> Attack speed are nothing related to GAITS, so you can set it to a fast firing with slow gaits.
Thanks, it works. You're awesome. I suck as a modder.
The baking system looks intimidating. Is it okay if it simplified to one type of dough/bread and one type of cookie?
The crops expansion has been completed and I am currently installing DFHack into the mod. I think I will be able to upload an update by tonight or latest by tomorrow. Any feedback on drugs and the gun revamp will be greatly appreciated in the meantime.
UPDATE:
UpdateHave not touched baking since I am awaiting your response.
Reading past posts has revealed Lycaeon intended the Chemistry Lab to be the site of drug production. Should I move all the reactions there? It would reduce the number of buildings.
Anyway, after crops it's turret buffing. Rifle turrets will be part of the Stable-tec expansion. That will probably be completed by the end of tomorrow.
After that, it is either cybernetics or drug use on prisoners. Cybernetics is kinda fleshed out, but would take quite a bit of time while drug use on prisoners is sketchy but would require a lot less time to do.
Cybernetics is going to be split into three groups: medical, militiary and implants. Medical cybernetics are a generic item that are rarer than power talismans in MoP crates, they can either be reversed engineered at the Cybernetics Lab or installed at the Surgery Table. The Surgery Table is a one-tile workshop that can be easily placed in the hospital so reaction interactions can easily target the wounded pony you want to heal. "Consume Hydra" is going to be modified to "Administer Hydra" and shifted here. Once reverse-engineered, medical cybernetics can be constructed at the Cybernetics Lab from some robot motors, sensor modules, a spark battery and a steel bar.
Military cybernetics would require the addition of a new rare crate, the OIA crate. OIA crates would be like MoI crates, replacing posters with paperwork, in addition to having a ~16% chance of a Project crate. As of now, only Project Steelpony will be fleshed out. It would have a high chance of having spark batteries, mid-tier gems, robot motors, sensor modules and steel bars, a medium chance of carrying implants, which will be touched on later, and power talismans, and a small chance of having a cyberpony upgrade which I have no idea what to call. A worker can be assigned to upgrade himself with a cyberpony upgrade at the Cybernetics Lab, kind of like the stasis pod reaction. This would require the cyberpony upgrade, a power talisman and several gems and may not be completely balanced yet. Once complete, the reaction would transform him into a new creature, the cyberpony, which has natural skill and improved skill rates in all combat skills as well as having superior physical attributes and kinesthetic/spatial sense at the cost of decreased skill rates at everything else and the NOTHOUGHTS and NOEMOTIONS tag. However, there would be a chance of them going berserk a la robot upgrades in addition to having a syndrome causing mild pain for the rest of their lives.
Implants are the not so extreme form of cybernetics. Basically, when a pony upgrades himself with them, he gains a tag, for example synthetic lungs granting NOBREATHE and cybernetic eyes granting EXTRAVISION. To be honest, those are the only implants I have thought of so far, any suggestions are welcome. All cybernetics can be reverse-engineered and produced from steel, sensors and motors and some other stuff.
That wraps up cybernetics, feedback and suggestions are welcome.
While on the topic, here is a brief run through of the other Project crates (dangit, now an OIA arc has been added to the dev list):
Project Chimera (pony hybrids): MED-X and statis talismans, along with terminal components and MoP processing matrices. Stasis pod parts
Project Partypooper (Mass-assasination) [very rare drop]: Anti-machine rifles, large caliber bullets, very rarely combat armor
Project Starfall (megaspell-ish thingy): Spell hologems, high tier gems, star-metal (very rarely)
Project Redoubt (Stable 0): [contents of Stable-tec crate, biased towards higher end stuff], wine
Project Horizons: Sorry to disappoint, I have no idea what to add. Blame Goldenblood (joke).
Project Eternity: Wait for Zebra/MoI arc
Okay, as for usage of drugs on prisoners, I have a couple of ideas, some of which are obtained from my classmates. All reactions will fit in the Pony Resources Centre.
- Use Buck and Dash to increase slave/blank endurance, possibly recuperation and removing FLEEQUICK.
- Using Med-X (?) to sedate slaves/blanks, removing FLEEQUICK but decreasing agility
- Using everything to kill slaves/blanks
Any suggestions/feedback are welcome.