My fort continues.
A feral Pegasus Ghoul attacks Lilly Butterfly. About half its hits are dodged or deflected, but he quickly bruises her flanks, torso and hind legs, despite her security barding. Her counter-attacks are feeble. Even a headshot with a masterwork *dog bone pellet* just dents the monstrosity's skin. It makes Lilly Very unhappy. Apple Pie and Psalms manage to get a few clear shots. Small calibre bullets tear through it, while steel pellets make bruises instead of just dents. Lilly gets some bruises on her forelegs, while the ghoul quickly accumulates more serious wounds. Lilly gets kicked in the head and killed, despite her =bronze security helmet=.
The ghoul goes after Apple Pie next, while under fire by Psalms, Gypsum Casts and a protectorpony. Apple Pie gets a bruise, and the ghoul moves on. The dense forest makes it difficult for the soldiers to aim. The ghoul manages to damage the robot's leg, but is finally taken down by a kick to the head by Psalms.
Apple Pie gets promoted to lead the BB rifle squad.
The wastelander caravan arrives. They have a few guards.
On 19th of August the water freezes over.
The security uses up around 50 bullets killing two radscorpions and a feral pegasus ghoul. Shortly afterwards another ghoul shows up, as well as two wolves. I thought wolves were extinct by those feral dogs. They are chased around by an enraged feral ghoul.
The backlog of work is pushed back a bit. The ponies are salvaging and cutting wood again.
Plow has grown to become a Filly. She didn't distinguish herself in any way. She is briefly considered as a recruit, but Nerdie reminds us that newbies die quickly. Plow gets to be a farmer and do all kinds of odd jobs, like carrying things around.
Fleur goes to trade with the caravan. We get some metal bars, glass, unsorted salvage, wood, rope, another security turret, a dog, some drinks, a few spare barrels and buckets, a hunting rifle, barrel cactus seeds (there is a crazy idea for a greenhouse), all their anvils, some fish, vegetables, yarn, cheese, a splint and a few crutches, and a wheelbarrow. They get several antique barrels filled with internal organs of feral dogs, a copper shield, some old copper horseshoes, carved dog skulls and a few other unneeded things. The price they offered for bone pellets was so low that it was better to keep them. They got a good profit and we didn't even have to offer any roasted dog meat to them. Hopefully they'll bring more things nest time. (( They brought a saltpetre
block. It is useless. ))
A batch of coffins is finished and installed. Hopefully it will be enough for quite a while.
The new turret is positioned on top of the trash compactor. Hopefully it will give it a good spotting and shooting position, without endangering it and without being blocked by all those trees.
A feral ghoul engages Hail of Metal. It gets shot by turrets and pistoleers and 12 small calibre bullets get stuck in it's body, bruising it all over. A protectorpony joins the fight and the ghoul is killed without a bruise on the robot or Hial of Metal.
Meanwhile an Earth Pony Ghoul wounds Psalms and damages a sprite-bot on the other side of the camp.
There is almost enough ponies who aren't busy now to make building a wall around the camp viable.
The merchants are embarking on their journey.
Another feral pegasus ghoul kills Prime Rib. The rest of security chases it and shoots at it. It wounds Apple Pie, but Nerdie comes to the rescue.
Another ghoul kills a sprite-bot and a merchant. There seem to be no end to their attacks. For every one we kill, another one arrives. Bulwark Defense, one of the caravan guards, engages two more of those monstrosities. Trigger Happy finally makes it into a shooting position where he sees the one chasing the now toothless and almost dead brahmin. It charges Trigger Happy instead and looses it's teeth in turn. Prime Rib shoots the ones that fights with a guard. Nerdie comes along and kills the one that fought Trigger Happy, while the guard finishes with his two.
We luck out on crates from salvage from the wastelanders as well as our local one. There are all kinds of them: unmarked, MoP, MoI, MWT, Ironclad and Robronco. They contained a Robronco processing matrix, Charged Batteries, Schematics for a flame-thrower, another Stable-Tec processing matrix, two engineering training hologems, flamer fuel, a minigun, three combat rifles, a terminal interface, a small and medium calibre ammo boxes, some ammo that's too large to fit in a rifle, another depleted chainsaw, some posters and a canister with healing potions. Jackpot. This brings us a step closer to building a terminal.
There are now enough rock salt blocks to begin the construction of the wall around this camp.
Eight migrants arrive, which brings the population up to 53. There is a second armoursmith and some promising soldiers among them.
A foalnapper is spotted and killed by Hail of Metal, who by now has reached maximum proficiency with firearms. Meanwhile two ghouls attack the camp. One is killed in crossfire after it emits some toxic clouds, damages a few robots and wounds a dog.
