Version 0.88 beta has been released with several bugfixes and new features.
All evil biomes are now deathlands, with higher concentrations of high-quality salvage and dangerous creatures.
Normal savage biomes are now irradiated, with some high-quality salvage and irradiated creatures.
Viewrange for all sniper-capable pony talents increased.
New building:
Pony Resources Center: Here you may process pony slaves purchased from slave traders.
o Rehabilitating slaves requires a crutch, splint, cloth, and drinks, and is performed by an animal caretaker.
o Permanently enslaving slaves doesn't consume any resources, but the resulting slaves are less capable than rehabilitated ponies.
o Both rehabilitated and enslaved ponies cannot be drafted into the military or nobility until they have performed something notable like crafting a masterwork object.
New building:
Water Pump: Uses a water talisman to generate a single 7/7 tile of water when constructed over a pit.
o The pump must be deconstructed after each reaction to release the water. Each pump will only produce one 7/7 tile regardless of reaction run number.
o Cover the pit with grates so that the water talisman isn't washed into the pit!
Changes have been made to the base DF folder, so there is no raws only version for this update.
As always, enjoy the update and let me know if there are any issues!
Credits go to Urist Da Vinci for the water generation concept.