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Author Topic: Gimbal: MP space shooter with player-built ships (now on Steam!)  (Read 38851 times)

Anvilfolk

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It makes me super sad that the average person pays $2.75 for this :(

Also, clans and coordinating ships for different purposes sounds EPIC.

Still needs cap ships though.

Girlinhat

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You can practically make them.  The heaviest platform available is a behemoth.  I've been piloting it with only a bit of frontal extra armor, and the hull is so durable I'll survive whole missile salvos, and the enemy has to leave me crippled because they run out of ammo.  Add some armor and some flares, and a solidly mounted weapon, and you're a bruiser.

EDIT: Also, the Bison missile is hilarious.  It outstrips everything else in terms of damage, and has 1 shot.  The ultimate anti-anything weapon, I've mounted 4 on a stealth chassis.  Practically invisible, and Bison can shoot clear across the map.  Makes a good way to take down the enemy carrier.  If you could get 3-4 people on this design you could take out the enemy carrier about instantly.
« Last Edit: November 08, 2012, 12:49:46 pm by Girlinhat »
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Shadowlord

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I just immediately had to get this. Still 11 hours left for anyone who is just reading this, and the average price to get the bonus content right now is only $2.73.

Edit: Although the bonus content looks like a bunch of png files and two mp3s, and no explanation of whether they are good for anything in the game itself.
« Last Edit: November 08, 2012, 01:18:01 pm by Shadowlord »
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Girlinhat

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I think you're able to put the .png into the game data and be able to load those ship designs.  But do take note, this is nothing special.  There's no new parts or new hulls granted by the bonus content, just additional default, pre-built ships.  Some are neat, but none are really worth labeling as "extra content" by any stretch.

Shadowlord

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Aha, dropping the pngs into the Hangar folder makes them show up in the in-game hangar.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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LordSlowpoke

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Bought it a couple hour back. Joined a server, got shot with a railgun by Girlinhat a few times, until I learned how to steer, then I had a crash course in craft building provided by a mysterious Blenk(?) and I were ready to rumble. Soon enough, I hit the first star (yay!) and built this beauty:



Gets you to ~700mph, rides better than every single craft I've created. Truly a thing of glory. I also have a good story to share, but I think I'll post it here later, when I'm a bit more exhausted.

Edit: UNABLE TO SYNC, JOIN COLLISION, ARGH
« Last Edit: November 08, 2012, 03:04:03 pm by LordSlowpoke »
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Girlinhat

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Don't feel bad, I was railgunning everyone.  That was probably my Area Denial Platform - a little armor on the front, a little speed, a lot of ammo, and 3 auto-aiming rails.  It's a monster, for sure.  Against bots it'll peg them in 1-2 hits, depending on if all 3 hit, with the bigger ships taking 5 shots.  But it's got so much accuracy and range that pretty much everything is dead before it's too close.  I just have to work on these missiles that keep ruining my day...  Probably just do some flare overload or something.

Also turns out the Bison is great for killing players in an unusual way.  You wait for them to dock with the enemy carrier, then you hit it.  The splash it large enough that it destroys ships on deck.  Unfortunately the Bison is incredibly hard to use against players, but would probably hit me considering my ships usually don't move once they get into position.

I've also been debating how to use turrets and platforms in unusual ways.  I'm sure I can do something fun, like mount Bison onto a turret, or have a swinging armor plate so I can deflect incoming fire.

Eagleon

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Spoiler (click to show/hide)
Gun platform! No need for stabilization software, the turrets keep up fine with any shakiness you might have while moving about, (edit: especially since you have two of them, one of them is bound to be close enough) and you can use short bursts of turns to add a quick boost to their speed. Quite speedy for its firepower, too.

Spoiler (click to show/hide)
Plain old dakka. I -love- the 50 cals, if you can't tell =P Especially on salvo, they're terrifying, and the psychological factor in this is all the more important since one few decent hits can seriously cripple most ships.
« Last Edit: November 08, 2012, 03:11:28 pm by Eagleon »
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Anvilfolk

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Damn, this game scratches so many itches it's not even funny. I read somewhere it uses pixel-based collision, which means it probably won't be able to technically incorporate absurdly larger cap ships, but one can dream!

Been playing for a bit now, I love it! Where can I see my character's progression? I still haven't gotten the first star. Nevermind, just did ;P
« Last Edit: November 08, 2012, 03:28:20 pm by Anvilfolk »
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Girlinhat

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Spoiler (click to show/hide)
My main bruiser.  That's the tank hull, has like double the durability of most.  Ideally, you face the enemy in wide open space, or hunker in a tight crevice where they cannot flank you, the forward armor actually does a LOT of good, but the main goal is not to get in range of anyone.  Even still, it makes for good area defense since it can take hits, so it's not the end of the world if something gets close.  The turret is a Heavy, with a small platform and 3x rails, which turn remarkably fast and can track just about anything.  It's also got the very expensive auto-aiming software, so those railguns rarely miss.

It's currently in a poor state, since I ripped out half the ammo boxes to instal a point defense turret.  The turret, in turn, has prove very pointless.  Using flak or twin-gun, it never seems to do anything, and only attempts to shoot down missiles when they're VERY close.  I'm going to remove that forward turret, add more ammo, and add a lot of flare launchers.

