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Author Topic: Pokemon Tabletop United: Defenders of Cane  (Read 34613 times)

Haika

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #45 on: November 13, 2012, 12:08:41 am »

Welp, as always I can offer my image editing and finding skills for the characters and character pogs.

While looking for Tar's picture even, found this one:
http://i142.photobucket.com/albums/r115/jdcarnahan/Beautiful_Girl_115173_400x400theAnimeGallerycom1.jpg
For some reason it makes me think it would work well for you SC. I can even change the colors to make her hair more red and eyes more green if you need as well. Should be able to cut out the tea as well, if that doesn't fit.
« Last Edit: November 13, 2012, 12:19:04 am by Haika »
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

KujiUn

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #46 on: November 13, 2012, 12:24:30 am »

Uh, Ger, you have one extra feature. Taking the feature to get a class counts as... taking a feature. >_>
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Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #47 on: November 13, 2012, 01:52:56 am »

The Forum Turn Thread is up. We will start with a Forum Turn. Check it out and post once Kuji says your character is approved. http://www.bay12forums.com/smf/index.php?topic=119049.0
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Haika

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #48 on: November 13, 2012, 02:42:59 am »

I'm wondering if SC and germaina have steam accounts. Tar and I were discussing some things and it's useful for a chat between sessions(and sometimes during sessions).

I'll be honest, after reading the in character thread and how things are set up, I'm not even sure I want to be a part of this anymore. I'm really tired of being shoehorned into playing a grey-moral or just straight up bad guy. None of the actions available are even remotely in my character's wheelhouse, and while I could think of things, the way it's set up, you will just make me roll skills that the character wouldn't have, or on stats the the character is low in, or the world you are describing would be set up against me, and I would just fail repeatedly.

For now I guess take mouse out of the character list please. I wish you had posted all of this before I made the character... I'll see if I feel like making someone who will fit in more later.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #49 on: November 13, 2012, 03:02:57 am »

I do, but I am pretty much never, ever on Steam. I'll sign on if you ever ask me to, though. Account name there is same as here.

Also, I just now saw your earlier post with the picture. Thanks for offering it, Haika. I was having a bit of difficulty finding a good one. ^^^; I don't want to try to force you into playing if you really don't want to, but I suggest you think of it like I am: XCom. Just replace aliens with mutants and it's similar enough... although maybe it's just the research aspect making me think that, as well as the fact my character lucked out and is geared toward it.

Would be nice to have you around, though...
« Last Edit: November 13, 2012, 06:58:26 am by SeriousConcentrate »
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germaina

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #50 on: November 13, 2012, 03:49:40 am »


That should fix it, provided I did it all correctly.  Got rid of the feature to stop an egg from hatching (my bad on that over sight).

And no, I do not have a steam account.
« Last Edit: December 26, 2012, 08:13:38 pm by germaina »
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Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #51 on: November 13, 2012, 11:09:17 am »

Well, I'm not changing the entire plot just for you Haika. However new actions will be made available fairly quickly, so if you feel useless, it wont be for long.

That said, if you want out, I guess Tar will have to host.
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KujiUn

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #52 on: November 13, 2012, 02:28:45 pm »

Appr-

Oh, wait. Hold on.

Code: [Select]
-SpecialDefense: 11 (7)
-Speed: 11 (8)

If the base stats aren't equal, the final stats can't be equal as well.
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SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #53 on: November 13, 2012, 02:54:25 pm »

Since you only get evasion upgrades on multiples of five and SpecialDefense is lower anyway, I'd suggest taking a point out of that and putting it in Speed. ^^^
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germaina

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #54 on: November 13, 2012, 03:23:43 pm »

Spoiler (click to show/hide)

Would have also helped is I put the right number of stat points in.  Sorry about all the inconveniences guys.  My first attempt at a pokemon tabletop.
« Last Edit: November 13, 2012, 03:26:00 pm by germaina »
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SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #55 on: November 13, 2012, 03:26:03 pm »

Don't worry about it. You're doing better than I did the first time making a character.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

KujiUn

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #56 on: November 13, 2012, 03:26:18 pm »

It's fine, really. Your sheet has been approved, and will be fixed in my list of sheets.
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SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #57 on: November 13, 2012, 03:31:32 pm »

Nevermind this post. :P
« Last Edit: November 15, 2012, 04:08:59 pm by SeriousConcentrate »
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germaina

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #58 on: November 13, 2012, 05:01:11 pm »

The damage mechanic is rather non-macro friendly.  Are we using the rolled or set damage chart, and is there any recommendations for inputting them into the macros?

And just for clarification, does STAB include normal types?
« Last Edit: November 13, 2012, 11:23:58 pm by germaina »
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KujiUn

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #59 on: November 13, 2012, 05:54:01 pm »

This is pretty much THE reason why I don't make macros for each moves... well, other than the fact that it takes too much time for something that will most likely change.

Weird and I decided to try each table for one session and let you all pick afterward.

I... don't recommend you waste your time doing macros either, but if you want to... each pog has properties, which have already been made. You can see them when we start our first MapTools session.
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