Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Quick question on depot access  (Read 752 times)

doctoxic

  • Bay Watcher
    • View Profile
Quick question on depot access
« on: November 05, 2012, 10:17:35 am »


Can a depot be accessed through 3 wide 'down' stairs or do you have to build a ramp down?

thanks

doc
Logged

XXSockXX

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #1 on: November 05, 2012, 10:22:06 am »

For wagon access you need ramps instead of stairs.
Logged

doctoxic

  • Bay Watcher
    • View Profile
Re: Quick question on depot access (and workshops)
« Reply #2 on: November 05, 2012, 10:25:03 am »

thanks

another quickie - if i have say a masonry workshop - how many dwarves can use it at the same time?
Logged

XXSockXX

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #3 on: November 05, 2012, 10:32:25 am »

Only one dwarf can use a workshop at a time. If you need more work done, you need more workshops.
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Quick question on depot access
« Reply #4 on: November 05, 2012, 10:34:31 am »

You can find out depot access through shift-d. It need at least three tiles wide path to the edge of map, with only ramps being able to go up and down.

Only 'workshop' that let multiple dwarves work on it is farming plot, but it's an exception that each tile counts as one :D
Logged

doctoxic

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #5 on: November 05, 2012, 10:50:12 am »

thanks for the quick reply guys - much appreciated
Logged

doctoxic

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #6 on: November 06, 2012, 01:37:06 am »

back to depots

in my current game if i do shift-d the whole map is red - even though i have proper access to my tunnels this time - any idea what may be causing this?

thanks

doc
Logged

cvar

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #7 on: November 06, 2012, 01:39:42 am »

Check for trees, stones or traps blocking the path to the Depot

Stones will need to be smoothed to restore the path.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Quick question on depot access
« Reply #8 on: November 06, 2012, 01:40:00 am »

Depot access is determined out from the Depot, not in from the map edge. Look at your depot and it should have green squares. Follow them outwards until they stop and you know that your problem is located right there. (My guess is it's probably either a tree that grew up or a boulder that's in the road that needs to be smoothed).
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

doctoxic

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #9 on: November 06, 2012, 04:18:28 am »

Thanks
I had no green at all, hmm maybe I hadn't finished constructing it, will check when I get home.

Does it matter which map edge the depot routes to or will any do?
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Quick question on depot access
« Reply #10 on: November 06, 2012, 05:01:16 am »

Thanks
I had no green at all, hmm maybe I hadn't finished constructing it, will check when I get home.

Does it matter which map edge the depot routes to or will any do?

Some caravans will only spawn on one map edge, you'll find out when one of them tells you they've bypassed the depot and look where they are. Though usually I finds they're not picky about which edge they comes in from.
Logged

doctoxic

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #11 on: November 06, 2012, 07:34:58 am »

i feel a bit silly asking this but how do you tell if a depot is actually "built" - it says "trade depot" in blue on the K key so i guess it is - though i didn;t see anyone build it - do i just need a dwarf with carpentry activated to build it?

However if i shift D everything is red X - so maybe its not built???  am confused :(
why don't i even have the 'accessable depot' or inaccessable depot' icons?
[i have my wood cutter clearing tress to the map edges]

does the starting wagon block access?

the first few games i played i didn't have this problem - not sure if i am doing something wrong or just very unlucky
Logged

0cu

  • Bay Watcher
  • Losing is fun!
    • View Profile
Re: Quick question on depot access
« Reply #12 on: November 06, 2012, 07:39:35 am »

If you are able to toggle shift+D, your trade depot is built. Otherwise that hotkey would not be available.

Did you install traps or stairs on the way to the Depot? These block wagons. Merchants without wagons will be able to get to your Depot though.
Logged

Bloodyharbinger

  • Bay Watcher
    • View Profile
Re: Quick question on depot access
« Reply #13 on: November 06, 2012, 08:05:50 am »

press 'q' and highlight the depot. If it is not built it will say Needs Architect or something like that. Also, you need an architect to build it not a mason.
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Quick question on depot access
« Reply #14 on: November 06, 2012, 08:19:49 am »

press 'q' and highlight the depot. If it is not built it will say Needs Architect or something like that. Also, you need an architect to build it not a mason.
You does need a mason if it's stone block or boulder! However, yes, architect is needed to design it -first-, then mason ( or carpenter, or metalworker if it's wood or metal respectively ) will finish it up.

It's under Others jobs category, if it's not enabled on someone.
Logged
Pages: [1] 2