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Author Topic: Wanderers: The Bandit Lord - Dead Game (Revival?)  (Read 14687 times)

TCM

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #120 on: November 12, 2012, 10:22:37 pm »

Grab the driver and use him as a human shield while I unjak my dart pistol. When it's unjammed, shoot the guard, and then give the driver a couple good whacks on the head with the pistol butt. Grab the keys to the tanker, jump in the drivers seat, start it and get as far away from here as possible!
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Caellath

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #121 on: November 13, 2012, 12:34:27 am »

"Why should we fight? I see no reason, pal." he asked with a friendly tone, almost sheepishly - his voice had actually taken a bit the calm, laid-back softness of a domestic cat's vocalizations. Theodore was still ready to get into action and bash the man with the butt of his rifle if needed, of course, but he'd rather avoid combat.

After all, he had a small reputation to nurture and an objective to complete. Getting into fights wasn't really what he wanted; it wouldn't help him in the long run and would endanger his life in the short.

The fact the man had friends also contributed to the fact. Even if he had to enter combat, he'd have to do it non-lethally, since even the bewildered swordsman's companions seemed confused and wouldn't like to see him being killed.

Talk to the man.
« Last Edit: November 13, 2012, 12:38:24 am by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #122 on: November 13, 2012, 01:49:55 am »

((Mwahahahahhaa~))
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Jatha

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #123 on: November 13, 2012, 02:06:22 am »

((What exactly is behind the door? Does it lead outside?
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Yoink

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #124 on: November 13, 2012, 02:59:21 am »

Tapras put his rations away and got to his feet, slinging his rifle back across his back as he trudged over to the merchants. He wasn't really in the right mood for cheerful browsing after that whole ordeal followed by a poor meal, but as he glanced about their wares a thought occured to him. He could shop for information- that generally didn't cost anything, either!

>Browse the merchants' wares idly, keeping an eye out for some kind of handy-looking knife.

>Ask around about the Bandit Lord meanwhile, trying to find out any rumours about his location.


It occured to Tapras that he didn't really know all that much about his target. In fact, if he was honest with himself, he was really just wandering along with no real plan in mind! Oh well, no time like the present to make one.
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Firelordsky

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #125 on: November 13, 2012, 07:35:20 am »

Kick the vomiting man in the upper left chest area and the crotch to make sure he doesn't get up, then shoot the blinded guy twice in both knees, then drag the vomiting guy's body to a area that is covered from the three other bandits' lines of fire and search him for the keys. If he has them, fire a few rounds into the dunes and get into the vehicle and start the engine and drive off. If he doesn't, go into the vehicle anyways, check if the engine is running and if there are keys.
Heh. You made your point. From now on I'll shoot people in logical places. :)
Actually, I would be perfectly fine with you rolling to see whether or not I try to hit a logical location on the body.
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Country Name: Lindiria
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #126 on: November 13, 2012, 08:22:09 am »

Kick the vomiting man in the upper left chest area and the crotch to make sure he doesn't get up, then shoot the blinded guy twice in both knees, then drag the vomiting guy's body to a area that is covered from the three other bandits' lines of fire and search him for the keys. If he has them, fire a few rounds into the dunes and get into the vehicle and start the engine and drive off. If he doesn't, go into the vehicle anyways, check if the engine is running and if there are keys.
Heh. You made your point. From now on I'll shoot people in logical places. :)
Actually, I would be perfectly fine with you rolling to see whether or not I try to hit a logical location on the body.
I'll roll for accuracy but I don't like to roll for body parts. I'd rather let the players freely target them. That means I'll let you strike or shoot people anywhere you want without fail, and the only reason you would miss or hit a different part is if you failed the accuracy roll.
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #127 on: November 13, 2012, 08:22:39 am »

((What exactly is behind the door? Does it lead outside?
Yep. He's leaving and its your last chance to catch him.
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Jatha

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #128 on: November 13, 2012, 04:51:37 pm »

Makos cursed his terrible roll luck. If the men left now, all his efforts would be for nothing! He briefly considered confronting the Armory Master directly, forcing the information at gunpoint, then dismissed the errant thought. Threatening the man was out of the question. Doing so would no doubt give the old man a glimpse at him, which would lead to a bounty his his head, for sure; and frankly, Makos liked his head right were it was. He also considered the distinct possibility that the man was even more heavily armed than he was, not to mention all the guards he would surely have to deal with if things went south. Most importantly, though, he wasn't sure he had the stomach for such a drastic action. No, the only viable solution was a distraction. He thought back to his days as a child, using small stones to attract the watchful eyes of the shopkeepers just long enough to steal a sweetroll or two. If only he had one of those stones now...