More ghouls come along. One of them wrecks a turret. Another kills Hail of Metal, then Smashing Hoof and severely wounds Apple Pie.
Gypsum Casts is promoted to pistoleers, despite lack of training. Fast Reloads joins the BB squad. Brass, Apple Leaf, Library Card and Herbal are going to form the new melee squad with chainsaws. I only have 3 of them, including a copper one, so Herbal gets a security baton.
Puppy Smiles is taken by a fey mood. She takes a tough carpace and begins construction. Disappointingly, she made a trumpet. On the plus side, she is now the most skilled leather worker.
Apple Pie just lies in the dirt, with nopony to move her to the hospital.
A stable caravan has arrived. Hopefully they brought some good stuff, like robots.
Two feral ghouls severely wound Nerdie. Meanwhile a Steel Ranger scout shows up. This means there's probably more of them. The wall is still unfinished and only the outer supports are mostly done. Fast Reloads rescues Nerdie, but gets wounded in the process. The scout gets stopped by a salvo of fire, but this buys the last ghoul more time. Enough to kill Fast Reloads. A sprite-bot buys Nerdie even more time, while the soldiers shoot. The freak is finally brought down. Another Earth Pony ghoul charges into the camp and is brought down.
Nerdie made it to the hospital on his own, but Apple Pie still lies in the dirt outside and gets thirsty. There isn't even a job to move her to the hospital, so my prognosis is bad.
Another Feral Pegasus Ghoul comes along. It damages the turret on top of trash compactor.
I buy most of what I wanted from the traders, including steel, most of their robots, except Mr. Hooves, leather, high quality salvage, saltpetre and other things. Even with selling most of our prepared food, there just isn't enough of it to buy over 70k worth of goods. Requesting those things in the first place has inflated the price by half.
The protectorponies are trained for war (I wonder if the upgrade reaction will still work for them). Four turrets are positioned on top of buildings to have better overview. More are planned for the corners of the wall and the entrance.
Colonel Brass throws a tantrum because he is missing one shoe, was drafted and lost a spouse recently.
A thief shows up, but is chased away. On the other side of the camp, a radscorpion crawls through the unfinished wall and is engaged by two ghouls. The now increased number of robots and a soldier or two shoot at the fight. The ghouls die and the scorpion retreats on the other side of the wall to wait for an opportunity to strike at the masons.
North of the camp two more ghouls disrupt the salvage operation, chase Caprice and walk into the leaving caravan. They kill Caprice and engage the caravan guards. Caprice was one of the best bonecarvers, a pretty good crafter and mason overall and one of my personal favourites. Fuck you ghouls! The caravan guards make short work of them.
A quick inspection of the hospital reveals that both Nerdie and Apple Pie have lost their ability to stand and are overall in a very bad condition. Nerdie has a ridiculous amount of suturing, dressing and setting bones ahead of him. Seven of his body parts are severely wounded.
Some feral pegasus ghouls are exterminating bloatsprites and sprite-bots. I order the ponies to stop gathering refuse from outside. About half of the wall is done. The ghouls chase around and wound some ponies who went to pick up equipment. Where the heck is what's left of my military when I need them? Ah, fighting off what's left of the bloatsprite invasion.
Oh, and someone asked. Both Apple Juice and Pesky questions are still alive and unharmed.
Current population is 49/60.
I have depleted chainsaws, charged batteries, and toolboxes, but can't recharege chainsaws for some reason. The stockpiles are right next to the workshop. Oh well, I'll use them depleted.
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I think I embarked in a relatively nice place, but it is still cold, there are radiation storms and all those ghouls. I have thousands trees on the map, but well below a 100 medium quality salvage, so this probably isn't a savage embark.
Ministry posters and party helmets have value 0. Give them value 1 at least. Even rocks have value 1.
While it goes against FoE cannon and those FPS Fallouts, ghouls in original Fallouts were slow. Can we have them slower than an average pony? Oh and how do I recognise the type of a ghoul? Some emit clouds of radiation and some don't, but I haven't noticed any differences in names or descriptions. Did I mention how I hate those things? They are the prime cause of death in my fort.
u->m->q->search for "medium". There are a few reactions that look the same. This is also true for many other reactions introduced with this mod, including making pistols.
In the stockpiles depleted chainsaws and normal chainsaws look the same and are just called "chainsaw".
I finally figured out the finished goods stockpile. You have to enable "toys" and "tools" under type and only then deselect everything else and select all kinds of "(Tool..." and (Toy..." in Stone/Clay. It didn't work at first, because I skipped the first part.
What should I make out of 12 bars of steel? Security helmets?