Spoiler (click to show/hide)
Another good ship of mine, nothing fancy.  3x Large Lasers on a manual aiming turret.  This turret is a little slower, but lasers are instant-contact so it's not terrible.  Lasers also have shorter range, though, and this design is prone to getting shot.  I need to upgrade it with a better turret and ammo boxes.

Spoiler (click to show/hide)
In order:
Heavy frontal armor makes it nigh-indestructible, and 2x turrets of 5x 50mm each gives 10 guns with a lot of range and power.  This design is most useful for terrain, where the enemy will have a hard time flanking.  It's incredibly slow, though, so usually gets put to carrier defense.  It hasn't been upgraded with the new funding limit, so I need to see what it's fully capable of.

Similar, this one mounts 12x 120mm cannons in fixed position.  The "wrap around" armor gives it more protection from being flanked and better maneuverability lets it aim the guns better.  Best suited for escorting a battle group and pounding the bigger ships, it fits a bomber role.

This single engine is mounted on a turret.  The ship never turns, it just swivels the engine.  I dunno.

Punching power, and silent.  This is a stealth model with fair speed that's almost invisible.  The 4x Bison can deliver a LOT of damage if it can hit.  Usually used for bombing the carrier and making everyone nervous.  Alternative models have torpedo and missile launchers, as well as minelayers.  The main defense here is the tiny sensor signature that lets it pretty much sit in front of the enemy.

This last one is pretty amazing.  That's a mind-numbing 20x 50mm cannons.  The ship is paper-thin, but if I can get anywhere near the enemy carrier I can destroy it.  The range and firepower means MASSIVE damage potential, about the closest thing to a siege launcher available.  That's 4 turrets of 5x each.  I intent to make a different model with fixed-mounted guns and see how many I could load on.

My main ship is the tri-rail auto-aimer, at the top.  It can peg bots clean, and really make players nervous.  The big weakness is missiles and stealth, since I'm poor at defending against missiles and stealth ships can often negate my weapon range by getting in close.

So on that, I'm debating how fleet dynamics would work.  My 120mm bomber would be a great ship to pound the enemy carrier or enemy heavies, since it can just hammer through armor.  A flak ship would also be interesting, I think some light lasers mounted on point-defense software would actually be pretty good, but expensive, so the entire ship would be consumed in pure point defense, making it a bit boring for that player, although some fixed-mounted guns might be usable for causing damage.

Now I want to design a "standard ship" that would have decent point defense and firepower, useful for everyone in the fleet to use the same ship and win.

EDIT: Also Salvo has a max fire rate.  20x 50mm fires the same rate as 5x, it seems.  On the other hand, I mostly got all 4 turrets slaved to auto-aim.  Time to rain hell.
« Last Edit: November 08, 2012, 03:54:55 pm by Girlinhat »
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LordSlowpoke

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A flak ship would also be interesting,

It is interesting, however there's a slight problem. Namely, the flaks range.

My design turned into a chockful of thrusters with 8 flaks up front hooked up to a salvo, which while managing to pull a 800mph straight could hardly keep up with the kickback the flaks provided. Technically, you should be able to use stealth, but that's something I'm horrible at (the ship I'm using now has... 7kV? of a trace. Horribru.) I'd post it, but after I posted the last ship and ran into a carbon copy of myself within 30 minutes I'd rather not until I'm done with it. :3

Oh, and that one interesting story. Basically, there was this one server with a 15v15 bot battle and 6 players on, one of them me. I don't know how to tell this in a manner that's deserving, but I ended up scoring 21 frags on 4 deaths, two of which were crashing into the pesky obstacles. And then my graphics card started overheating, somehow, and shut down. Left the laptop to rest for an hour after that. Also, that's how I got the star. We should start a bay12 guild already!
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Anvilfolk

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With my one star, I'm using the heaviest chassis possible, two or three engines for forward thrust, one engine for turning (slowly), then pack it with as many 50mm guns as possible. That takes down mostly anything I've seen up to 1 or 2 stars in a maximum of 3 hits. The damned thing fires fast too!

Girlinhat

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I'm trying to make swinging arms into a practical design.  I have mostly concluded that there is none...

For stealth you want the Beast chassis.  It has the lowest visibility of all the frames.  Add a few light engines and you can sneak.  Weapon fire makes you glow, except missiles, and those have rather low ammo.  So most of your time will be spent firing a volley at someone's backside and running for ammo, or taking pot-shots with a railgun, or just lobbing some Bison down range and hoping for the best!

It's easy to get money fast in the game, there's virtually no overseeing.  It'd be easy for me to mount a $5,000 ship and sit still while someone in a cheap design takes shots at me and gains a lot of money very quickly.  You also get +$100 for destroying an enemy carrier, so anyone could start a private game with no bots and no carrier weapons, and just walk over and bash it.

In experimental news, I cannot seem to make swinging arms practical, but I can make some dangerous forward-fire craft.  The miniguns and 50-120mm are both devastating to any target, and if we're going carrier hunting then piled 50mm would probably be the best, they have a slightly better price-per-damage ratio and more ammo and marginally higher range.  I'm starting to think that swinging arms may become practical simply because of the size of the design box.  Turrets can move components further than you can build them, so "deploying" guns may be very viable.  Large ships built of low-tech items are technically more efficient, so I can see monster ships unfolding in preparation for combat.

Carcanken

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Hows the multiplayer for the game?

Just bought it.
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Aqizzar

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Okay, I bought the game from IndieGameStand... Now how do I download it?
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