A sudden idea lodged itself in his mind. Makos wasn't sure if madness or brilliance had lead to it's inception, and there was no time to search for the answer. In one motion he both drew is pistol and removed the clip. It was now or never...

Throw the pistol clip off to the old man's right, against the wall, then look about for a quick way down, and above all else, stay out of sight.

((I have absolutely no idea how this is going to play out))
« Last Edit: November 13, 2012, 04:53:57 pm by Jatha »
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Parsely

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Re: Wanderers: The Bandit Lord - No Slots Open
« Reply #129 on: November 14, 2012, 01:14:54 am »

TCM - Madeline
You lunge towards the driver, who only reacts quickly enough to look confused and stumble away, preventing you from getting behind him. You still manage to snag a wrist however and twist it until he cries out, allowing you to force him to his knees easily. You then press your pistol against the back of his head and look at the unfortunate guardsman, who has unjammed his shotgun by dropping it on the ground. He picks it up before you can take advantage of the opening however, and you simply continue threatening the driver in the hopes that the bungling bandit won't be willing to shoot you. The gamble works and the sentry stands rooted to the spot, terrified, the gun in his hands shaking as he does his best to keep it trained on you. He apparently didn't notice that your own weapon isn't functioning, and his eyes betray how truly inexperienced he is. P-p-please..l-let him go….he's n-n-not such a bad guy..n-n-not like the others.. He glances away momentarily before pulling his attention back to you, his arms still trembling and they struggle to keep the heavy shotgun pointed at you.

Caellath - Theodore
Don't play games with me Kitten! Come, defend yourself! He throws you his second bolo and lunges, unleashing a flurry of blows with his blade. You catch the sword and jump to your feet, deflecting each strike in turn with deft precision as you calmly retreat. You can feel his anger rising at his ineffective assault and he throws a particularly wild overhand blow at your right shoulder, which you stop cold by placing your off-hand on the flat of your blade and blocking. Your curved knives lock and he takes the opportunity to pull you in close and deliver a vicious head butt that sends you stumbling backwards. He follows up by falling into another relentless string of slashes that keeps you on your heels.

OREOSOME - Anna
You panic and, unable to think of anything else to say, deliver a hasty protest and beg them not to kill you. They all stop at once and you visibly sigh with relief, your horrible death having been delayed for a few moments. One of the men in front of you lowers his gun slightly, though he still keeps it in aimed in your direction, and speaks up. Yeah? Why? Give me one good fucking reason why I shouldn't blow you away right this second. They all watch you carefully, and the man to your right adjusts his grip on the pistol nervously.

mesor - Jamos
You turn from the cliff and start walking. You should reach the bandit held town of Tor Lito within a few days. Luckily you've got enough water for the journey, but your food is running dangerously low. You'll be nearly starving by the time you reach the outskirts. IF you reach the outskirts.

Firelordsky - Hirt
You rush towards the still spewing bandit as he pulls the trigger over and over until he finally runs dry and lets the magazine drop to the ground, reaching blindly into his puke stained duster for a replacement. The few shots that actually come near you simply glance off your heavy chest armour, but still manage to throw you off balance and send you stumbling clumsily to the ground once more. You pull your head out of the sand just in time to see the driver slam a second clip home and yank the slide back on his pistol before levelling it towards you once more.

CrimsonEon - Yureig
You decide to take a walk until you can sober up. The streets are practically bursting with people and you need to shrug and squeeze your way through some of the tighter alleyways. Its nothing like your typical scrap-filled slum and the amount of life teeming from within its walls is actually quite jarring to those who are so used to the permeating stench and darkness of most 'cities'. The bright thoroughfare is bustling with farmers, doctors, nomads, craftsmen, merchants, and soldiers alike, all mingling and laughing and arguing and drinking and haggling. People from all walks of life flock to Voliton just to be a part of the night life, and you can't say you've been disappointed the last few days you've been here. Thoughts of the Swastian remove any semblance of enjoyment you might have been able to have while watching the countless performances and contests taking place around every corner, any chance you would have had to relax and simply disappear into the crowd. The attempts of the passing pedestrians to cheer you up only make it worse, and at one point you snap and send a well-meaning body artist hurtling into a young boy's stall, smashing it and the flowers it displayed to pieces and leaving the child sobbing over the clearly hand made affair. You shove your way angrily through the gawking crowd and find one of the quieter streets where the more serious merchants are busy persuading outsiders to purchase their goods. Only a few look up from their meetings as you noisily yank a small empty crate over to a short wall, sending a larger stack toppling to the ground, and plant yourself upon it. You sit quietly for a moment and pull the hood from your head, running a callous hand through your short-cropped hair. The Crimson Walker. Most have only heard rumours. You've seen it for yourself. A massive moving fortress that follows the rising sun. Its walls littered with the bodies of those it kills. Some are still screaming, all are mutilated beyond belief, their entrails strung across the metal and bolted into place. The terrible images flash through your mind and you squeeze your eyes shut, as if that will somehow prevent the rushing tide of remembrance and forgotten horror. You open your mouth and choke on air, trying not to scream. You gasp, taking a few deep breaths as the feeling subsides and place your head in your hands. You can't go back. You can't face it again.

