> Dust
Wait, are you telling me there are two kinds of dust storms: Some do nothing and some are irradiated? This is confusing. At first I just ignored the storms altogether, but after a while I noticed that my ponies outside got sick, went to the hospital, but healed on their own on the way, then returned to their tasks. How does this work anyway? I'd like information about not savage and not evil places.
> The end result is that ordinary unicorns can only use their spells to attack, while apprentice and above unicorns can also use their spells while fleeing.
Ah, I didn't catch that one. Writing a comprehensive spell guide would be hard.
> The fun result of this is that unicorns will use their spells against their fellow ponies if they tantrum or go insane.
As far as bind goes, I want my tantruming or insane ponies restrained. Some other interactions are more problematic, like "Rage" (IIRC makes enemies Enraged, which means +4 to fighting skills and dodge), "Implosion" (as a punishment for tantruming) or, worst of all, a Flamer shot in a crowd, in the soil layer.
I once said that the VRS should train Dodge in addition to weapon skills. Actually, I'd like things like wrestling, striking, kicking and so on too. That could mitigate both the slow learning rate for them and inefficient demonstrations when those skills are low. The normal terminal could use teacher and student training.
I once made a 16 pump mist generator over my dining room. It took a lot of time to make, but by setting up social zones where the water goes, it helped to train some of the children in drowning swimming. A 4 pump one, powered by a dual wheel water reactor is not that hard to make.
Well, whatever I do, the soldiers like to go very unhappy from training or fighting. They get a thought from having a room, drink and food, but they normally eat out of their backpacks, so they don't go to the dining room. A mist generator over the main barracks outside or over the entrance might help.