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Author Topic: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)  (Read 9239 times)

Jikor

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #15 on: November 08, 2012, 10:26:06 am »

If available I would like to join the Dissidents.
Even a cage of gold is still a cage.
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USEC_OFFICER

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #16 on: November 08, 2012, 10:32:40 am »

But it's a really nice cage. Have you even seen the scrollwork on it?
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Flying Dice

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #17 on: November 08, 2012, 11:01:25 am »

Technically, Officers don't actually have a gender. They all show up as masculine for some reason. As for the rest, I'd say that's something you'd want to just roll with. You can encourage skills to be trained in specific ways by assigning the officer to do the thing it helps with. I.E. Crew training is improved by actually commanding a ship, Fighter operation is through commanding a carrier (I think), so on so forth. As best I can figure some things like a couple of the Task Force Officer placements are only raised by being in those roles.

I'm still not entirely certain what diplomacy, operations, and intelligence are supposed to do.

Diplomacy is the skill used to create the composite rating for diplomatic teams. Operations and Intelligence are used by TF staff members to increase the bonuses in those areas (though I can't remember what specific stats they affect).
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ThatBlondeGuy

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #18 on: November 08, 2012, 11:05:29 am »

Technically, Officers don't actually have a gender. They all show up as masculine for some reason. As for the rest, I'd say that's something you'd want to just roll with. You can encourage skills to be trained in specific ways by assigning the officer to do the thing it helps with. I.E. Crew training is improved by actually commanding a ship, Fighter operation is through commanding a carrier (I think), so on so forth. As best I can figure some things like a couple of the Task Force Officer placements are only raised by being in those roles.

I'm still not entirely certain what diplomacy, operations, and intelligence are supposed to do.

Diplomacy is the skill used to create the composite rating for diplomatic teams. Operations and Intelligence are used by TF staff members to increase the bonuses in those areas (though I can't remember what specific stats they affect).

Operations, as in fighter ops? If so it affects the effectiveness of all sub 500T vessals, and intelligence is the stat for espionage teams and so forth. Which can steal tech, and thats about it. If I remember rightly.
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PTTG??

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #19 on: November 08, 2012, 11:07:26 am »

This is looking good so far. If we don't get a new version this weekend, we'll just go with the current version. The only thing I like about next version in particular is that it'll have fighter pilots give a bonus to accuracy with energy weapons.
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ThatBlondeGuy

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #20 on: November 08, 2012, 11:11:42 am »

Yeah I agree, however it only affects beam fighters. From a combat effectiveness sense, beam fighters are inferior to missile fighters in most cases, so i'm not sure how much difference it'll make.
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Gidoran

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #21 on: November 08, 2012, 11:20:41 am »

Technically, Officers don't actually have a gender. They all show up as masculine for some reason. As for the rest, I'd say that's something you'd want to just roll with. You can encourage skills to be trained in specific ways by assigning the officer to do the thing it helps with. I.E. Crew training is improved by actually commanding a ship, Fighter operation is through commanding a carrier (I think), so on so forth. As best I can figure some things like a couple of the Task Force Officer placements are only raised by being in those roles.

I'm still not entirely certain what diplomacy, operations, and intelligence are supposed to do.

Diplomacy is the skill used to create the composite rating for diplomatic teams. Operations and Intelligence are used by TF staff members to increase the bonuses in those areas (though I can't remember what specific stats they affect).

Operations, as in fighter ops? If so it affects the effectiveness of all sub 500T vessals, and intelligence is the stat for espionage teams and so forth. Which can steal tech, and thats about it. If I remember rightly.

Operations is different from Fighter Operations. Also, the skill for Espionage is just Espionage. Maybe Intelligence has to do with performing interrogations on ship survivors?

Diplomacy also has some kind of role in a fleet staff, which is what I meant when I said I didn't know what it did; sorry, I was kinda foggy went I wrote my last past, so I misspoke. For wild mass guessing, I suppose it could logically be if you've got the fleet in a system held by another faction it could make them slightly less pissy at the fact you're in their space without permission? Maybe.

Also, PTTG??, if I can make a suggestion for you regarding Beam fighters, I'm noticing I've got two doctrines that really developed in my current game. Gauss fighters, which are intended more for chewing things up and minor point defense, and Reduced size laser fighters. I'm at a reasonable tech level right now, so even with a 75% reduction on the 10cm I can get a ROF10 off it, but having the laser fighters available really helped with some specific enemies that like ignoring armor. Getting it down to 250 tons took some... judicious trimming in areas of fire control and powerplant, though.

