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Author Topic: Gimbal: MP space shooter with player-built ships (now on Steam!)  (Read 38885 times)

Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #75 on: November 09, 2012, 08:26:50 pm »

You'd have to have collision damage at 0%, or friendly fire at 0%, I'm not sure if ramming a friendly counts as friendly fire.  Also that crazy-ass spin ship looks incredible.

EDIT: I'm gonna try to start a server, name "Bay12" password "dwarf" no caps.  We'll test some physics.
« Last Edit: November 09, 2012, 08:29:38 pm by Girlinhat »
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LordSlowpoke

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #76 on: November 09, 2012, 08:39:11 pm »

You'd have to have collision damage at 0%, or friendly fire at 0%, I'm not sure if ramming a friendly counts as friendly fire.  Also that crazy-ass spin ship looks incredible.

EDIT: I'm gonna try to start a server, name "Bay12" password "dwarf" no caps.  We'll test some physics.

Tried thrice, could not be reached. Do examine your connection, everything ~should~ be fine on my end.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #77 on: November 09, 2012, 08:43:36 pm »

I just used the default "host game" bit.  Is it showing up in the list?  If so, I know there's still connection issues that need to be worked out.

LordSlowpoke

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #78 on: November 09, 2012, 08:47:03 pm »

It's not showing up anymore, quite frankly. I saved your IP in the "My servers" tab, where it's not even half bad, but when I try to connect I get the good old cyanscreen. With how finicky the networking is at the moment, could you consider Hamachi? Or something else like it, for that matter.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #79 on: November 09, 2012, 09:04:16 pm »

I don't think it matters, but I closed Gimbal, started a Himachi network "Gimbal12" password "dwarf" and opened Gimbal again.

Shadowlord

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #80 on: November 09, 2012, 09:05:31 pm »

I was hosting one earlier (named Ho eyo he hum) for several hours on the default port with carrier armor at 1500%**, and people were joining and playing*. Are you sure you have port forwarding set up properly, and that your firewall(s) aren't blocking the game?

Judging by the way the game paused every time I saved a ship in the hangar in-game while hosting, however, and the way people tended to quit after I did that several times in a row, I am betting that saving ships is lag-pause-inducing. It also got laggy in general later when there were something like 6 or 7 people on throwing tons of fire around simultaneously; People seem to like packing shittons of guns onto a single ship sometimes, and it is lag-inducing currently, it seems. I made and tested a ship with ~25 light guns For Science and it was causing lag for me while I was hosting whenever I fired or got shot at (and some other situations).

Anywho! I just made Super Admiral a little while ago, and replaced my individual turrets (which were slaved to a single mouse-aimed turret) with heavy turrets with spans on top of them. :)

(I'm still using a target slaver, but only because it's cheaper than another mouse aim module. :P)

P.S. Oh come on, you don't need Hamachi, and it's evil***.

* I expect they were randomly losing connection due to errors as well, but I had no trouble hosting. (I started hosting my own because I got sick of random disconnections, actually)

** Because when I was playing in other servers, the carriers were being blown up every 5 seconds or so.

*** Having Hamachi installed can prevent games from hosting properly on your normal network if they are not properly coded to listen on ALL networks rather than just on one. E.G. You have Hamachi installed (or any other software which adds a virtual network in your list of networks, which is active and shows up as having an IP address for you, etc), when something tries to bind to a socket to listen for connections, the sockaddr structure includes a field for the IP address (which corresponds to your IP on the network to listen on). If the programmer is not aware that he can set it to INADDR_ANY (which is 0) to listen on all network interfaces, then you will have a problem if you have more than one enabled network interface on your computer, which is to say: If you have both a wired and wireless connection enabled, or if you have Hamachi installed, etc.
« Last Edit: November 09, 2012, 09:15:50 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #81 on: November 09, 2012, 09:09:23 pm »

I'm probably not forwarding any ports in any proper direction, no.  I have no idea what I'm doing I just hit "host".  If you're able to host then be my guest, I wouldn't mind the ship-save lag because we won't be fighting to win, we'll be dicking around with physics and design styles.

Shadowlord

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #82 on: November 09, 2012, 09:19:49 pm »

I just started one named Bay12 with 0 bots. Password starts with d, ends with f, should be easy to guess. (I can add bots if you want them, but I'm going to go make some food right now)

Edit: Round and game length set to 999 minutes (the maximum, apparently) since you wanted to play around with physics.

Edit: I return. Nobody has joined, though. :P
« Last Edit: November 09, 2012, 09:33:50 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #83 on: November 09, 2012, 10:07:42 pm »

Me and Korean Aerospace are designing a pusher ship to work along with heavy-weight gun platforms.  Going well so far, the major issue is that when you start colliding, it tends to get the ship oriented awkwardly and it wants to bump out, or turn the direction of the pusher.

Have not tried "ball and joint" grabs yet.

Shadowlord

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #84 on: November 09, 2012, 10:23:57 pm »

Oh Gods, the ballistic cpu is brutal (But oh so expensive - but paired with a couple heavy lasers...).

I've been flying things like these:




Which you probably can't see very well, but basically the engines are all on a turret, and the guns are on a turret (or turrets), and so they're independent of the ship itself, and the ship ends up spinning but the only thing that does is distribute shots hitting it across all the armor pieces more evenly (if it is actually spinning at the time).

(The first one is the earliest of the three, and the third has the ballistic CPU hooked up to a turret with two heavy lasers, which is crazy.)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #85 on: November 09, 2012, 11:09:13 pm »

We've made a hauling ship.  To attach to it, you need to mount a extender, a turret on the extender, and a span on the extender.  The hauler "clamps" the span, with the span turned into place via turret, and then the hauler drags the ship by the span.  Works surprisingly well, so long as team damage is off.

Shadowlord

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #86 on: November 09, 2012, 11:53:34 pm »

Interesting. I wonder if this is a cause (or symptom) of the random disconnects:

Quote from: server logs
Eagleon [1] [Louse Platform] failed audit.
Eagleon dropped.

(I started the dedicated server program since I wasn't going to leave the game open, figured I'd see how well that worked.)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Girlinhat

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #87 on: November 10, 2012, 12:10:26 am »

Well we worked a bit further and broke it.  I'm not sure what we did, but now it doesn't haul.  So I got fed up and built a grapple ships.  Literally two huge arms that just swing around and envelope another ship.  At least mostly.  I may need to make the arms longer, though that'd be difficult.  My ‼Science‼ partner had logged off my then, though.

Levi

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #88 on: November 10, 2012, 01:17:25 am »

Seems a shame that you have to play so zoomed out most of the time.   :-\
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Tres_Huevos

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Re: Gimbal: MP space shooter with player-built ships ($10 for this + 2 games)
« Reply #89 on: November 10, 2012, 01:24:53 am »

I wish it would zoom out further without using the scope view. The normal mode makes it hard to aim at anything more than about .7 miles away, since you can't see them. Maybe that's just a symptom of my lousy resolution size, though.
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