My main bruiser. That's the tank hull, has like double the durability of most. Ideally, you face the enemy in wide open space, or hunker in a tight crevice where they cannot flank you, the forward armor actually does a LOT of good, but the main goal is not to get in range of anyone. Even still, it makes for good area defense since it can take hits, so it's not the end of the world if something gets close. The turret is a Heavy, with a small platform and 3x rails, which turn remarkably fast and can track just about anything. It's also got the very expensive auto-aiming software, so those railguns rarely miss.
It's currently in a poor state, since I ripped out half the ammo boxes to instal a point defense turret. The turret, in turn, has prove very pointless. Using flak or twin-gun, it never seems to do anything, and only attempts to shoot down missiles when they're VERY close. I'm going to remove that forward turret, add more ammo, and add a lot of flare launchers.
Another good ship of mine, nothing fancy. 3x Large Lasers on a manual aiming turret. This turret is a little slower, but lasers are instant-contact so it's not terrible. Lasers also have shorter range, though, and this design is prone to getting shot. I need to upgrade it with a better turret and ammo boxes.
In order:
Heavy frontal armor makes it nigh-indestructible, and 2x turrets of 5x 50mm each gives 10 guns with a lot of range and power. This design is most useful for terrain, where the enemy will have a hard time flanking. It's incredibly slow, though, so usually gets put to carrier defense. It hasn't been upgraded with the new funding limit, so I need to see what it's fully capable of.
Similar, this one mounts 12x 120mm cannons in fixed position. The "wrap around" armor gives it more protection from being flanked and better maneuverability lets it aim the guns better. Best suited for escorting a battle group and pounding the bigger ships, it fits a bomber role.
This single engine is mounted on a turret. The ship never turns, it just swivels the engine. I dunno.
Punching power, and silent. This is a stealth model with fair speed that's almost invisible. The 4x Bison can deliver a LOT of damage if it can hit. Usually used for bombing the carrier and making everyone nervous. Alternative models have torpedo and missile launchers, as well as minelayers. The main defense here is the tiny sensor signature that lets it pretty much sit in front of the enemy.
This last one is pretty amazing. That's a mind-numbing 20x 50mm cannons. The ship is paper-thin, but if I can get anywhere near the enemy carrier I can destroy it. The range and firepower means MASSIVE damage potential, about the closest thing to a siege launcher available. That's 4 turrets of 5x each. I intent to make a different model with fixed-mounted guns and see how many I could load on.
My main ship is the tri-rail auto-aimer, at the top. It can peg bots clean, and really make players nervous. The big weakness is missiles and stealth, since I'm poor at defending against missiles and stealth ships can often negate my weapon range by getting in close.
So on that, I'm debating how fleet dynamics would work. My 120mm bomber would be a great ship to pound the enemy carrier or enemy heavies, since it can just hammer through armor. A flak ship would also be interesting, I think some light lasers mounted on point-defense software would actually be pretty good, but expensive, so the entire ship would be consumed in pure point defense, making it a bit boring for that player, although some fixed-mounted guns might be usable for causing damage.
Now I want to design a "standard ship" that would have decent point defense and firepower, useful for everyone in the fleet to use the same ship and win.
EDIT: Also Salvo has a max fire rate. 20x 50mm fires the same rate as 5x, it seems. On the other hand, I mostly got all 4 turrets slaved to auto-aim. Time to rain hell.