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Author Topic: Pokemon Tabletop United: Defenders of Cane  (Read 34642 times)

Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #405 on: February 14, 2013, 09:27:26 pm »

What is the latest version of Java that Maptools can play nice with? Any clue?
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Taricus

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #406 on: February 14, 2013, 09:30:28 pm »

No problems with version six, and I'm currently using that.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #407 on: February 14, 2013, 10:07:50 pm »

Alright. Doing instally wizard things now. Server should be up shortly.
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SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #408 on: February 14, 2013, 10:09:28 pm »

Hopefully you get that all worked out. ^^^ Also, gj Taric.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #409 on: February 14, 2013, 10:13:43 pm »

Also, yay. Twisted my bros arm but he relented control. :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #410 on: February 14, 2013, 10:14:28 pm »

And we are live... with the server. Will still need to do maps and pogs n stuff before we start.
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KujiUn

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #411 on: February 23, 2013, 02:32:21 am »

Alright, for TL7, I got Beast Master. Not sure what to do with the skill point. I'd put it into Intimidate to bring the mod to +9, but DAMN, that's a lot of skill points into one skill.
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Still alive, amazingly.

SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #412 on: February 23, 2013, 05:05:17 am »

For Lv8 I put both my growth points into Technology. Now I can Scan, Vivisect, and Dissect all in one turn. :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

EdroGrimshell

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #413 on: February 23, 2013, 09:44:38 am »

Spending a growth point on Intimidate
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Taricus

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #414 on: February 23, 2013, 10:57:12 am »

Okay, level seven, taking Vehicle Builder and taking the Utility Belt Recipe
« Last Edit: February 24, 2013, 02:14:02 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #415 on: February 25, 2013, 03:05:14 pm »

I don't think we can play tonight.

That said I can do any day Thursday-Sunday this weekend, so I'll let you guys take your pick. If you guys want to do Saturday or Sunday I should be able to do another forum turn first. If you want to do two days that is also fine; I'll post the placeholder missions and you can vote on a second one.
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EdroGrimshell

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #416 on: February 25, 2013, 03:21:07 pm »

That's actually good news, I wouldn't have been able to play tonight, which would have been awkward after the way he had declared he was going to get Lucy back *sweatdrops*

Anyway, I'm up for any day but Thursday at this point in time, and I'd actually like to do a forum turn real quick so we could possibly advance a little more, get Lavender scanned and one of the buizel and we can possibly get two of the research projects done before going to get Lucy back. Which would help greatly, if you ask me.
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SeriousConcentrate

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #417 on: February 25, 2013, 03:25:29 pm »

Hmm. I'm fine for any day as well, of course, but I'm actually split between getting a second forum turn or not. Mechanically, I would like one for much the same reasons Edro mentioned. As a writer (which I feel arrogant for declaring myself, but whatever >.>) it feels wrong for Lucian and Susan to have this conversation about rescuing Lucy, and then the next day Rags immediately holes herself up in the OR for all-day medical experiments instead of going out and looking for her.

I guess I'll just swing-vote. If a third person wants a second forum turn I'll go along with it as well. I could always flavor it as preparations, anyway. ^^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Taricus

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #418 on: February 25, 2013, 03:26:46 pm »

Yeah, mechainically, I thik we're fin with another forum turn. But RP-wise? I doubt we'd do anything but get lucy back...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

EdroGrimshell

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Re: Pokemon Tabletop United: Defenders of Cane
« Reply #419 on: February 25, 2013, 03:43:25 pm »

We could always fluff it as needing to get supplies together or finding something that'd help us with the mission, sorta like Lucian's half crazy "turn me into a mutant" idea. Focus on something we can actually accomplish before the day is out, get to it, get a level or two, and then go to save Lucy once we're equipped as best we can. We're tied between speed, how well equipped we are, and our character's emotional attachment. Or have the rescue mission be the night after the Forum Turn, we're just doing out best to pass the time and prepare at the same time.
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