Character:Name: Fellsoil Dreamender??? the Male Night Troll "Hrrrmm. This name will take some getting used too. If I decide I don't like it, I can ignore it until it goes away, or terrorize another settlement in hopes of getting a better one."
Physical Traits:
Arrow Lodged in Shoulder
Tattooed Arms "Prevents me from getting magic fatigued as easily, and even helps out a bit with casting. Also: Fashionable."
Springy Legs "I wish I could fly, but being able to jump like a flea and kick peoples ribs in is the next best thing."
Camouflaged Body "I can be invisible... at a glance or at a distance."
Hypnotic Gaze "I'm good at disabling a mortal's self preservation instinct... not so good at predicting his actions once I do."
Skills:
Eon Manipulation (+5) "Eon Manipulation is a family tradition. I hope to someday be as good as my father..."
Stealth (+4) "They can't escape what they can't see!"
Dark Manipulation (+2) "The night is my birthright and my greatest ally..."
Communication (+2) "Even for one as hideous as myself, a silver tongue goes a long way!"
Night Creature Empathy (+1) "Because it pays to be friends with other night dwellers."
Fire Manipulation (+1) "Fire is one of the few things capable of scaring mortals as much as I do. It makes sense that I should master it."
Plant Empathy (+1) "I can use this skill to navigate the forest... among other things."
Inventory:
A cursed bracelet of plant reading [+1 when listening to plants] (Worn, right arm, boosts Plant Empathy in some situations)
2 Bound Elves (Slung over each shoulder)
Steel Buckler (Wielded, left arm)
An Elf-Tooth Charm Necklace of Healing (Worn)
Alchemist's Work Outfit [Shirt, Apron, Pants] (Worn)
-A Soul Catcher Necklace (Worn)
-3 Full Coin Purses [Unsorted] (In pocket)
-28 Lockpicks (In pocket)
-1 Handheld mirror (In pocket)
-2 Large Rubies (In Pocket)
-2 Platinum Ingots (In Pockets, Straining Garmet)
-1 Human Brain of Phyros [Magically Preserved] (In pocket)
-1 Small Sack of Grey Powder Labeled 'Phoenix Ash' (In Pocket)
-1 Small Sack of Assorted Dragon Bits [Small Bones, Scales, Teeth, Ect] (In Pocket)
-1 Small Sack Labeled 'Warning: Gunpowder' (In Pocket)
-1 Book Titled 'Intro to the Inferno: The Scourge's Guide to Flame Manipulation' (In Pocket)
-1 Book Titled 'The Devil's Cookbook: Alchemy for Those Lacking in Moral Fiber' (In Pocket)
Thick Belt (Worn)
-Scorchedjade, An Artifact Rose Quartz Spear [Unknown Enchantment(s)]
-1 Large Knife (Sheathed, Hanging from Belt)
-1 Saber (Sheathed, Hanging from Belt)
-1 Steel Dagger (Sheathed, Hanging from Belt)
"I'm well equipped to handle any situation!"
Perks:
Magic Perks
Budding Animal Empath: You will gain the animal empathy skill if you succeed in 1 animal empathy actions, or successfully study it in a book
Improving Communicator: Your Communication skill will increase if you succeed in 1 communication actions, or train extensively under a superior communicator.
Time Displacement Specialist: Take a +1 to any attempt to send something foward in time.
Budding Fire Manipulator: You will gain the fire manipulation skill if you succeed in 2 fire manipulation actions or train with somebody who has it
Budding Lore Keeper of Notcheclaw: You will gain the loreminder [Notcheclaw] skill if you study her scripture or train with an instructor 4 more times.
Budding Priest of Notcheclaw: You will gain the Invocation [Notcheclaw] skill if you study her scripture or train with an instructor 2 more times.
