Armok on an anvil, Durm just abandoned his post as expedition leader.... babbled something about not being worthy and held his pick rather menacingly, so we let him go. The rest of the dwarves have voted, and I've been elected our leader now. Time to make some sense of this mess.
I am "BlueSteel" Ber, our resident fisherdwarf/hauler what have you under Durm's reign as expedition leader. No longer! I'm going to do something useful with my life- masonry.
As my first order of business I have taken the few pig tail fibers we have and charcoaling up some basic name-tags for our dwarves. I couldn't figure out what any of the chuckleheads did despite living with them, and though they were a touch offended most liked the clarity in their daily lives. I feel as if our productivity will improve immensely.
1st GraniteI feel so vulnerable here. The very sky rains blood, and the only thing between us and the undead or goblins that I am sure shall accost us is a bridge we can't even raise. I will try to remedy this state of affairs, as soon as I haul this.... wait.... no! I have stopped much of our stockpiling activities and given the other dwarves far more streamlined jobs. Hopefully this will help our efforts.
No sooner do I take command then some random lad runs up and tells me our Mountainhome representative left unhappy. Blast it! That bastard was supposed to bring me more seeds! Well, fuck.
I also notice we have no means of storing food, no secure depot, and no butcher's shop to digest the creatures our hunters have so foolishly killed. I commission digging for all of them.
20th GraniteI was told today that one of our dwarves was very unhappy. Apparently he wishes for a well, and hasn't been able to sleep well due to noise. I will monitor this situation.
22nd GraniteMigrants today! Marvelous! We receive a farmer, a potter, a fisher, another miner, two hunters, and two children. I have put them all to work, but the hunters.... well, they will haul stones.
4th SlateSuddenly, horribly, I realize we are out of booze, and have been for some significant amount of time. Now that I think about it, I am FAR too sober. I immediately order a still constructed, and it is put up so quick I barely have time to leave the room before the brewer rushes in to make us some much needed booze to the cheers of the assembled mob.
5th SlateWe have struck an enormous cavern underground! Finally! I order it sealed off, but the spores will prove useful to getting ourselves out of that miserable rain.
19th SlateOur unhappy fisherdwarf was struck by a strange mood today, and I momentarily feared for my life when he passed me with a fell glance. Thankfully he merely claimed one of our crafting workshops and began demanding bones and metal bars, but I shall now have to manufacture some metals to satisfy him.
14th Felsite, Late SpringAn elven caravan arrived today. We shall buy all their booze, because only four units are on hand due to a precipitous barrel shortage. I have also ordered a large area of our soil dug out underground so we may set up a tree farm that isn't CONSTANTLY COVERED IN ELF BLOOD.
16th Felsite, Late Spring A goblin thief AND a snatcher are both detected by our war dog... which promptly rips the arms off of the snatcher. Both of them. It promptly escaped and disappeared, and tracking it by its trail of blood is impossible due to our accursed weather. I doubt the gobbo will live long.
3rd Hematite, Early SummerWe smelted some limonite for our crazed fisherdwarf, and he promptly claimed some and started some strange project. Probably will be some iron spiked mugs with our luck....
8th Hematite, Early SummerThe dwarf emerged from his craftshop bearing.... an artifact figuring of dwarves laboring. I've put him to making stone crafts, since he's now apparently very good at that. Meh, not useful, but whatever.
The elves also left today without even warning me or giving me a polite note, damn it! I wanted that Giant Dingo they had in their cages!
12th Malachite, Late SummerJust as I finish isolating the fort from all potential dangers, a migrant wave arrives! So... many... children. No idea exactly what we got, but I think it was three farmers, a hunter, and a fisherman. Exactly what we don't need.
13th Galena, Late SummerAnother mood, Herbalist this time, nothing much to report. I have begun making more quarters in the 3x3 pattern preferred by my predecessor, but we are running low on wood, and so progress is slow. There is much wood outside, but I am loathe to attempt to retrieve it, as a massive herd of zombie Rhinoceros some eight strong is lurking beyond our doors. Surely we are better waiting for the trees to grow underground than facing those abominations. I am vindicated in my decision to shut ourselves away from the vile outdoors.
14th Galena, Late SummerOh joy, a human caravan! Hopefully they brought wood... I will even trade them our ever so valuable stone mugs for wood...
No luck though, but we did get a lot of barrels and booze in exchange for worthless rock crafts and cut clay loam. Silly humans.
19th Sandstone, Late AutumnA new migrant wave! .....six hunters......... oh my, that is SO useless. I immediately drafted them into a squad of crossbowdwarfs, which will hopefully come in handy.
20th Sandstone, Late AutumnToday one of the farmers came over and told me one of our new recruits had died rather messily in the meeting hall. I expressed shock, but apparently a Rhino had gored him in the spleen on the way in, tearing it horribly. I immediately ordered his corpse buried in the more peaceful part of our fort.
