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Poll

Should new ship designs be added in this version or should you have to wait until next round?

Keep the integrity of the game. No new ships this round. [No]
- 2 (33.3%)
Why not? I want new ships! [Yes]
- 3 (50%)
What's a ship? [No opinion]
- 1 (16.7%)
BA-BOOM! ROCKET!!! TO THE MOON! [Yes.]
- 0 (0%)
I don't want fancy whosawatchits. [No]
- 0 (0%)

Total Members Voted: 6

Voting closed: November 12, 2012, 09:02:46 pm


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Author Topic: Space Economy Game  (Read 13221 times)

Tsuchigumo550

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Re: Space Economy Game
« Reply #30 on: November 05, 2012, 05:20:46 pm »

C11, if that's taken, G11
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GreatWyrmGold

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Re: Space Economy Game
« Reply #31 on: November 05, 2012, 05:55:54 pm »

Can we all just drop it? Please.
Probably not until Nerjin pipes up about what the squares are supposed to be.
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Toaster

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Re: Space Economy Game
« Reply #32 on: November 05, 2012, 06:23:13 pm »

I'll take H4.

Also, when counting moves, is a diagonal move 1 point or two?
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Nerjin

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Re: Space Economy Game [Century 1]
« Reply #33 on: November 05, 2012, 07:55:19 pm »

Century: 1
A new day has dawned on the galaxy. Your species has finally pulled itself together to achieve space-flight. Now is time to achieve Galactic Domination. Luckily you seem to be the only sentient species. But… You seem to be picking up odd signals… What are those all about? Remnants from long past civilizations?

Turns are in the order shown in the map. Please post them in the forum. I will update each time a player posts their turn.
By the way: Diagonal movement only counts as 1.



Headlines from this centuries market
A downturn in Neblium and over-production in Prosium has resulted in a 1 Neblium being worth 2 Prosium.
Redium and Mythium are currently at a 1:1 ratio in the market.
There is little market for Lisium.
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Tsuchigumo550

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Re: Space Economy Game
« Reply #34 on: November 05, 2012, 08:07:49 pm »

The land of Tsuchite is a dictatorship, however, the people are happy with their ruler. There is some resistance, but while Emperor Tsuchigumo holds absolute power mostly he allows people to govern themselves within limits.

"So, I heard we've finally made space travel a feasible operation, men. I want options."

"We have the materials on hand right now for a merchant ship and a bandit ship, but it would be wise to conserve..."

"Of course. Build a mercantile ship for now, as both cost the same as far as our most plentiful resource exists."

"Yes sir."

"Oh. Start mining as well. Let the people decide who and where, just so long as they meet quota."

"Understood."

"Ah, I have nothing for now.


Build a Merchant Ship, see if we can gather materials from our homeworld. If the ship launches, fire it out to H11.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Space Economy Game
« Reply #35 on: November 05, 2012, 08:48:40 pm »

Make a Bandit-class and a Merchant-class ship.
Move the Merchant to A4 and have the Bandit attack C6.
Collect all resources from all planets.


The Venusian Drakes are an odd species. They have an elongated abdomen and a small thoracic section with two arms and a pair of heads. Their movement is similar to a massive caterpillar, but slower. They are physically powerful and capable of creating plans more easily due to their two interlinked minds, but are slower than most creatures. Drakes have high levels of both industry and risk-taking.
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Toaster

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Re: Space Economy Game
« Reply #36 on: November 05, 2012, 10:42:38 pm »

"Sire?"

"Yes, Secretary?"

"The shipyard is ready.  What shall it produce?"

"Secretary, see the stellar map behind me?"

"Yes, Sire."

"There are hints of other civilizations at the sites marked in orange.  We don't wish war, but we must become the strongest economic power out there."

"A sound strategy, Sire."

"Do you know the best way to do that?"

"Buy low and sell high?"

"Clever, Secretary, but no.  The first thing we need is a bold move."




Can you build a ship and move it the same turn?

Build a Bandit.  If I can move it, do so to F2.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Space Economy Game
« Reply #37 on: November 05, 2012, 10:45:28 pm »

Taking an uninhabited world. Real bold.
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My Name is Immaterial

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Re: Space Economy Game
« Reply #38 on: November 05, 2012, 10:56:29 pm »

Construct a Bandit and Merchant.
Bandit does not move, but merchant goes to D5.
Harvest minerals, both at home, and D5, if possible.

&
The Changed Ones can only be called a species in the broadest sense. Due to the high radioactivity of their homeworld, they live, fight, bred, and change fast. Very few survive the radiation, but those that do become strange and mutated, looking nothing like their  ancestors. Only one thing stays the same: They will fight to the very end, and for a little while longer.
« Last Edit: November 05, 2012, 11:26:55 pm by My Name is Immaterial »
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Toaster

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Re: Space Economy Game
« Reply #39 on: November 05, 2012, 11:15:17 pm »

If I'm doing flavor like that, expect it to not be particularly serious.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nerjin

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Re: Space Economy Game
« Reply #40 on: November 05, 2012, 11:48:28 pm »

Spoiler: Toaster’s Actions (click to show/hide)
Spoiler: Tsuchigumo’s Actions (click to show/hide)

Current Map:


ElfLover’s turn.
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My Name is Immaterial

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Re: Space Economy Game
« Reply #41 on: November 06, 2012, 12:47:36 am »

Are the extra symbols our sphere of influence?

GreatWyrmGold

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Re: Space Economy Game
« Reply #42 on: November 06, 2012, 07:29:38 am »

Why didn't I conquer C6? I did so before he could build any ships, right?
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Toaster

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Re: Space Economy Game
« Reply #43 on: November 06, 2012, 08:46:11 am »

Oh man, I interpreted it as we could only build one ship per turn.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nerjin

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Re: Space Economy Game
« Reply #44 on: November 06, 2012, 09:03:40 am »

Why didn't I conquer C6? I did so before he could build any ships, right?
Quote
All planets have only 10 Plating though with no way to increase it. Unlike ships however your planet regains health by paying Lisium. 1 per Plating.
Stated in the rules. You have to get their plating to zero before you can conquer them.

Are the extra symbols our sphere of influence?

Symbols on planets mean that you own that planet. The symbols in space mean you have a ship there. Granted it JUST says you have a ship there, not what kind of ship.
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