I am having troubles over what the plugin can and can't handle, so I hope this is the right place to ask questions.
I am currently playing with Masterwork, and am having trouble when trying to specify the conditions behind the repeat order of certain somewhat generic tasks.
To take some example that can come in vanilla too, let's take the "Make rock Blocks", from the Mason workshop.
Making an above ground fort, I want to have whole buildings of the same rock, but also other from other rocks (like noble rooms in marble, outer wall from sand stone, and maybe a third for normal buildings).
The problem is that even though I can enforce one workshop per rock type through stockpiles and 'g'ive, the workflow simply refuses my 'specific material' (Shift+Enter), with the yellow message down the bottom.
Sure, it will add it to the workflow view, but I can't bind it to a specific workshop and a specific task.
It ended up with me only using it for large rock pots (didn't check if it conflicts with green glass or clay), bins (conflicts between wood and rock) and wool clothing (masterwork makes all fiber plants give coton, so it works somewhat fine there).
Now, I am no expert with the plugin, but I always see all sort of material specific things (reddit, forums, ...), and I always thought it was not just to check the stock, but also to actually bind those to workshops.
TL;DR
Am I just not using the tool correctly?
Or is it a limitation of the plugin (possibly changing in the future)?
EDIT:
Nevermind, I dug around more, and I found out that "alt+a" (job-material) is what I need to use in addition to workflow to suit my needs.
A bit odd that it's so hard to find that answer, but it exists anyway, so please disregard my complains about the plugin having its limits.