I played some more.
The last of the bugged traders leave, but not before a bighorner goes berserk and kills a foal. I think it was one of ours. Yes, Cherelee gave a birth to a Unicorn girl and the bighorner killed her right afterwards. I order the soldiers to kill the beast, but they are tardy because "No reachable valid target." Fortunately the barracks are on the surface and pretty close to the entrance, so they just wait till it comes. It makes for an interesting fight. "The chief of security bites The Bighorner in the tongue from behind, tearing the muscle." I don't know how that even works.
Idea for a caste: Dirty Fighter. Bonuses to biting, kicking, striking, wrestling and misc object user. Ah, never mind. This isn't much different from a Martial Pony.
Even my legendary gunners and marksponies tend to miss often at 10 or more tiles. Maybe that's because their weapons are only basic quality? Anyway, this is not exactly A-team targeting, but they are more useful against groups of enemies, due to unfriendly fire.
BTW, here is a breakdown of my military in winter 202.
Rifle squad:
Friendly fire (gunner CM): Mace 2, Dodge 7 (started with 5, one of starting 7), Fighter 10, Kicker 1, Wrestler 3, Armour User 6 (or maybe he started with AU 5), Shield User 7, Archer 20, Gunner 20
Slug (gunner CM): Knife 2, Dodge 4, Fighter 3, Kicker 1, Wrestler 2, Armour 2, Shield 2, Archer 15, Gunner 14.
Deadeye (sniper CM): Mace 2, Dodge 3, Fighter 5, Kicker 2, Wrestler 2, Armour 1, Shield 1, Archer 17, Sniper 16
Melee squad:
Pierce (Spear CM, one of starting 7, cripple): Spear 9, Dodge 6, Fighter 20, Wrestler 2, Armour 4, Shield 10
Steak (Butcher CM): Knife 6, Dodge 1, Fighter 9, Wrestler 2, Armour 2, Shield 6
Internal Security (with bronze security batons):
Badge (Sheriff CM): Mace 2, Fighter 7, Kicker 1, Shield 1
Grapple (Martial CM): Mace 1, Fighter 10, Kicker 1, Shield 5
Damn, those robots are fragile. A scout just cut a security turret to pieces and I think a Protectorpony died to a mad raider earlier. That scout was a tough one, though. It took my ponies 6 pages of combat reports to kill it.
All in all the reverse engineering system seems balanced and difficult enough. I need more clear glass hologems than I get from just broken glass, so I need a kiln, sand bags (it's good that we have rock grinding) and pearlash.
A kidnapper stole a foal. This is becoming annoying, I begin to plan a wall. Oh, and weapon traps in the entrance.
Hm, a slaver ambush. They're on the other side of the river and are likely to find their way into my cage traps. 3 get caught and then the wastelander caravan comes. The ambush is dealt with, but I have no medium calibre ammo left. I may have to switch over to combat pistols. The last of the ambushers lies on the ground while all the caravan guards hit it's combat helmet. I may have to send my melee squad to help. Oh and combat reports seem to cap at 50 pages.
W00t? the caravan came to the depot and stopped. "There are not traders now". What the hay? They left without trading. I deconstruct and rebuild the depot. It had quite a lot of forbidden equipment.
Bits is now an adult. We already have a broker, so he is just going to haul stuff around and help with all kinds of odd jobs.
Alt-f is for workflow plugin, so Change the hotkey for "gunsmith's magma forge" to something else.
In Salvage Yard, move the "process scrap parts for refubrishing rifles into scrap ore" to the bottom of the list.
> > In that case we shouldn't get plywood cages either.
> Good point. Wooden cages in general are suspect.
Yes, except I still use them. Metal cages are so heavy, they slow ponies down to a crawl. Adding wheelbarrows to animal stockpile helps, but not when loading cage traps. Setting up stockpiles with empty cages next to the traps may help, but I haven't figured out how to do that. So I just switched to plywood cages, which are cheaty, but at least don't slow my ponies down.
> Guys, im trying to give my unicorns multiple shield. They taking it, no problem, right now every one of my unicorn military holding their 3 shields in 1 hoof. Every 1 of them using only 1 telekinesis, including mages. Is this normal?
Sort of. They will often equip multiple things in one grip, even if they have a free grip.
> I put all my chickens in a cage in the workshops room, they turn into mines just fine. (one tile away from the workshop) Then i just have to pasture them where i want them, the ponies don't have any problems taking them out of the cage. Haven't tried it with blanks yet, but probably works with them too.
Great advice! It prevents animals from fighting and makes my large pasture obsolete.
> I just experienced the military screen crash that everyone has talked about.
Doesn't sound like it. BTW, I have a way not to cause the equipment crash. I think. Move the cursor in the first and second columns to the top, then press "e". The game hasn't crashed so far.