> The masterwork speech works only once in a while. Can you up the stone production so it has a better chance of applying?
Well, you could queue up the reaction two or three times. It will waste more paper, but has a better chance of working.
Speaking of revamping inspiration bonuses: I'd change parties from 1% per pony to 5% per pony (max *1.3 for 6) as a quick fix and it would make them very worthwhile, especially in the cramped barracks. This is much better than anything else, but you do need lots of resources for a party. Besides, helium canisters use up and you can't just make more of them, unlike paper. Maybe have a special ENTERTAINER castes who are better at parties and comedy.
I sort out the military.
Ranged: Short Bursts (UPM), Star Saber (EPM), Bronze Star (EPM), Silver Star (EPF).
Melee: Shield (EPF, Hacksaw), Shadowdancer (UPF, Knife), Fencer (Child, Matchete), Pike (UPM, Pitchfork), Lance (EPF, Pitchfork)
I set two train orders for each month: Train 4 minimum, with non-pitchfork soldiers preferred and train 2 minimum, with Pike and Lance preferred. We'll see how that works.
The BB gunners are set to train in pairs at the barracks and are assigned metal pellets.
5th April
The Diplomat has left unhappy, just as I reassigned some labours and could find some time for him.
10 th April
Short Bursts leads a Dodging demonstrations, while being almost Novice in it.
Dodger (Dodge 5) leads a dodging demonstration for Dolphin (Dodge 3).
Sunny (Dodge 4) organizes a dodging demonstration for Shadowdancer and Pike.
16th April
Strawberry becomes possessed and claims a mason's workshop.
20th April
4 Bloodwings come around. They migrate too close to the camp. Civilians go inside, soldiers keep on training. Hm, none of the BB squad has any ammo and most soldiers lack shields, While Shadowdancer hoards like 7 of them, but has no weapon. This doesn't look good. Oh right, and we're still short by 7 Bronze Security Bardings and Helmets and some shields. To make things worse, two of the best trained and equipped soldiers are crutch walkers.
Two of the Bloodwings leave, but two charge Shadowdancer. I order one of them to be killed and let's see how it goes. Shadowdancer (with a knife and lots of shields) and Short Bursts (with his BB gun and no ammo) get there first. The Bloodwing is, of course, enraged. Is is surrounded and Dolphin is there. Good.
The fight is rather chaotic. Bronze Star is severely hurt in a hoof and at best is going to join the cripples. He kills the monster, bashing it in the skull with the butt of his BB gun. At the time it was pretty badly hurt by Dolphin. The second Bloodwing is massacred by Shadowdancer and BB ponies.
Strawberry made a grate.
22nd April
The two other bloodwings leave, so it is safe to go outside again.
I have 10 idlers. Time to start some project.
I think I also need a second mechanic.
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Ugh, the save got corrupted and the backup is from 1st March, before the big migrant wave. I don't feel like going that far back, so I'll abandon this game. Well, two months may not seem too far apart in game time, especially this early, but I did a lot of designations and sorted a big migrant wave. This is my second playthrough with this mod where a save got corrupted. I don't remember this happening with the base game, but it could be the fault of dfhack or not closing Dwarf Therapist in time or other things. Oh well, I should start another game sometime.
Some of the new soldiers managed to get 1 Dodge from demonstrations, so embarking with it is definitely a good idea. I've also seen some sparring, but overall it looked as if everypony was just doing what they felt like at the moment. The current stable layout isn't really working out for me. Well, it kinda works, but there is lots of wasted space. I'll try something else next time.