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Author Topic: I'm going to make a mod! AND YOU GOTTA HELP US!  (Read 2528 times)

Korbac

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I'm going to make a mod! AND YOU GOTTA HELP US!
« on: November 07, 2012, 07:13:14 pm »

If you need instructions, check out the enclosed wiki manual I TRIED THAT MARIO IT HELPS SOMETIMES BUT NOT ALWAYS

Anyhow, guys and gals, I am attempting to make my second Dominions mod (based around the hit game series by Shrapnel.) I'm going to need A LOT of help for some of these things, since I am VERY STUPID.

My first question / request : Can anyone make / tell me how to make a cheap and dirty human body that emits heat? Basically all the same body parts as a human, but with heat radiation - enough to burn people who stand adjacent for more than a few rounds in combat. I imagine this will be mainly CREATURE_TISSUE editing or something.

Thank you very much! :D
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i2amroy

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #1 on: November 07, 2012, 07:33:22 pm »

Just use the basic human body and then give your creature [FIXED_TEMP:XXXX].
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Putnam

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #2 on: November 07, 2012, 07:33:47 pm »

Is FIXED_TEMP still a valid creature token?

EDIT: Huh. That it is.

Korbac

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #3 on: November 07, 2012, 07:35:35 pm »

O_O

I never expected that!

Won't my creature set itself alight then, i.e. cause itself immeasurable suffering and pain at all times?
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Putnam

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #4 on: November 07, 2012, 07:38:37 pm »

Likely. Use this to prevent that:

[SELECT_MATERIAL:ALL]
[IF_EXISTS_SET_IGNITE_POINT:50000]
[IF_EXISTS_SET_MELTING_POINT:50000]
[IF_EXISTS_SET_BOILING_POINT:50000]
[IF_EXISTS_SET_HEATDAM_POINT:50000]

Then make sure your FIXED_TEMP is below 50000.

Korbac

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #5 on: November 07, 2012, 07:47:59 pm »

Oh, cheers Putnam! :D I think 50,000 might be a bit high, but I get the principle! :)

Thank you! :)
 
EDIT: Thanks Roy too! :D
« Last Edit: November 07, 2012, 07:52:52 pm by Korbac »
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Korbac

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #6 on: November 07, 2012, 08:42:02 pm »

[SELECT_MATERIAL:ALL]
   [IF_EXISTS_SET_IGNITE_POINT:10457]
   [IF_EXISTS_SET_MELTING_POINT:10512]
   [IF_EXISTS_SET_BOILING_POINT:10570]
   [IF_EXISTS_SET_HEATDAM_POINT:10457]
   
   [FIXED_TEMP:10357]
        [HOMEOTHERM:10357]

This should be alright? :)
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i2amroy

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #7 on: November 07, 2012, 08:48:05 pm »

Since you have [FIXED_TEMP:XXXX] you don't need the [HOMEOTHERM:XXXX] token, but other then that that should work fine.

Is FIXED_TEMP still a valid creature token?

EDIT: Huh. That it is.
The funny thing here is that what reminded me of this option was a memory of you asking if FIXED_TEMP in this thread.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Chewy2007

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #8 on: November 07, 2012, 11:59:02 pm »

Awww, I thought you were gonna make a Hotel Mario/YouTube Poop mod :/
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Putnam

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #9 on: November 08, 2012, 01:09:46 am »

Since you have [FIXED_TEMP:XXXX] you don't need the [HOMEOTHERM:XXXX] token, but other then that that should work fine.

Is FIXED_TEMP still a valid creature token?

EDIT: Huh. That it is.
The funny thing here is that what reminded me of this option was a memory of you asking if FIXED_TEMP in this thread.

Haha, my memory isn't what I think it is sometimes :P

Zucchini

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #10 on: November 08, 2012, 01:59:41 am »

Hey, this is irony!  A friend and I just started work on a mod in which we were going to incorporate ideas from Dominions -- not necessarily the whole thing, but parts.  I was imagining sieges by Lankan palankashas, oni and bakemonos...  Pangaean-style satyrs and dryads demanding you limit tree consumption...  trading with Fir Bolg/Nemedian...  Fomorians...  Agarthan Fortress...  Ah, Dominions has a style.

We're sort of where you are in terms of modding skill, but we're learning.  Might want to share stuff!
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Korbac

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #11 on: November 08, 2012, 12:56:40 pm »

Zucchini, that's great news! :) The more the merrier. I'm hoping to port over all the EA races and possibly some of the 'high end' summons. I'm working on abysians at the moment. :)

CODE ATTACK BELOW : Are there any glaring issues? I know I still have to adjust skin and eye colours, and I'm investigating how to give the warlocks interactions, but any problems yet (main issue : castes.)

Spoiler (click to show/hide)

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Putnam

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #12 on: November 08, 2012, 07:00:31 pm »

Ah! If you change materials in any caste, they'll change in all castes. That's one problem I see there.

wilsonns

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #13 on: November 08, 2012, 09:39:22 pm »

I guess you don't mind if I steal the spotlights, but, I do need some help too. I'd like to know how can I create a sawmill that will turn wood logs into planks[wood blocks] and its reaction... Can someone explain?
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Putnam

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Re: I'm going to make a mod! AND YOU GOTTA HELP US!
« Reply #14 on: November 08, 2012, 09:41:29 pm »

I guess you don't mind if I steal the spotlights, but, I do need some help too. I'd like to know how can I create a sawmill that will turn wood logs into planks[wood blocks] and its reaction... Can someone explain?

http://www.bay12forums.com/smf/index.php?topic=100707.0
http://dwarffortresswiki.org/index.php/Reaction

      [REAGENT:A:1:WOOD:NONE:NONE:NONE]
      [PRODUCT:100:4:BLOCKS:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:A:NONE]
« Last Edit: November 08, 2012, 09:44:09 pm by Putnam »
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