I'm currently making a large flowchart that will incorporate all the major industries and areas of research. It's taking quite a bit of time, but the effort should be worth it for both current and future players.
Maklak: I've looked over the revisions, and have no problems with it. It's an excellent guide, and I'll go about incorporating it further into the first post at a later time. Your effort is much appreciated, thank you.
> Effects for similar syndromes are multiplied, at least for affecting speed, strength and the like.
It may be a bit OP, but given the rarity of magically adept unicorns I feel the overall benefits won't be significant.
> We could get a "Nurse" upgrade - a pony with interactions for friendly targets that boost healing, reduce pain and nausea, buff them with combat drugs and so on.
That's actually in the list for the second Ministry of Peace update, which will introduce the drug industry.
> On another note, the Auto-axes in F3 and FoE are disc grinders rather than chainsaws.
The distinction isn't that large, but I've noted it for later.
> I'm also having a heated dispute in the Dwarf Therapist thread about "Roles" and especially sorting by them being bogus.
I've read over it as well. I personally am not a fan of arguing over mod/utility creators over the direction of their work, as it is entirely their effort and therefore their judgement as to what should be done. In any case, it will be a moot point once I revamp the cutie mark system, as by then attributes will be matched to skill rates, and cutie mark descriptions at a glance will be enough to sort ponies without having to check Dwarf Therapist.
Neowulf:> Bonemeal flux
The next version will have bonemeal made from bone BB pellets, which actually respect stack size when made.
> Spark Batteries
Whoops, I forgot to remove them from the other reactions that preserved them (Mostly the spell industry). Thanks for the reminder!
Gzoker: Thanks! I hope you enjoy the mod!