Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 80 81 [82] 83 84 ... 143

Author Topic: The Last Night Troll  (Read 230413 times)

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: The Last Night Troll
« Reply #1215 on: December 15, 2012, 01:17:32 pm »

So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
Take out the fire and it could work pretty well.  I just don't want to burn our only house down.

Also, should we hide the lockbox outside in case they somehow win and find it?
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: The Last Night Troll
« Reply #1216 on: December 15, 2012, 03:41:28 pm »

I'm standing behind my eon manipulation walls because it seems like it could be used to greater effect then a pit trap, it also stands more chance of being successful roll-wise.
Don't get me wrong, i'm all for learning new techniques, but *not* when failure could result in significant losses of life and limb.
The last resort scorched earth policy is also a good idea.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Last Night Troll
« Reply #1217 on: December 15, 2012, 04:00:24 pm »

Quote
Well, we do know that Sol hates Nocteclaw and presumably hates all servants of Nocteclaw
That's why I'd rather not serve Nocteclaw
We're of Nocteclaw's flesh and blood, we're going to be treated as Nocteclaw's servants by all but the most tolerant of Sol's servants.

Quote
Quote
We also know that night trolls were created from Nocteclaw.
Created is not a right word, it wasn't a conscious act from anyone. Night trolls appeared accidentally
Whatever, Sol's worshippers still won't be fond of us. Because we were made from Nocteclaw.

Quote
Quote
Therefore, it's a fair guess that followers of Sol who don't run from us will have a kill-on-sight mentality.
True. But I said under certain conditions
Sigh. You're alienating people who might help us to try and get in the good graces of people who probably would kill us first?

Anyways, asking Nocteclaw for guidance on the gift which s/he gave us isn't worship, it's acknowledging that s/he was kind to us, is wise, and that we're not sure what to do with her/his gift.

So am I right in assuming that no one feels particularly strong about what course of action to take thus far?  I'd also appreciate hearing what some of you think regarding my previously stated plan about the trap with illusions/pit/possible last resort fire.
Take out the fire and it could work pretty well.  I just don't want to burn our only house down.
We also have the tower, but I agree.

Quote
Also, should we hide the lockbox outside in case they somehow win and find it?
What lockbox? Didn't we leave that behind? Why would we bring it with?

I'm standing behind my eon manipulation walls because it seems like it could be used to greater effect then a pit trap, it also stands more chance of being successful roll-wise.
Don't get me wrong, i'm all for learning new techniques, but *not* when failure could result in significant losses of life and limb.
The last resort scorched earth policy is also a good idea.
Agreed.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: The Last Night Troll
« Reply #1218 on: December 15, 2012, 04:35:39 pm »

The pit trap would be done before they arrive while the plan you suggest would be done when they arrive so why not both.  Well I guess creating the illusion might have to be done when they arrive but we could simply skip that part.  Or am I misinterpreting things?
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: The Last Night Troll
« Reply #1219 on: December 15, 2012, 10:35:16 pm »

The lockbox may or may not contain Eldritch horrors.  I'd kinda like to avoid giving whatever it is to Elves.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Last Night Troll
« Reply #1220 on: December 15, 2012, 10:40:46 pm »

Didn't we leave it at the tower?
Which is not the barn?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: The Last Night Troll
« Reply #1221 on: December 15, 2012, 10:42:50 pm »

Didn't we leave it at the tower?
Which is not the barn?
...
We aren't at the tower?
...
Damnit.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: The Last Night Troll
« Reply #1222 on: December 15, 2012, 11:07:18 pm »

I should be able to start pooping out an update in a few hours. Would somebody be kind enough to round up all the arguments and ideas raised for the defense in one post for me?
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: The Last Night Troll
« Reply #1223 on: December 16, 2012, 04:28:44 am »

(Dammit. Sorry guys. I started writing 23 posts ago, took a dinner break, come back, finish writing, and you all had a totally different idea of what to do. Ooof.)

Character:
Spoiler (click to show/hide)

You decide that you will incorporate pit traps hidden by dark manipulation into your defense. The first order of business then would be to procure digging tools. You instruct the ladies, both decently skilled plant empaths, to coax some proper shovels from the tree.

Gwendolyn happily pushes Alice aside and gets to work. "I've lived with trees for nearly 50 years. I don't any help from a human thank you."

It takes to consort only five minutes to produce two simple wooden shovels from the trunk of a nearby tree. She hands one to you, and keeps one for herself. 1d20 = 12 + 2(Gwendolyn's Skill) = 14

You consider your options for a bit and come to the conclusion that the barn is the best place to hold up and defend. It is the only place on the ranch dark enough for you to spread illusions during the day, and the fact that it is underground will keep the trees from spying on your work and tipping off the pose to the traps.

Alice is instructed to begin coaxing spears from the nearby trees. Gwendolyn protests, but you explain that her superior consort strength and endurance makes her far more valuable as a digger in this situation. You and Gwendolyn get to work creating the pit while Alice works the trees.

Over the next few hours both you and Gwendolyn dig deep strategic pits in the barn near the entrance. Your shovel breaks near the end, so the Consort has to come over and help you finish your hole.
1d20 = 11 - 3(Untrained Skill) + 1(Night Troll Stamina) = 9
1d20 = 17 - 3(Gwendolyn's Untrained Skill) + 1(Night Troll Stamina) = 15

You check in on Alice to the girl has made enough spears to arm one of the pits, but you can tell she is suffering from magic fatigue from the repeated coaxing. The human is attempting to stubbornly work through her condition, but you stop her. Working while fatigued is the best way to suffer a violent miscast. you note that she shouldn't do any casting until she gets a good nights sleep. 1d20 = 4 + 5(Alice's Skill) = 9

"If you insist." Alice responds with a sheepish grin. "Good thing my fighting style doesn't call for much magic use."

