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Author Topic: Salt of the sea?  (Read 572 times)

Imp

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Salt of the sea?
« on: November 09, 2012, 03:42:32 am »

So I've almost never messed around with ocean embarks, but I've read some things from others who said they had.  Now I'm on an evil ocean embark, and I'm.... confused. 

I understood that if your embark area included an ocean area, you'd have no drinkable water on the surface.  Murky pools, streams, brooks, rivers; even your aquifer(s) if you have any as you usually will will all be salt water.  In fact, even your caverns MAY contain salt water instead of fresh.

This ocean embark, 3/16 embark tiles are ocean.  The ocean itself does have salt water, but only in the sea proper.  There's no flowing surface water, but the pools contain normal stagnant water.  It's as drinkable as any other pool water.  The area has an aquifer, and it's also fresh.

Are ocean embarks actually highly varied in how salinity is handled or is this buggy?
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AutomataKittay

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Re: Salt of the sea?
« Reply #1 on: November 09, 2012, 03:46:25 am »

Might be that some recent change to how salinity's handled changed it. Used to be that if a dash of salt showed up in any water source, it turns into salty, and it's a tile property. In more recent versions ( not sure which changed it ) it can be washed out.

Even then, you can make a well anywhere with water, salty or not, and have dwarves drink from it without problem anyway.

I've not embarked near oceanic biome, or anywhere salty, in a while, nor am I in 34.11 ( still using 34.09 ) so I can't verify the latest.
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Uggh

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Re: Salt of the sea?
« Reply #2 on: November 09, 2012, 10:24:00 am »

If only 3/16 are ocean, I would guess that you embarked in an area with at least 2 different biomes whereof only a small part is ocean (the sea tiles and surrounding beach).
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