> My new embarking strategy is to only bring high quality salvage (around 20), 10 food, 10 drink, then go from there.
Yep, after the antique / scrap value nerf, I can no longer bring swarms of robots, so I take a few logs of high quality salvage if I have spare embark points. Otherwise I tend to bring some wood, stone, leather and other basic things.
> Eh Maklak, drew a quick soldier doodle for you out of boredom.
Looks good, even though the pony lacks a horn. Did I get an EP in Orange? I didn't even notice.
I didn't like the grumpy cat at first, but I like cats and am grumpy, so it's fitting.
BTW, I have some free time now and my 0.30b and my group is called "The Orange of Dye" and my Stable "Fruitfaction". I have to run it in WINE and no crashes so far.
> A gem crate which would contain gems. It would help late stables keep up with the need for spell training, and help new stables if they aren't lucky with immediate gem veins.
Well, we have some random gems from mining, rock farming / grinding (which would be even better with concrete making stone furniture and construction more efficient and freeing up more rocks to grind) and processing gems from the caravans. MAS crates also have a chance to drop high-end gems, so we're pretty much covered, but that said...
I'm actually in favour of your idea. Sort of. MoI crates would be much more interesting if they sometimes contained a crate with quad (or more) the chance of gems as from rock grinding as well as silk cloth and thread. Since you get both chance of gem crate to drop as well as chances for what's inside to drop, it should be easy to balance. I would prefer it if the gem crate hardly ever dropped (8% chance or less), but was a treasure trove when it did.
> Skill and equipment don't improve chance of survival, so even slaves and blanks can be used to no consequence (Indeed, for this version I foresee many overseers using their fodder ponies for expeditions).
This is exactly what I plan on doing when trying out expeditions. I have a lot of salvage on the surface, though.
> Once I introduce the perk system, members of expeditions will have a chance of gaining perks from surviving journeys into the wastes, with more dangerous locations associated with better perks. That should incentivize sending more valuable citizens.
Yes. Sort of. Maybe. This will be hard to balance, I think. It might also cause more savescumming among so inclined. But overall is probably a good idea. Still, depending on migrant availability, we may opt to still use green recruits for this and train the survivors once they perk up. Which is sort of how some countries use their military.
As to survival rates, make it so that (Scorpion) Power Armours give a syndrome and when expedition interaction sees that syndrome, it makes the bleeding less severe. That way it would be safer to send veterans. Of course a gradation system based on armour and weapon tier and battle saddle would be more accurate, but just Power Armours is less work and good enough.
> spawn them as actual Talon griffons (Using chickens) armed with integral weapons and armor to defend your Stable.
*Snort* I hope nopony tells the mercenaries to their face that they're a bunch of chickens *snort*. (That was a joke.)
> I'll consider the use of concrete blocks for furniture, but it seems redundant due to the existing masonry and plywood systems.
I think of it as complementary to those systems. There are three things I want concrete for:
* all constructions of the same colour,
* greater speed of and efficiency of making blocks for constructions
* and conserving stone for rock grinding.
More efficient stone furniture helps with the third goal. Otherwise I have to reserve hundreds of rocks for thrones, tables, cabinets, pots for food, coffers and all kinds of other furniture that quickly adds up. Either that or use another material, but wood is better conserved for bins, barrels and charcoal and metal too expensive, so it pretty much has to be stone. Maybe I'm just doing something wrong, because even parallel Mason shops can't quite keep up with my demand and I sometimes run low on stone despite constantly mining.
Oh and consider renaming wheelbarrow to "cart", "dray" or whatever those two-wheeled carts that the ponies in the show use are called. I imagine ponies would use those rather than actual wheelbarrows.
The title song is awesome. The song that plays during the game is kinda annoying.