I was just flying this ship (for a couple hours) - there was only one server up, that I saw, so that's where I was (the Goon Haven server):
I built it on the Louse platform, and used a ballistic CPU to control the 120mm cannons (on a platform on a large turret). The mini-gun's turret has a robo-targetter and mouse-aim (so it has to be manually aimed but gives guidance), since the ballistic CPU can only aim one type of ammunition accurately (and is super-expensive; I could control multiple turrets and railguns with it, but I wanted to try putting a minigun on for dealing with more evasive targets - there were people dodging my cannon shells
).
The armor plates seem to be exceedingly effective, although I haven't been hit by any missiles, torpedoes, or the like yet to really give them a test (someone was ramming me at one point, and only finally killed me after I had taken heavy damage from weapons fire and multiple previous rammings).
I'm using the new input slavers to provide pivoting and directional control of the engines. They seem fairly effective. (I have it set up with 180-arc turrets under two of the thrusters, with multiple input slavers assigned to each engine and one to each of the turrets (I could skip the turrets and assign them normal keys, of course, and it's not obvious whether an input slaver is pointing to a turret or something mounted on it unless you move the thing mounted on it, which unlinks it from anything linked to it, currently, but it seems fairly effective. Actually, it spins a bit too fast.).
I may fiddle with it more tomorrow and add turrets to the other two engines and see if I can configure it to strafe as well. The problem (in combat) would be the latency involved in the turrets pivoting the engines to the strafe configuration, of course, along with the latency already involved in using those engines rather than actual maneuvering thrusters.
P.S. 8 armor instead of the normal 5. I'm not 100% sure if it only damages whatever is hit, or all the armor at once. It seems like it's just whatever is hit but in practice I never see an armor piece go, just the percent going down until the entire ship blows up. Of course, I think this frame's durability is very low compared to the armor.