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Author Topic: Quick question on depot access  (Read 737 times)

doctoxic

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Quick question on depot access
« on: November 05, 2012, 10:17:35 am »


Can a depot be accessed through 3 wide 'down' stairs or do you have to build a ramp down?

thanks

doc
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XXSockXX

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Re: Quick question on depot access
« Reply #1 on: November 05, 2012, 10:22:06 am »

For wagon access you need ramps instead of stairs.
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doctoxic

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Re: Quick question on depot access (and workshops)
« Reply #2 on: November 05, 2012, 10:25:03 am »

thanks

another quickie - if i have say a masonry workshop - how many dwarves can use it at the same time?
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XXSockXX

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Re: Quick question on depot access
« Reply #3 on: November 05, 2012, 10:32:25 am »

Only one dwarf can use a workshop at a time. If you need more work done, you need more workshops.
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AutomataKittay

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Re: Quick question on depot access
« Reply #4 on: November 05, 2012, 10:34:31 am »

You can find out depot access through shift-d. It need at least three tiles wide path to the edge of map, with only ramps being able to go up and down.

Only 'workshop' that let multiple dwarves work on it is farming plot, but it's an exception that each tile counts as one :D
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doctoxic

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Re: Quick question on depot access
« Reply #5 on: November 05, 2012, 10:50:12 am »

thanks for the quick reply guys - much appreciated
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doctoxic

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Re: Quick question on depot access
« Reply #6 on: November 06, 2012, 01:37:06 am »

back to depots

in my current game if i do shift-d the whole map is red - even though i have proper access to my tunnels this time - any idea what may be causing this?

thanks

doc
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cvar

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Re: Quick question on depot access
« Reply #7 on: November 06, 2012, 01:39:42 am »

Check for trees, stones or traps blocking the path to the Depot

Stones will need to be smoothed to restore the path.
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i2amroy

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Re: Quick question on depot access
« Reply #8 on: November 06, 2012, 01:40:00 am »

Depot access is determined out from the Depot, not in from the map edge. Look at your depot and it should have green squares. Follow them outwards until they stop and you know that your problem is located right there. (My guess is it's probably either a tree that grew up or a boulder that's in the road that needs to be smoothed).
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doctoxic

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Re: Quick question on depot access
« Reply #9 on: November 06, 2012, 04:18:28 am »

Thanks
I had no green at all, hmm maybe I hadn't finished constructing it, will check when I get home.

Does it matter which map edge the depot routes to or will any do?
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AutomataKittay

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Re: Quick question on depot access
« Reply #10 on: November 06, 2012, 05:01:16 am »

Thanks
I had no green at all, hmm maybe I hadn't finished constructing it, will check when I get home.

Does it matter which map edge the depot routes to or will any do?

Some caravans will only spawn on one map edge, you'll find out when one of them tells you they've bypassed the depot and look where they are. Though usually I finds they're not picky about which edge they comes in from.
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doctoxic

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Re: Quick question on depot access
« Reply #11 on: November 06, 2012, 07:34:58 am »

i feel a bit silly asking this but how do you tell if a depot is actually "built" - it says "trade depot" in blue on the K key so i guess it is - though i didn;t see anyone build it - do i just need a dwarf with carpentry activated to build it?

However if i shift D everything is red X - so maybe its not built???  am confused :(
why don't i even have the 'accessable depot' or inaccessable depot' icons?
[i have my wood cutter clearing tress to the map edges]

does the starting wagon block access?

the first few games i played i didn't have this problem - not sure if i am doing something wrong or just very unlucky
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0cu

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Re: Quick question on depot access
« Reply #12 on: November 06, 2012, 07:39:35 am »

If you are able to toggle shift+D, your trade depot is built. Otherwise that hotkey would not be available.

Did you install traps or stairs on the way to the Depot? These block wagons. Merchants without wagons will be able to get to your Depot though.
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Bloodyharbinger

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Re: Quick question on depot access
« Reply #13 on: November 06, 2012, 08:05:50 am »

press 'q' and highlight the depot. If it is not built it will say Needs Architect or something like that. Also, you need an architect to build it not a mason.
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AutomataKittay

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Re: Quick question on depot access
« Reply #14 on: November 06, 2012, 08:19:49 am »

press 'q' and highlight the depot. If it is not built it will say Needs Architect or something like that. Also, you need an architect to build it not a mason.
You does need a mason if it's stone block or boulder! However, yes, architect is needed to design it -first-, then mason ( or carpenter, or metalworker if it's wood or metal respectively ) will finish it up.

It's under Others jobs category, if it's not enabled on someone.
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