22nd Sandstone, Late AutumnOh Armok preserve us! That migrant has returned to the living on his way to our burial grounds, as an undead abomination! He is now mauling the cook who was hauling him. I have ordered our miners into a squad and sent them to put him down.
23rd Sandstone, Late AutumnA Giant Rat somehow got in to our fortress.... uhhhh.... yeah we caught it in a cage trap. A future source of lots of rat meat I suspect.
24th Sandstone, Late AutumnOur miners are approaching the zombie, along with the crossbow squad. They only have wooden crossbows, but I hear bludgeons work well on the undead. The cook has been killed, sadly.
2nd Timber, Late AutumnWell THAT was a clusterfuck.
We killed the zombie easily enough, though one of the lads lost a hand to the monster's teeth; it hands useless now, nerves severed, and we'll need to treat him soon else it will get infected. The corpses were being hauled to the refuse pile when the contents of our butcher's shop (in a neutral biome!) got up and killed both haulers in a maelstrom of hair....
I suspect a necromancer managed somehow to get to that part of our fort, as our refuse pile and the four dead dwarves have now been ressurected as well, none of which are in the evil area which most of our fort is built upon. I have NO idea how the vile creature managed to avoid the horde of dwarves that we have around, but somehow it happened. I had a door build on the entrance, and the undead are trapped, thankfully.
17th TimberOur mechanic was taken by a mood today, babbling about old gods and whatnot. Hopefully he makes something useful, as apparently the dwarves killed in the undead escapade were actually rather well liked. Three of our dwarves are currently unhappy.
19th Timber, Late AutumnOh horrors! One of our children has been kidnapped today! I have no idea how [really, no fucking idea] since our drawbridge has been closed and our fort has been inaccessible to the outside except for merchants, but the parents are most distraught. I have ordered chains constructed for some dogs near our entrance to combat any more sneaking enemies.
2nd Moonstone, Early WinterBollocks. Our legendary miner/broker tantrumed today, and broke a crafters leg in a fist fight. I haven't done anything to him, but we now have six unhappy dwarves, as he broke one of the levers with a masterpiece mechanism in it in our meeting area.
17th Moonstone, Early WinterCurses! It turns out our brewer was the farmer that was killed in the zombie incident.... I just realized now that dwarves have been drinking water laced with elf blood, as we have run out of booze. For some reason dwarven wine was forbidden, so I've let them drink that now, but only no-quality booze for us for the foreseeable future. Still at six unhappy dwarves.
20th Moonstone, Early WinterFfffffffff...... One of our dogs went through the zombie door, and promptly was set upon by the beasts. I had forgotten to tightly close the portal to the undead, and the creature was killed IN THE DOOR AS IT LIMPED BACK OUT BLEEDING! This jammed the door open, and the zombies set upon the rest of the fort with vigor. We are rushing to engage them now, our six miners and five crossbowmen with crossbow wooden hammers.
26th Moonstone, Early WinterThe zombie threat is ended, and the necromancer is dead, but not without serious losses. It had to be done, else the zombies would have set on the civilians, but we lost two miners (one legendary
) and two crossbowdwarfs to the mobs of animated hair and our former brethren. All corpses have been hauled to the refuse pile, and thankfully have not reanimated.
2nd Opal, Mid-WinterI fear for our fort diary. I really do. A full ten dwarves are now unhappy due to all the death and losing of friends that has been going on, and Unibmat is downright miserable. Poor fellow was the husband of Olonthocit, our legendary miner that died, and despite my best "Up with yourself program" he is simply inconsolable. Also, our mechanic is demanding raw glass for her project, and we have none. I have set up a glassmakers workshop, but our original supply of sand has already been used up for glass trap objects. I can only hope she makes it to the next caravan, but I have my doubts.
14th Opal, Mid-WinterBollocks! My expedition outside to collect wood has met with tragedy! A fucking ambush of gobbos, fuckidy fuck. All I wanted was to smelt some good furniture to make our dwarves happy, but NO, fucking gobbos.
15th Opal, Mid-WinterAs we all run inside, I suddenly discover goblins walking in our front door in another ambush. I..... I have no words..... 12 goblins versus our untrained 5 crossbowdwarves..... and one friendly cave swallow spearman? Yes, I am told a friendly cave swallow spearman is deep in the caverns below us.
Slaughter ensues as we manage to close the bridges with only two invaders inside. Some children are killed by the goblins outside, but the two inside are swarmed by mass-drafted dwarves, and we only lose a single stonecrafter (legendary........) in the melee.
No more outside for us, and of the remaining 29 dwarves 16 are unhappy....
My game promptly crashes. I propose we expunge my year from the historical record. Everything went wrong.