Zangi's stat distribution makes sense from the pure-stat and, given xyr choice of the AK, the combat perspective. (I'm more of a covert operator.) I've a little trouble following it as written, but presume that the answers read down from the E +2CHA.
What I'm particularly impressed by is the fact that no stat exceeds 10 at startup. Skills effectively cap at 20 in my experience, and a Founder with a starting stat of 10+ will therefore have more room in the skill-cap than xe can effectively use, once xe hits Elite Liberal.
Problem is, some skills really shouldn't start from 0 and aren't easy to get trained. Sword, Law, and Security are probably the most pressing options available. (Veterans and Black Belts are good sources of the first few points in firearms & Martial Arts, but Sword skill is rare; Law needs people who have a clear sleeper function, and Security can't be done with >1 point.)
Fortunately, Persuade and Seduction are both reasonably safe to grind from start--just find Highschool Dropouts, Teenagers, or Hppies and successfully meet with them for Persuade, and successfully pick up people for Seduction. (Dating well enough to maintain the affair gives Seduction XP as well, and Romance Interest(s) provide a slow trickle of Seduction XP.)
I'd recommend a little more INT and perhaps the car in question 9. The lawyer may or may not be good--but definitely takes up a Romance slot--the $1K is easy to come by once you get petty-thieving down, and assault rifles are pretty easy to find at the MilBase. (Having an AK may be cool, but it's functionally identical to the M16 in LCS.) Maps could also be handy for thieves.