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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 506537 times)

Lycaeon

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Re: Fallout Equestria: v0.70 beta (Phoebus Graphics)
« Reply #15 on: November 10, 2012, 11:46:20 pm »

A study of the modified pony files revealed that while relevant for vault citizens due to migrants being drawn from worldgen, diversified castes are not as useful for non-player ponies, which are mostly procedurally generated when visiting the Stable. Additionally, their removal results in dramatic improvements to speed that outweigh the minor diversity loss, so in the interests of gameplay, I've removed cutie-mark diversity from non-vault ponies (Upon reflection, this is something I should have done originally). The condensed vault pony file is still available. I've also made a couple of minor bug-fixes and ramped up pony ghoul frequency for more !!FUN!!

Edit: On second glance, I see the problem. I haven't included the [METAL_ORE] tags for scrap metal, so it's not actually classed as an economic stone. This is also a problem for broken glass. I've made the appropriate changes and will upload them as v0.71b.

Edit: Version 0.71b has been uploaded! :)
« Last Edit: November 11, 2012, 02:00:01 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Pokon

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Re: Fallout Equestria: v0.71b beta (Phoebus Graphics)
« Reply #16 on: November 11, 2012, 12:38:21 am »

I must ask: which is more of a direct danger for my fort: Glowing Ghouls, Ghoul Reavers, or Canterlot Ghouls?

....Great, a idea for a semimegabeast: A irradiated canterlot ghoul who is fused to a suit of power armor, with the ability to shoot what's effectivly anti-mechine rounds at you.
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Lycaeon

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Re: Fallout Equestria: v0.71b beta (Phoebus Graphics)
« Reply #17 on: November 11, 2012, 01:49:11 am »

I've figured out the problem with the stone-stockpile list. Apparently the stone foundry's requesting specific stone types made them all economic. I've gone ahead and changed this for version 0.71c, so stone stockpiling now works.

Thanks for the heads-up Khenal! :D

There's a similar problem with salvage vs ordinary wood being used at the carpenter's workshop...but that can be avoided by using the plywood workshop.

Sorry for the frequent updates everyone - this version should be stable for the next few days. I'm quite happy however with the few bugs we've caught so far. :D

As for the ghouls...I see no need to spoil any potential surprises. ;) Mega and semi-megabeasts are also being planned for upcoming versions.
« Last Edit: November 11, 2012, 02:36:57 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Khenal

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #18 on: November 11, 2012, 02:51:40 am »

Yay, I helped find a bug!  I didn't have too much problem with the wood/salvage, since they seemed to have all been accounted for.  It wasn't too hard to make two wood piles: one for salvage and one for actual wood.  Looking forward to downloading the new version and playing some more :D
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Clay golem

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #19 on: November 11, 2012, 07:46:57 am »

hi! i'm really enjoy your mods, but i have a one problem. EQUESTRIA map is too big and huge. however when i create or start equestria map, Appears stutter so badly.
I'm sorry, but I hate to ask you be can you make the smaller world create version?( i'm sorry but i'm using a language translator because i'm so poor at english.. sorry.. :'( )
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Lycaeon

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #20 on: November 11, 2012, 12:32:53 pm »

Here's the code for a smallest area I could make that still included all six entities. Open the world_gen file in data => init, then paste the code at the bottom.

Code: [Select]
[WORLD_GEN]
[TITLE:PONYVILLE]
[DIM:65:65]
[EMBARK_POINTS:1274]
[END_YEAR:100]
[BEAST_END_YEAR:50:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:202:202]
[RAINFALL:0:100:101:101]
[TEMPERATURE:25:75:101:101]
[DRAINAGE:0:100:101:101]
[VOLCANISM:0:100:101:101]
[SAVAGERY:0:100:101:101]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:4]
[SEMIMEGABEAST_CAP:9]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:22]
[NIGHT_TROLL_NUMBER:0]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[SECRET_NUMBER:0]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GOOD_SQ_COUNTS:1:1:1]
[EVIL_SQ_COUNTS:13:127:255]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:50]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:50]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:6]
[NON_MOUNTAIN_CAVE_MIN:12]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:45]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:264]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:528:1056:528]
[RAIN_RANGES:264:528:264]
[DRAINAGE_RANGES:264:528:264]
[SAVAGERY_RANGES:264:528:264]
[VOLCANISM_RANGES:264:528:264]
« Last Edit: November 17, 2012, 11:59:36 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #21 on: November 11, 2012, 03:09:55 pm »

Took down my first Unity alicorn last night. Real easy too. Drafted ten ponies and let them choose whichever melee weapons they wanted. Only had one casualty, few broken bones and a shattered hoof, but that's it.
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Indigo_Surprise

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #22 on: November 11, 2012, 05:09:59 pm »

I still just see 0.71c uploaded.
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Lycaeon

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #23 on: November 11, 2012, 05:43:44 pm »

0.71c is the latest version at the moment. It'll probably be a couple of days before the next one. Thanks for the update on the Unity however...I'd say to give them a bit more time.  ;)
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #24 on: November 11, 2012, 05:57:39 pm »

I think you may want to adjust the wealth values for antique objects. I've removed one antique splint and now I have 10,000 points to put into whatever.
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Lycaeon

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #25 on: November 11, 2012, 06:07:36 pm »

It's due to the high value of high-quality salvage, which is something I'll probably reduce for the next version. Unfortunately, the game makes spawned items out of any wood that's available, including the salvage logs. Trading itself is already wonky due to multiplying quality levels, and the technology system doesn't help. :(

I would advise against trading out antique or other high-value objects though if you have a small fortress. Certain parties may become...interested.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #26 on: November 11, 2012, 06:23:58 pm »

I'm doing a bit of looking around in the weapon raws. I'd suggest raising the machete's hacking attack compared to a short sword. Machetes are meant to hack through thick vegetation. In latin american countries, you're considered to be very lucky to survive one swipe with one. I've seen pictures of victims of latin gangs... and they're gruesome.

And I'm not trading them away, just using those points at embark to reflect the talent a stable would have.. and the weapons and armor.
« Last Edit: November 11, 2012, 06:25:38 pm by Indigo_Surprise »
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Lycaeon

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Re: Fallout Equestria: v0.71c beta (Phoebus Graphics)
« Reply #27 on: November 11, 2012, 06:51:45 pm »

After going through the salvage again I've decided it would be best to reduce the salvage values, in addition to a few other minor fixes. I've also changed the machete attack...thanks for the info Indigo! :)

Combat pistols are now produced in the gunsmith's forge like the other guns, but only need a toolbox and a bar of weapons-grade metal to make. No more odd wood pistols.

Version 0.71d is now released. Sorry again for the new update everyone...I promise it'll be the last small one for this week.  :)
« Last Edit: November 11, 2012, 07:00:16 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Pokon

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #28 on: November 12, 2012, 04:47:21 pm »

You know, I thought because ponies had hooves, combat with other creatures would be easier.


But I just had a pony run into a few dogs, and she now has both her eyes "broken open". :o

I shudder to think about how that works.
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smajdalf

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #29 on: November 12, 2012, 05:04:02 pm »

this mod looks just so wrong... :D
I REALLY enjoy it and it works good. Great job!
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