Well what's going on here-
...
Well this will take a while.
There are also a lot of threads where people say certain parts of the game are a major annoyance: IE assigning jobs to an army of migrants, or managing your food and barrel stocks.
1. Game is unfinished. Wait. As for food stocks, stone pots and the kitchen screen. Not hard.
2. Assign your migrants their jobs the moment they arrive on the screen one by one. Why the hell doesn't anyone do this? SERIOUSLY, WHY?
In other words, it seems to be a popular opinion that much of the "challenge" of DF is figuring out the difficult interface, and the more annoying menial tasks that have to be performed, like managing migrants.
Enough straw to make a scarecrow. The interface isn't difficult for the most part; it's like learning how to get through the streets of an old city. Once you know your way around you can choose the quickest routes. This difficulty comes from finding Fun.
They like that DF is difficult to learn and play, because it makes them feel special that they were able to learn it.
I AM SPECIAL SNOWFLAKE
LOOK HOW SPECIAL I AM
SO SNOWY
AND FLAKY
SPECIAL
THAT'S MEEEEEEEEEEEEEEEE
Overcoming boredom and frustration is (I hope) not the intended metagame of DF.
Well if you're getting bored in a sandbox, it's probably not for you.
So I'm gonna say something that will probably make a lot of people here mad: Being able to play dwarf fortress does not prove you are super intelligent.
I am now mad snowflake. I am not special now?
It doesn't take amazing brainpower to learn and play this game.
I really hadn't noticed!
The game would be better if it were easier to play.
The game would also be better if it were finished.
The game of dwarf fortress is not where you press 'u', scroll through to find the dwarf who isn't doing anything, and assign him a job.
Indeed. You press (j), press (PGUP) and see a nice neat list of your Dwarves doing nothing. Like I said, old city. 2 buttons used. HOW SHOCKING INTERFACE IS BAAAAD.
It is not where you get the dreaded message "A new wave of migrants has arrived", and in a time consuming and boring process
I enjoy this. I check their thoughts, their histories, their kills, what they wear, what they're skilled in and their relationships. One, by, one.
assign each one a job, with no way of referencing who has what job
Nicknames replace job titles.
-and what jobs have already been assigned, and which jobs are needed.
Units screen. It divides all the Dwarves by labour. Failing that, you have something called memory, it's very effective when coupled with trigger words - use nicknames. These are your Dwarves, not your peons to recklessly throw away to their deaths without science or remorse.
Now, make no mistake. I love the depth of the game of dwarf fortress.
And apparently enjoy berating one of the nicest gaming communities around :|
The interface is simply a (necessary) barrier between the player and the game.
Except for everyone it's not to. And again, it's not a barrier to anyone who would enjoy the game in the first place. Roguelikes aren't mainstream for some reason. I wonder what effect that has on the arrival rate of new players...
TLDR; Dwarf fortress is not a way to prove you are a more evolved gamer than someone who plays COD or WOW, or whatever other mainstream game is popular to hate on. Dwarf Fortress is an amazingly deep and complex game, which stands perfectly well on its own two feet as a great game. The interface need not be some form of hazing to seperate the "true gamers" from the dreaded "casuals". Toady isn't making this masterpiece for gaming elitists to show off their e-peen.
I'm so hipster because my games are all in ASCII.
Oh and you confuse yourself, you won't find random bashing for games that actually hold merit. CoD has a terrible community and has skewed mainstream gaming to mean "BETTER GRAPHICS AND MORE IRON SIGHTS." Nowhere do you find Bay watchers suddenly saying they are the superior race or something.
Also, thank you Toady, for such an amazing game. You are truly an inspiration.
And you are depressing.
My argument would be this: you shouldn't feel like an intelligent pro gamer just because you mastered the challenging interface (and then breezed past the relatively easy gameplay underneath it), you should instead feel like an intelligent pro gamer because you mastered challenging gameplay (accessed through an easy, intuitive interface). The former is where we're at now, and I can't fault people for patting themselves on the back for mastering the admittedly difficult interface, but I feel like DF will be better off the more we move towards the latter.
Lurk more. Take the red pill. Get out of the rabbit hole Alice. You are disillusioned if this is what you think this community is.
And I don't see anyone negging people that uses Dwarf Therapist, which's used to help manage the swarms and check things out, other than the rare purists that thinks walling things out are cheating
Indeed! I've never used Therapist, never will, but I don't go rattling on about how it's sinful against the floating squid or something. There's no one right or wrong way to play DF, it doesn't take intelligence or lack thereof. So Damiac, please slack off the massively insulting strawman.
Dwarf Fortress isn't "hard" once you learn the interface and the basics of the game (that's why we have challenges/mods), but like you say it does take time and effort. And things that take time and effort are often thought of as hard.
Time and effort that exists in every other game ever, the only difference being the complexity of DF scales this up. What's not to realize?
My point is not to complain about the UI. It's also not to bash the playerbase.
They like that DF is difficult to learn and play, because it makes them feel special that they were able to learn it.
So I'm gonna say something that will probably make a lot of people here mad: Being able to play dwarf fortress does not prove you are super intelligent.
It is rather to provide a reminder of what this game is really about. It's based on common responses I see when people suggest things like making migration waves easier to handle (Typical response: "I thought you wanted DF to be more challenging?!? Part of the challenge is dealing with migrants")
And the big bad wolf made a house out of all the blown down straw. If you hate migrants so much, just magma them. Personal choice.
Mastering a challenging interface simply lets you access the game.
It's a good thing it's not challenging then. Patience.
So go ahead and pat yourself on the back for mastering a difficult interface, but do not insist that the interface must remain challenging because it's "part of the challenge of DF".
My point is not to complain about the UI. It's also not to bash the playerbase.
I play so much dorf fort it's easy to see that the interface would eventually become effortlessly easy for me to use. Because of an insane amount of practice. I don't see how I could ever lose sight of how much work it takes to get used to it, or how many keypresses I am still going through, relative to any other computer program that requires an input of similar complexity?
There are more than one ways to do something in DF. The most key presses it takes for me to do one action would probably be 3, (b) (c) (w). Not very hard at all.
I'm serious about the interface. Once I figured out how to scroll I didn't have any trouble remembering what did what.
Sentiments echoed.
I think It could be good idea for Toady One to implement Dwarf Therapist in the game,
except the only way to use it would be by assigning a Dwarf as "The Rapist" "Therapist".
Oh this isn't necessary. I could imagine the IG manager replacing therapist in the future.