Hunting really isn't working out for me, or my migrants.
First thing I do when a migrant wave shows up is sort through all of them, disable hunting labors and assign them to a specific role related to their CM caste, kinda like having all new arrivals take the G.O.A.T to take the most advantage of their particular skillsets.
Despite this, many migrants with hunting labors choose to ignore me disabling it for them and they go out hunting anyway, because "fuck you Overmare 'Synthcola' Sensualcover and fuck you God Leader ManualReplica! I can du whadever de fukc I wunt! Ya aint da boss 'o me!".
This ends up with them getting themselves mauled by Black Radscorpions 9/10 times before my unfit milita get their slow asses out to kill them.
Okay, so granted, I can't save
every pony, at least not until Toady implements a feature that lets you go into the game world, walk up to your subject and pimp slap some goddamned sense into it.
But still, it is
such a waste of lives.
The plans for total surface isolation are almost there though, I have almost finished building the ceiling for my above ground farm and once that is done I just need to build up my perimeter walls for the trade depot, dig out a nice system of ramps to the underground and reorganize my stable entrance defenses with some traps, pits and bridges in a big killing room then I am aaaaaall set.
Edit: I don't know what great idea made me attempt to bring
captured slavers, wild animals and ghouls to the trade depot, I had completely forgotten that your subjects don't bring the
actual cage to the depot, so 6 slavers, 4 ghouls and 4 radrats wrecked all my shit just as I was preparing to trade with a slaver caravan, I killed them all, but I lost like 20 ponies in the attack and tantrum sprials began showing up left and right, so I had to savescum to salvage my stable from this disaster.
God damnit, and I was really looking forward to trading with the slavers after how highly Crazy Cow spoke of them.
But, for whatever reason this gave me a great stupid idea.
Would you guys be interested in doing a type of community world where we build stables all over a world once the mod gets to 1.0? Sappho style?
The idea would be to give everyone X amount of time to build a stable and then retire it somehow (there is a method that leaves your forts untouched with everything intact) before passing the save on to someone else, we'd take turns and the overall goal would be to colonize the entire world.
It'd be something we'd do by the side of our main saves, for fun, so there shouldn't be any problems waiting for the next guy to finish up, if the next player doesn't want to/have time to do a new stable the turn passes on to the next player, the cycle would run over and over, so everyone would have the opportunity to play again if they'd like.
Y/N?