uhhhhhhhmmmmmmmmmmmmmmmmmmmmmmmmmm
Why is this in the tradition top-down ARPG perspective? A third person perspective would probably suit it more, much like Die by the Sword as you mentioned.
@Mictlantecuhtli, it is very difficult to determine the position of your body in a first person game. In the realities we have nervous systems etc. so we can approximate the position of our body within 3d space even if we cannot directly see them, but in a video game compromises must be made so that the player knows how their character is reacting to certain inputs or the environment effectively.
(EDIT: This statement is referring to games in general:) I'm hoping to see more procedural generated animations to replace the clunky canned animations most games currently use... maaaaybe not quite as extreme as this one has, but maybe in the future something like this can be done properly. unless they have a way to fix some of that jankiness people are going to be complaining about how... janky it looks. Overgrowth has been doing something similar to this; it still has a few canned animations, but the animations blend seamlessly into each other making the characters seem more alive and less robotic. This is going the more 'Sumotori Dreams' direction.
I'm also curious to see how this system handles things like sprinting, jumping, rolling, etc. if they're planning on having more than just walking around.
Also, looks like it would be cool to pick up chairs and stuff and use them as impromptu projectile weapons =p
(It occurs to me at this point that I watched the wrong video, watching the video now and...)
Okay, after watching the actual video it occurs to me that you don't actually control what attack you do, which could be a problem if the focus is on physics like this. perhaps if you don't get to control how you attack the isometric view would work better, but... well, you don't have the control you would like =p
One thing I hope they do with all these physics is have damage based on the force of strikes. A strike at the slowest part of a swing wouldn't do as much as a strike at the sweet spot where the weapon is travelling quickly. Edges of weapons could come into play as well, spears getting stuck-in, or blunt ends of swords striking instead of the sharp end.
If they manage to pull this off I'll be impressed, but I'm rather skeptical at this point...