Well they're not butcherable so long as the EAT_SAPIANT_OTHER ethic isn't set to Acceptable. Right?
Except if he does that you'll be able to butcher raiders and other enemy ponies.
So today I sat down and put my mind to getting a proper good fort up and running.
Set everything up, semi cheated on the embark by bringing steel and plenty of turrets to deal with black scorpions, got a shitty little hospital set up, got all the basic industries going, got a good farm running, plotted out a good defense strategy and layout to deal with rampaging snatchers and thieves and have a good salvage industry running that has given me more steel weapons and assorted loot than I care to count.
But this megaspell war man, it has really fucked with my ponies sense of compassion and care.
I have had two moods so far, and both of them have failed miserably because the AI was to retarded to get their priorities straightened out, I had no metal bars for one of the moods and it took
forever for 30 idle ponies with wood burning and furnace operating labors to set up one smelter and actually DO anything, by the time someone actually stopped jerking off in the meeting hall it was too late and my best fisherpony went stark raving mad in the same fashion of my one fell doctor did.
Another hilarious related thing was how it took a whooping
3 months for 10 idle ponies to actually go feed my one wounded soldier despite not having anything else to do, then there was that jerk of a lazy broker who has ZERO labors and utterly refused to go trade forcing me to send some clueless idiot to do his job for him.
All fun DF AI problems, not related to the mod, but
infuriating nonetheless.
Also, appearently smelting metal items doesn't do anything, it doesn't produce metal bars, it just consumes the metal item and a bar of fuel and then nothing, 5 aluminium crutches and one steel knife went down the drain that way, forcing me to use the cheat DFhack 'reveal' command to find the metal ore near the bottom of the map which ultimately ended in failure anyway.
Is that a DF bug or is it intentional to prevent us from ending up with too much steel with all the salvage salvaging nets us?
Anyone else have that problem with melting items or is it just me?