Aspiring Water Manipulator: You will gain the water manipulation skill if you succeed in 6 water manipulation actions, or train extensively with somebody who has it
Aspiring Swordsman: You will gain the Armed Combat [Swords] skill if you succeed in 6 sword combat actions, or train extensively with somebody who has it
Bug Speaker: You do not suffer an untrained skill penalty for using animal empathy on bugs
Bird Speaker: You do not suffer an untrained skill penalty for using animal empathy on birds
Youth Speaker: Take a +1 to any attempt to communicate with a mortal who is under 30 (Or equivilant to being under 30 for non humans)
Reproductive Perks
Mature: You are physically and mentally capable of converting and impregnating mates. To do so you must spend a "Gift" perk. "Gift" perks can be gained by rolling very high, learning new skills, or through other supernatural means. If you create a child it may be born with some traits of it's mother in addition to whatever gift you use to conceive it.
First Gift: Can be spent to convert or impregnate a mate. The night troll created will have your four physical features. Gifts that grant more than two traits are rare, so this may be worth saving for somebody special. Bun in the Oven
Gift of Puppetry: Can be spent to convert or impregnate a mate. The night troll created will be bound to follow your commands for as long as you both live. You will be made aware of any major changes to your puppet's health or location.
Gift of Hideousness: Can be spent to convert or impregnate a mate. The night troll created will appear so unatural and ugly that it will almost always elicit a powerful emotional response (typically fear, disgust, or anger) in any mortal who lays eyes on it. Bun in the Oven
Gift of the Phoenix: Can be spent to convert or impregnate a mate. The night troll created will have flaming wings and the ability to ONCE rise from the ashes of death if properly cremated.
Gift of Inferno's Embrace: Can be spent to convert or impregnate a mate. The night troll created will be able to make itself as one with any sufficiently large blaize. While merged with a fire a night troll is nearly invincible, has the ability to materialize anywhere near it, and exert some control over the direction and rate of it's spread.
Gift of Withering Touch: Can be spent to convert or impregnate a mate. The night troll created will have the ability to cause mortal beings to age upon physical contact. Humans can be brought from infancy to natural death in about 30 minutes. Dwarves take about three times that much. Elves and Goblins can be aged to physical maturity, but not beyond that point.
Gift of Amnesia: Can be spent to convert or impregnate a mate. The night troll created will have a hypnosis power capable of removing the last few minutes of a mortal's memory.
Gift of Battlelust: Can be spent to convert or impregnate a mate. The night troll created will have thick natural armor and the ability to enter into a martial trance when cornered.
Gift of the Left Stone: Can be spent to convert a female or impregnate a mate. Instead of producing a son or a consort, this gift creates a fully functional female night troll. The traits gained depends on the female converted or consort impregnated.
Recipes:
Drought of Perception Blotting: Causes the drinker to become invisible to members of a single sentient race unless the drinker tries to get their attention or is pointed out to them.
-1 Brain of the Race you wish to be not noticed by
-1 Fistfull of ash from burned oak
-1 1 Large Mug of digestive juices from a mammal
Other Party Members:
Gwendolyn, the Night Troll Consort (Healthy, Pregnant 9/10 Fear for Baby)
-Loincloth
-Oak Sword (Enchanted)
-Willow Sword (Enchanted)
-Steel Mace
-Steel Mace
-Wood Shovel
Cherlyn, the Night Troll Consort (Healthy, Unfamiliar with her own body)
-Black Thief's Clothing
-Steel Dagger
-23 Iron Lockpicks
Jimma, the Night Troll Consort Puppet (Healthy, Unfamiliar with her own body, Pregnant 0/?? Fear for Baby)
-Scrap Cloth Loincloth
-Steel Battleaxe
-Set of Steel Chain-mail (Don't fit, not equipped)
Alice, the 16 Year Old Human Woodsman (Injured Leg)
-Rope Reed Fiber Shirt
-Whale Leather Armor [Helm, Vest, Leggings, Boots, Gloves]
-Steel Combat Knife
-Steel Workman's Ax
-Rubber Wood Bow
-Human Leather Quiver [35 Steel Arrows]
-Coin Purse [33 Dwanmaiden Silver Coin, 3 Foghorn the Vile Aluminum Doubloons]
Once more you pull Alice aside and try to have a conversation about conversion. Again she tells you she dosn't want to think about, but this time she at least assures you that she would be able to fulfill any duty associated with whatever roll you give her.