You escort the human into the barn. "You are a woodsman of sorts right? Would you care to set up this trap for me. I'll pull you out when you are done."

Alice nods, grabs her armful of wooden spears, and slides down into one of the pits. As she works you and Gwendolyn begin gathering up the straw strewn around the barn and throwing it into the remaining pit. You figure you can light it if an elf falls in.

The human finishes arming the upright spike trap and you help her out. The arrangement is so beautiful and deadly looking that even Gwen has to compliment her on her work. "Not bad. I'm sure the fear and pain of an elf caught in that thing would be good for the baby. I can't wait for my husband to finally give in and turn you. You'll make a great consort."

Alice smirks. "That may be true, but I wouldn't wish for it if I were you."

"And why is that?"

The human chuckles "Because when and if I do lose my humanity, you will be totaly obsolete. Face it, anything you can do I can do better."

Gwen smirks "Big talk coming from a teenager."

You can't help but smile as Alice and Gwen's bitter feud quickly degenerates into a boastful sort of friendly rivalry. 1d20 = 20 + 3(Alice's Skill) = 23 (Nice! Alice is the queen of the 20!)

Heading outside you listen in on the trees in hopes of getting an update on the Posse. You are glad you did. The plantlife informs you that they have picked up the trail and are 15 minutes away from the ranch. They are lead by a female elf in metal chain mail with a steel greataxe, and a male elf in wizards robes. The remaining 8 elves are basic guards drafted from the civilian population and given wooden blades and armor. 1d20 = 16 + 1(Skill) = 17

You figure your foes must have a similar idea from the trees about what they are up against. You are going to have to time the illusion over your traps just right. It will only last a few minutes without a proper enchantment set upon it.

"Phew... finished just in the nick of time."
Logged

Corruptor

  • Bay Watcher
  • Come to the dark side, we have cookies. And beer!
    • View Profile
Re: The Last Night Troll
« Reply #1224 on: December 16, 2012, 05:10:55 am »

Hmm. Perhaps we could cast the illusion, then expand its duration by slowing it with Eon Manipulation?
Logged
Chaos rises, as all Order dies.

Instinct, Intellect, Intuition

Walk always in the Shadow, and both Darkness and Light will follow.

StrawBarrel

  • Bay Watcher
  • I do not use social media regularly.
    • View Profile
Re: The Last Night Troll
« Reply #1225 on: December 16, 2012, 09:18:25 am »

I have been lurking the forum for a while, and one the reason why I decided to make an account is because of this game. I have followed it since the beginning, and would like to thank Weirdsound for this terrific story. Keep up the good work.

As for a suggestion, I think that the elf capitive should tied up in the barn to use as a hostage. When the warband gets here, it should be top priority to take the wizard down as he is probably the only ranged attacker.
Logged
Max avatar size is 80x80

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: The Last Night Troll
« Reply #1226 on: December 16, 2012, 09:46:16 am »

Well, look at that, they delivered a new consort right to our door! How convenient. If we capture the mage, what gift should we use? Maybe Withering Touch? Seriously, you can't have enough wizards.

Short-term, Corruptor's idea is a good one, if it works. As for the mage, put her in a time-loop like we did with Phyros--saves her for conversion if we so choose, and takes her out of the fight quickly using one of our best skills.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: The Last Night Troll
« Reply #1227 on: December 16, 2012, 10:02:14 am »

Well, look at that, they delivered a new consort right to our door! How convenient. If we capture the mage, what gift should we use? Maybe Withering Touch? Seriously, you can't have enough wizards.

Short-term, Corruptor's idea is a good one, if it works. As for the mage, put her in a time-loop like we did with Phyros--saves her for conversion if we so choose, and takes her out of the fight quickly using one of our best skills.

Agreed but still only capture her if convenient.  Our primary objective needs to remain survival especially with our unborn child nearby.  Eon manipulation sounds great so long as it does not give away our position any earlier than necessary.

Side note: why do we still have beach sand in our pocket?  Also if the spear can turn items into sand maybe later we could turn sand into items.  Or people into sand?
« Last Edit: December 16, 2012, 10:04:29 am by gman8181 »
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: The Last Night Troll
« Reply #1228 on: December 16, 2012, 10:13:23 am »

Lol, GWG, good suggestion. Just one little problem - Mage is male

I am against any attempts to catch the warrior. If we lucky get her alive =  nice. If not - too many consorts isn't in our best interests anyway.  Our goal is to win the battle
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: The Last Night Troll
« Reply #1229 on: December 16, 2012, 10:21:35 am »

Lol, GWG, good suggestion. Just one little problem - Mage is male

I am against any attempts to catch the warrior. If we lucky get her alive =  nice. If not - too many consorts isn't in our best interests anyway.  Our goal is to win the battle

Yeah unless it's really easy for us, like she fell into the pit and gets ko'd instead of dying.  I wouldn't like to take any more risks than necessary until we have some grown up children running around.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!
Pages: 1 ... 80 81 [82] 83 84 ... 143