This doesn't have to do with trap design, however, I do admit I did bring it up for a comparison. But I brought it up, because Fortress play feels wrong. Better examples to follow...
If a tame dragon can slither over a pressure trap with all its girth and belly rubbing ground quaking, and even to some extent cause dust devils of mini hurricane proportions with its enormous bat wing span, a lite weight, unladen cart should be able to also.
Unless of course we are to imagine Toady's dragons as pink puff the magic dragons. Potbellied and weak, and supernaturally light and nimble moving about their blubber with fairylike ambivalence. Traps stopping carts, feels like a bug, not a feature. I'm not the only one who has said this.
My concern is this new edible shit falling out of Toady's new trees. And from his pictures, the broadening of the leafy canopy is getting quite broad indeed. How will this effect the embark map depot access? Indubitably theft capable entities are not progressing accordingly as right now they walk right into a fortress, with an open 3x3 gate.
Thief capable entities get crazy skills later in Fortress mode gameplay 15-20+ years. Things just start poofing. Dogs and Cats cannot detect um, their Observation is too weak at this point in play.
We cannot time the arrival of caravans, unless I am mistakenly missing a timestamp game mod, somewhere.
Solution: A scout could come early and alert us to lower our drawbridge, that to me makes sense, however, I still wish to rehash carts tripping traps. As that doesn't completely make any sense.
These 3 inch wide cart wheels? They spring a trap, when a dragon with a size 24 claw and size five foot, well, foot doesn't? Enormous flapping bat wing doesn't trip a trap, either? A swaying 30 foot tail, now thats gotta hit a pressure plate, heck no... Makes no sense, none to me. Tame Dragons walk right over traps.
Wheres the logic in it? Show me the math, and I'm fine with it. Actual math makes me comfy, not blind leaps of faith, that makes me stressed out. Know what I mean? I'm not being too critical, I just would like an idea of the direction of the game. Oh well. *sigh*