a micro-controller for the armour (CPU + Memory + Firmware + I/O), not a recipe for all the mechanical and hydraulic parts. A Power Armour should be the best armour overall (with Scorpion being a far second, but still better than combat armour) and you can go about as overboard on things they require as with battle saddles. They can require Prismatic forge, Steel (or Plasteel or Starmetal), 2 metal mechanisms, schematics (preserved, can be copied, can be reverse-engineered), processing matrix, jumpsuit (for padding), wiring, clear glass (for visor), battery, oil / tallow (for hydraulics), gems, Steel Ranger items and what have you, and people will still want to get them, if they are a considerable upgrade over combat armour.
If you want to give us the ability to manufacture Power Armour matrices, it should be at a specialised terminal and manufacture just the hardware, with firmware being copied. That is, the final reaction should take a working Power Armour Spell Matrix, some unfinished gem contraption and copy the spells, preserving the original matrix. This should be only possible to do once you have MAS terminals, I think. The Power Armours took years of work by experts to develop and a 100 pony stable shouldn't be able to just make them from base materials after a few years. Even Steel Rangers can't replicate Power Armour Matrices, I think. At the very least it should be a vary lengthy, time-consuming and complicated process and perhaps use up pipbucks or other things you can only get from salvage. Disassembling a working Power Armour for parts or reverse-engineering or whatever, should have a very high chance of preserving its Spell Matrix.
One more thing worth considering is to make all the endgame items producible out of plasteel (unless you want to cut it out) and starmetal, namely: combat armour, power armour, enclave armour, chainsaws, rippers, chain-swords, chainsaw rifles, ripper rifles and energy lances. For AMRs, miniguns and flamers the material doesn't matter as much, so steel is fine.
While you are at changing the prismatic forge, I think it should need two mechanisms to make as well, to reflect all the complex machinery. Maybe even require them to be metal. Your buildings in general need a lot of furniture and stuff, contrasting vanilla workshops, which usually just need one rock or wood.
How about a friendly Applejack Rangers civilisation that trades some terminal parts and other such stuff?
Any plans for Operation Cauterise and ambushes of pegasai in Scorpion Armour?
Scorpion Power armour should add a poison tail attack, if feasible.
Rage spell (illusion) adds OPPOSED_TO_LIFE to my ponies?! I haven't tested it yet, but are you sure it works correctly? Shouldn't it also change the ANGER personality trait? I have no idea about this, so forgive my ignorance. I just saw that OPPOSED_TO_LIFE is what makes undead attack everything but other undead.
I think paper stacks should stack. (That was a pun.) I made 5 trees into paper and then made some scrolls and with a shortage of bins the amount of items it generated is insane.
Party supplies (hats, cannons, balloons) should have a chance to perish when there is a party. They pile up from those MoM chests anyway. Some of this stuff should probably be producible out of paper, though.
I asked for plywood stockpile and plywood furniture stockpile, and you already said yes. I just want to add that my reason for wanting them is to have a stockpile for low-quality plywood furniture that takes from all other furniture stockpiles and is right next to my plywood workshop, so I can easily recycle low-quality furniture, while using the rest normally.
Also, no thing makable from plywood should require more than 10 of it. In 0.88 a Floodgate requires 20.