I'm proud to announce that I finally understand all of the core concepts of Dwarf Fortress. I understand ramps and stairways, can navigate effectively, and can effectively configure squads, schedules, and alerts. I've even gone so far as to learn the basics of Advanced World Generation, and crafted what I believe to be an ideal first 'evil' embark. It has trees, a volcano, and it looks like there's enough dirt to be able to farm a bit.
I made my way into careful preparation, and loaded my 'standard' setup. It includes the basics: food, booze, an anvil, some basic tools, poultry, a pair of next boxes, and a big pile of seeds. I always expect a few of these requirements to be unavailable, but this time it made me pause. Of all times, my first evil embark had to be my first time leaving the Mountainhome without ...
Plump Helmets
That's right. No plump helmets, no plump helmet spawn, none of the most precious and relied-upon resource I count on every time.
Any suggestions for my food industry would be greatly appreciated. I'm a big fan of eggs, and have been experimenting with quarry bushes lately (they're great ... but they aren't as simple and reliable as plump helmets), but this took the
terrifying embark to an even more sadistic level.
This should be
fun.