1d20 = 5 + 2(Skill) + 1(Perk) = 8You ask about the bear cubs and Alice informs you that Rox is raising two of them into proper war bears back at Foghorns tower, and that all you have to do is get on the magic mirror and ask if you want to see them. The third was sold to cover the food expenses of the other two. When you ask about Rox you learn that she could likely be called for to aid in a specific task or two, but is far too valuable to Foghorn as a Hunter, Servant, Thug, and Friend for you to keep full time. You learn, ironically enough, that Rox and Alice work poorly together on the battlefield, as Rox likes to get right up in the face of any sort of priority target and attract friendly fire from nearby archers and mages trying to deal with the same.
You lead Alice down to the basement for a quick chat with Kelpmier. You tell her about your vision, and the Gift of the Left Stone, and ask her to help you contact Notcheclaw for guidance. To your dismay, you are informed that the gods don't work like that, and direct contact only happens on their terms. She mentions however that night trolls who follow their instincts generally act in accordance with the goddesses will. She does however add that unless you feel a strong divine guidance to do otherwise, she herself should be allowed to remain mortal.
"I am a teacher. I should be trusted, not feared, by the multitudes."---
"What is to become of me?" Alice asks as you lead her back upstairs.
"I am going to attend to one of my consorts, and then think about it for a bit. In all likelihood the hour of your conversion draws near." You offer her a smile and a pat on the shoulder.
"Whatever happens though, you are honestly the best friend I have ever had, and I hope for it to remain that way for as long as we both live."
Alice nods. "Well in theory whatever you are going to do will only make me like you more, so I don't see how that should be an issue. Anyway, my life hasn't been as sheltered as yours up to this point. I have had many friends, and I'm not sure you currently qualify as the best, but you are up there. You respect me for what I am, and your cause is a blast to serve. I don't think I could ask for much more."
---
You return to your consorts in the bedroom, and are greeted by Cherlyn who bluntly informs you that
"This tower sucks. No decor, few valuables, and worse security than the damn tree you plucked me from. I'm going to head out and steal some stuff to make it better. Right now. And you can't stop me!"Swallowing the lump in your throat you channel your father and put the Consort in her place.
"You are MY consort and this is MY tower! You will do as I say! For the record I will likely let you leave soon, and perhaps even give you a shopping list, but NOT NOW! Now then, if you and Gwendolyn would kindly leave the room, Jimma and I have some reproductive business to attend to!" 1d20 = 10 + 2(Skill) + 3(Cherlyn is your Consort) = 15You begin to glow a sickening green and orange as you prepare the gift of hideousness for transfer. Jimma's instincts kick in and the pair of you get to work. Mercifuly the consort's lack of a free will and ability to gain extreme pleasure from following simple orders means that she does not require much attention before or after the fact. You get in, get the job done, and get out in short order.
The fact that the newly conceived child will only have one or two traits means that it will come to term quickly, so your warrior puppet will not be out of commission for long.
With a sigh, you close your eyes, tune into the voices in your head, and try to figure out what is best for Alice.
Alright. Lets put the Alice thing to bed here and now. Put your final vote in a Spoiler to make them easy to find and tally (And so that way those who don't want to know before the update don't have too know). We have had enough debate, so no more of that please. You have all (for the most part) done a great job getting your points across in a clear and civil manner. Just vote now.
Polls Close at midnight pacific time (About 11 Hours). Suggest other actions as well in case I want to do another turn before then.