> If I remember correctly, sunshine is value 10.
I just checked and sunshine is value 5. I still say that should be the highest value for a normal drink (sparkle cola rad and other drinks with a syndrome can go higher) and beer should be value 2.
> While we are it, grapes are also going to get the [GOOD] tag
Yep, I think it is a good idea to differentiate plants a bit, so they're not available in all biomes. Whip vines were savage and sunberries good in vanilla. Maybe some plants should only grow in savage or evil biomes?
> Dye-only plants
My problem is not that I can make dye out of plants. It is that I have to, because some plants are not edible, not cookable and not brewable. Another somewhat irritating thing is that they come in stacks of 1-3 which translates to 1-3 dye (or flour) and I can buy these things in sacks of 10.
> steel furniture manufacturing
I don't use it because stone is cheaper (while less climatic) and I need all the steel I can get for arms and armour. In any case, I think MWT forge fits the bill more than Stable-tec. But then any forge that can make steel sheets, hinges and screws could produce steel furniture, it isn't that hard compared to weapons and armour.
> plasteel furniture removal
Sure, It was rare and best saved for Scorpion Power Armour.
> Bloated Tuber (1), brewable into beer (3), used in Buck production, edible cooked
If I remember correctly, plants used for drugs would only grow once a year, so maybe increase value to 2 and beer (2). And I think beer is made out of grain, not tubers IRL. And we already have Stable beer. Consider changing the drink to
Rot Gut Hm, there may be too few plants now, not sure.
I'd increast the value of cotton to 3 over synth-reed. This plant needs to have something going for it.
Looks like corn (
maize?) is going to be the staple of aboveground crops.
> Sweet pod (2), brewable into Stable swill (1)
The drink value seemls low, especially with it being so sweet and ponies generally liking candy and other sweets.
Come to think of it, if you're doing baking, there should be candy.
> Spotted and glowing mushrooms, used in Rage production, not edible, herbalism-only
Found this:
http://fallout.wikia.com/wiki/Cave_fungus Some fruit for when Toady finishes making that stuff work:
http://fallout.wikia.com/wiki/Fruit Apples and mutfruits will make the most sense to add in.
Some notes from my own experience in gardening (but I have normal (rather heavy) soil, not wasteland:
Fruit trees - easy to grow, but require seasonal cutting and are hard to produce by seeds or combining branches from different races. The harvest is short, but the yield is high. Can be preserved in jars or jam. Need lots of space.
Berries - easy to grow and reproduce, but labor intensive to collect. Can be preserved in jars.
Pumpkin - easy to grow. High yield (I got 450 kg this year and gave that stuff away to several families, nothing save fruit comes even close in yield). They can be kept for 3-9 months and preserved in jars on top of that. Seeds are unstable (pumpkin will mutate from year to year, especially if several races and other plants from the same family grow close by), but it will still be edible). Heck, I got some pumpkins that look like something out of a fallout game.
Beans and peas - easy to grow, but needs something to climb. Labor intensive to collect, but it is tasty and can be preserved when dried.
Roots - I don't have the right kind of soil for them and tend to put them too tightly together.
* Parsnip is easy and grows anywhere (with easily harvestable seeds), but takes up a lot of room and isn't even that tasty.
* Beetroot is OK and the leaves can be preserved in jars and used as soup ingredient. I failed to get any seeds from it, even when I tried.
* Parsley is not as strong as parsnip, but I get anough to use for soup during the summer. I got some seeds.
* Carrot is a failure. I need to use improved soil and even then they don't grow big. I got some seeds.
* I buy some small ones and they grow larger, but not very large. I got some seeds no problem, but the plants die when I try to use these seeds. Tho closes to working reproduction I got is leaving them in for the winter and eventually they split into several smaller onions.
* Celery grow just fine, but mice eat them from below and I failed to get seeds.
* Turnips grow, but bugs tend to eat them. I can get seeds if I want to.
Cabbage * Lettuce is easy and tasty and the yield is enough for all kinds of salads. Cannot be preserved and I didn't get any seeds. Watch out for snails. Same with spinach.
* Cabbage, cauliflower, broccoli - caterpillars everywhere, don't bother.
* Brussels - the caterpillars can be picked by hand, but don't touch the small round heads. The big leaves are edible too. Medium yield, somewhat labor-intensive, need a lot of room and I can get seeds.
Tomato - pretty tasty, but low yield and labor intensive. I don't even have to extract seeds because the small ones grow like weed. They get sick and die, though.
Maize - needs lots of space and I haven't figured out what to do with it, other than use as soup ingredient.
Sunflower - easy to grow, but very low yield. Older plants can be used as stalks for beans to climb, but until they're over 1m tall, they're vulnerable.