Hey, you know how its really fun, the way you can move around the crate in the test area with impacts or clawcraft? How the crates will spins and accelerates based on where you apply the force? For a while I thought that the for some reason the terrain in the normal server maps was fixed in place, despite this awesome feature being in place. I was wrong. When testing my heavy Mythos ram, I discovered that it's completely moveable, just like all three sizes of crate. It's just incredibly massive, even the smaller stuff. I was able to move things either by hitting at max speed (little over 1000) or getting in a position where I could push steadily (really, really hard to get going, but once you do you can push for ages until your armor breaks.
On the standard goonhaven map ( the one with the big circle made of thick outer circle segments, thin inner segments and a cental solid ball) I was able to push one of the thick segments so as to close the gap and a single dead on hit on a thin inner segment sent it halfway across the map. Three hits on the ball sent it out of the circle. It's worth mentioning that all this happens incredibly slowly, it took maybe 90 seconds to 2 minutes for the ball to leave the circle, and maybe 60 seconds or the thin inner segment. All this is totally useless of course, but I did manage to swing around a pointy spar (you know, like from those maps that are a big circle like a cog or sawblade made of pointy spars with gaps.... you know what I mean, right?) so it hit the enemy carrier.
Use this pointless knowledge as you will.
What with all the ramming talk, i couldn't resist making one. Add bomb packs to the end of the 'lance' if necessary.
That's great! Looks like an actually flyable version of my rocket axe knight.
Also, welcome to the forum!