While multicrew sounds wonderful and all, will ED really take good advantage of it? It's not really a Guns of Icarus type game, with constant battle and repairs and stuff. It sort of sounds like manning a turret will be all the fun of flying a ship....... without any of the fun of flying a ship. Just sitting there, staring off into space, maybe occasionally taking a potshot at rocks and/or figments of your imagination. You kinda just hope there's a battle to relieve the boredom, and the rest of the time it's just busy-work around the ship. It might be good as a secondary role to play (checking trading prices/missions/other stuff would be your primary "thing to do", kind of a logistics officer that's also pretty handy on a turret sometimes), but it seems like just having another player with their own ship would be more fun.
So, is there genuinely other stuff to do aboard a ship? Or would multicrew end up amounting to having a closed chat-room to ramble in when you're bored and occasionally better turrets? Wouldn't just having another light, cheap ship tagging along be better? While it might split profits between ships, it also lets you play stealth/unstealthed bait and kill tactics, along with all the other flexibility that even a crappy ship gives your group (compared to a potentially marginally better turret in combat). More cargo space, more equipment options and just as much idle banter available as an onboard crew member could give. Or is it just to keep a group together, because people tend to wander off? Are turrets really that important in big ships (compared to just having another ship flying with you)?
(I don't know that much about Elite: Dangerous, so I'm genuinely interested)