Overseer log of 4maskwolf Vabokedem, 1 Sandstone
There is no signs of any newcomers on the horizon, and the caravan gave noncommittal responses when questioned on the matter. I do hope some new members join us, there’s a lot of work here and we can’t do this alone.
Overseer log of 4maskwolf Vabokedem, 3 Sandstone
Trading was finished today, with Gwolfski returning to work getting the fortress back in order. Apparently we purchased all of the anvils they were offering in exchange for a variety of trinkets that happened to be lying near the depot when the merchants initially arrived. Not entirely sure why we need the anvils, but I suppose there’s no such thing as enough anvils.
Overseer log of 4maskwolf Vabokedem, 5 Sanstone
Pisskop found a magma crab crawling about the surface yesterday, and today one of the war dogs sniffed it out and killed it. Apparently nobody has sealed the surface shaft to the smithing levels yet, which gave the magma crabs a way out. Now I’ll need to run a sweep of the lower levels before any forging operations initiate, not that anything forge-related was going to happen anytime soon anyways. At least there is one more thing I can do for the fortress.
Overseer log of 4maskwolf Vabokedem, 8 Sandstone
So there’s another ghost in the fortress, other than Sprin’s. Apparently we never buried one of the masons, because he is getting uppity and smashing things. Better put that ghost to rest before things happen that would be better left unsaid.
Overseer log of 4maskwolf Vabokedem, 19 Sandstone
With the vast improvement in our stockpiles of beer, I have ended booze production for the time being. I have also instructed every dwarf except Gwolfski to take up every hauling labor: while it may be demeaning, there is still much to be done, and we need all the hands we can get.
Overseer log of 4maskwolf Vabokedem, 8 Timber
Today, the ghosts were finally put to rest. Between all of the other jobs we’ve had to do, that one simply fell to the wayside until IronTomato decided he’d had enough and put the slabs up in a quick break between hauling jobs. There’s still so much to do and not enough dwarves to do it, but we must have patience to enter into our glorious new future.
Speaking of our future, I have seen no sign of any migrants approaching, and I fear that none will come this season.
Collator’s Note: Unfortunately, there is no way to prove or disprove this claim about migrants, as all migration records from this time were lost during the fall of the mountain home during the Necromancer Wars of the 200’s. Nevertheless, based on what records we do have of Necrothreat itself, it should not surprise any scholar of Necrothreat history that migrants decided to stay well away from the fortress during this time.
A fairly boring update, all in all. Besides having the pants startled off me when I saw three magma crabs crawling out of the to-be-sealed staircase, nothing really happened. I keep messing with job permissions to ensure the completion of jobs that need most done, but I think right now it's just the long slog until things are cleared up enough to begin actual fortress operations once more. And preferably about thirty more dwarves, but let's not be greedy.
Interesting, it gave me the bland no migrants message instead of the "too scared" message, so I'll have to guess we simply haven't generated enough wealth to convince people to come? Not surprising, there's been incredibly little wealth generation during my turn due to, you know, cleaning up operations.
Edit:
The fortress goes to war. We've still got four elite soldiers, damn it.