The spawnrate for dogs might be a tad excessive
Technically, the spawn rate is as fast as you can kill / capture all of the roaming 'monsters'.
>Zangi: What’s your population at right now? Have you received Unity ambushes? Any feedback on this will help with the invasion balancing, especially if you feel there are too many attacks going on. How long did those two Stables last, and were they both in this version? Slave traders have a population trigger of 80 and high wealth/trade triggers, so you may not have lasted long enough to trigger them, or it could be a problem with that particular worldgen. Is anyone else not having their slave traders show up?
Current fort, my population is 50-ish, but my wealth is +600k. My trade is roughly... 15k. I should have hit the progress trigger for wealth a few years ago.
The fort before, I abandoned it early or something I forgot why. Might've been the version change.
Yea, capping my fort population and looking to only expand it by grabbing slaves and stuff. (This may be an interesting thing to support, not like you need to expand any resources to add slave ponies once you jump past 50/80 population.... the migrants will just keep on coming if there is room.)
Population management for me goes to hell once things explode past 50. Plus, I get into, "ok, +20 of you mooks can die at a time without a problem" mode. And the idlers... so many of em, I do not like that. It is when I start doing reckless things, because I got the numbers.
Endless Gravestones I at least end up having around 10 important ponies that I coddle, but yea, the rest can get stuffed in a coffin. (I'm pretty horribad at setting up a military.)
EDIT: As for my older forts, having nearly round the clock ambushes/sieges is pretty annoying, especially if I want to try to trade or do anything above ground. (But then ghouls were a huge part of that problem... forcing me to stay underground for multiple seasons.)
You could probably set it so each separate enemy entity, have 2 active season's each. So you are less likely to get back to back attacks from the same enemy. I want to suggest winter as a 'breather' season. Plus, I suppose you'll have to balance the whole thing to fit in more late game entities.
I guess this is a perspective of a player who has never really succeeded in making even a half-way decent military force, ever, in DF playing history....