Jatha - Makos
As you pull the clip from the receiver the rifle slips from your hand and falls. You wince as the weapon bounces noisily against an empty waste bin and clatters to the ground. The old man's hearing obviously isn't what it used to be and he only pauses to glance back at the workbench he was previously seated upon rather than running towards the door or searching around for the offending object or intruder. You clamber over to the wall covered in cargo netting while the geezer is distracted and clamber down noisily, kicking the sheet metal wall several times as you clumsily make your way down behind the man, who somehow STILL doesn't manage to figure out where the racket was coming from and doesn't even think to turn around. You finally reach the ground and duck behind a machine thats been partially covered with a tarpaulin and use the cover to observe the old man as he scratches his hairless scalp while holding a small can and staring up at the rafters.

Yoink - Tapras
You approach the merchants and look at the wares from over your fellows as they take turns haggling with the grizzled old traders over anything from silk armbands inlaid with fine crystals and shining gems to small, roughly hewn pouches containing powder that they claim to possess the ability to heal any wound or illness. The only knives you can spy are either too small to be useful or simply too expensive to be traded for reasonably. You ask one of younger men if they had heard any news of the Bandit Lord. Normally merchants are all too eager to spread word of the Bandit Lord's doings, but apparently this particular group hasn't seen any evidence of his raids lately. Rather curious in your opinion, but the man only expresses relief and gratitude at knowing that he might be busy elsewhere in the countryside. You walk back over and curiously watch several of your friends argue with a trader over the price of a tiny glass wisdom cube that reflects light in different patterns depending upon the beholder. They are said to predict the future, and although most people don't put stock in precognition, its still a commonly held belief that one who possesses such a cube will always be extraordinarily lucky in times of desperation.
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mesor

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #130 on: November 14, 2012, 01:19:00 am »

Keep heading in that direction, be careful and keep a close eye for food and water sources or other people.
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Yoink

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #131 on: November 14, 2012, 01:36:21 am »

Tapras approached the group with a slight grin, nodding towards the strange cube and the merchant and joked, "Maybe the lucky charm is why no-one here seems to have heard anything of the Bandit Lord lately! Are you sure you should be trading it away?"

He faltered a bit at the end, inwardly frowning at himself. 'That might not have been a very tasteful joke... After all, they're trying to get a good price for the thing off the merchants, and here I'm convincing them not to sell it...'
So thinking, he waved a hand dismissively and forced a laugh. "Ha, no, that would be silly. The things are just trinkets, they don't actually do anything..."

>Say the above. Feel sheepish at making a stupid joke.

>Go find someplace else to stand around. :-\

>Browse idly, wait for this inpromptu trading session to wrap up.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Jatha

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Re: Wanderers: The Bandit Lord - No Slots Open
« Reply #132 on: November 14, 2012, 02:26:14 am »


((Random question time!

1. This armory I'm trying to break into... is it public knowlage? A private elitist stockpile? Weapon depot for the town? In short, who all would know this armory exists?

2. Could Makos pass for a guard, mercanry, or some other military personal?

3. In the following passage, could you please clarify which man said what?



Jatha - Makos
You crawl out from the cradle you had erected in the corner of the ceiling and move silently amongst the supports until the two men are situated directly below you. You watch them carefully and strain your ears, catching only small parts of their conversation. You get the impression that the two are old friends, and your suspicion is confirmed when they start to get more comfortable and begin to laugh and talk more casually. It seems they and haven't yet gotten to business. You change your grip and swing yourself upside down, gripping the beam with your legs and stretching your neck out in order to get as close as possible.

Yeah, she's doing good, its nice of you to ask. Don't mention it.. Hey you still have that old lifbike? The Gantig? Of course! The damn thing still breaks down every other day. Reminds me of the one time you….



That's all my questions for now... Thanks Gunin))



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OREOSOME

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #133 on: November 14, 2012, 06:58:52 am »

"Well, I'm gonna go out on a limb here and hate the Bandit Lord. I'm on a mission to kill that bastard."
If this fails, open fire at Them.
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With our pimp tentacles, obviously.

Firelordsky

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #134 on: November 14, 2012, 08:22:23 am »

Roll under the driver's legs and pull him to the ground, shoot him and the other guy in the chest and take cover beside the car.
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Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game
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