Oh, and as a random note? I discovered a very interesting bug and reported it, but I don't know if it'll be fixed or not; if you have fighters in a carrier's bay that have been configured to run point defense, they'll actually calmly use individual box launchers to swat things... and somehow I managed to get them to do it while docked. I think it had to do with me pulling them back in while they had fired, but I'm not sure.
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ThatBlondeGuy

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #22 on: November 08, 2012, 11:27:25 am »

Ah ok, I wasn't a hundred percent sure about the skills and if there is an Espionage skill then Intelligence must be interrogations and also on noticing things about enemy ships during combat. (this is a guess due to it being called Intelligence when you notice something so *shrug*) and I only really use one type of beam fighter, which is a gauss interceptor/strike fighter. Which I tend to use to sand paper hulls, and they are much more useful than lasers due to recharge times. My squadrons on carriers i tend to use groups of 10 and then 2x strike interceptors 1x bomber, and then 2 geo survey fighters, 2 grav survey fighters, and a medi-ship fighter which can pick up life support stuff with its emergency cryo bay. Then again I like to have super/battleship carriers. Anyway enough random ranting that's making less to no sense.

Heres an example of a gauss fighter using similar level tech to what the OP will be using in the LP/Game

Code: [Select]
Cobra class Strike Fighter    250 tons     2 Crew     1723.6 BP      TCS 5  TH 7.2  EM 0
72000 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Maint Life 8.83 Years     MSP 431    AFR 5%    IFR 0.1%    1YR 10    5YR 149    Max Repair 1012 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

'Cobra' Strike Interception Engine. (1)    Power 360    Fuel Use 190.96%    Signature 7.2    Exp 30%
Fuel Capacity 50,000 Litres    Range 18.9 billion km   (3 days at full power)

'Cobra' Auto Cannon (2x8)    Range 60,000km     TS: 72000 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
'Cobra' Targeting Control System (1)    Max Range: 150,000 km   TS: 120000 km/s     93 87 80 73 67 60 53 47 40 33

This design is classed as a Fighter for production, combat and maintenance purposes

It's small size, and signature means it can sneak up on stuff quite easily, and it uses the sensors of it's carrier for most of it's needs.
« Last Edit: November 08, 2012, 12:03:04 pm by ThatBlondeGuy »
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hostergaard

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #23 on: November 08, 2012, 01:37:05 pm »

Hmm, intredasting. I think I will sign up. Now whom to join...

Ah, I read too much of the culture novels not to give benevolent AI's a chance, let me join the Loyalists!  Gotta show those speciest robot haters that silicone or meat, we are all thinking, living, beings!
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Flying Dice

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #24 on: November 08, 2012, 02:33:45 pm »

The Dissident Council will only sanction the use of mesons and missiles for strikefighters. Anything else poses unnecessary risk to our brave pilots without a comparable increase in combat efficiency.

((RP time gogogo  :P))
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PTTG??

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #25 on: November 08, 2012, 03:45:23 pm »

At the moment, there isn't any formal place for discussions. Tonight I will set up a few boards on the NWP forum so that each council can discuss tactics in secret.

For the moment, though, any thoughts on the empire themes you want would be good. Ship icons, flags, etc.
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andrea

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #26 on: November 08, 2012, 04:28:15 pm »

I'll join the dissident side. benevolent AI or not, we shall live forever free from anyone!

Karlito

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #27 on: November 08, 2012, 05:20:34 pm »

The Dissident Council will only sanction the use of mesons and missiles for strikefighters. Anything else poses unnecessary risk to our brave pilots without a comparable increase in combat efficiency.

Yeah, I've been thinking about what kind of restrictions our disdain for AI and high regard for human life might impose on our doctrine, though I'm not sure I follow this reasoning. A destroyer that lobs missiles from half way across the system poses too much of a risk to the pilots?
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PTTG??

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #28 on: November 08, 2012, 05:32:30 pm »

I think he means that he doesn't want laser fighters, for instance, not that he doesn't want missile frigates.
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Flying Dice

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Re: The Resurrection (LP Aurora, the Dwarf Fortress of 4xes.)
« Reply #29 on: November 08, 2012, 06:35:48 pm »

Yep. Laser/gauss/anything but meson E/KW fighters don't pack enough of a punch to justify risking pilots in close combat.

Oh, and This Representative would like to nominate flag0086 as our (Dissident) flag



the Botany Bay fleet marker



and a certain beautiful man as our public face

« Last Edit: November 08, 2012, 06:41:25 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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