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Author Topic: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)  (Read 20336 times)

Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #15 on: November 04, 2012, 09:32:41 pm »

Well that seems like a good enough amount of interest for me.

@Putnam: Putnam, if you have such a reaction/whatever would the pikmin that get transformed from the seeds be citizens?

They would, so long as the seeds aren't pets.

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #16 on: November 04, 2012, 09:36:20 pm »

To be honest, I have no idea how i would go about doing this. So the onion wouln't be the citizen it would be the pikmin that is. And how would you have it spawn seeds? And then how do you meake the seeds change? The new(ish) interaction system is still quite foreign to me, sorry.
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #17 on: November 04, 2012, 09:39:04 pm »

The onion would be a pet; you'd need another caste of the onion that would act as female. The onion would give birth to much more common castes of children called "seeds" that can be transformed into their respective pikmin form through a BODY_TRANSFORMATION interaction that pikmin have.

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #18 on: November 04, 2012, 09:44:11 pm »

Perfect, ok I understand what you mean now. Would Pikmin have to have gender as well in order to actually spawn in the world or will they be able to have a base civilization without being able to reproduce on their own?
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #19 on: November 04, 2012, 09:46:06 pm »

Perfect, ok I understand what you mean now. Would Pikmin have to have gender as well in order to actually spawn in the world or will they be able to have a base civilization without being able to reproduce on their own?

They need gender, yes, but you could just make reds female, blues male, then give them interactions that they can use on each other that will cause sterility.

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #20 on: November 04, 2012, 09:54:50 pm »

Putnam have I mentioned your a genius? I think I'll make Red, Yellow and Blue male and then White and Purple female and give them an interaction that keeps them from pollinating each others flowers, so to say. There is going to be a lot of trial and error with this one...
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Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #21 on: November 04, 2012, 10:03:05 pm »

@ Everyone: What do you all think that pikmin should be composed of? Because they seem to be plant animal hybrids, there are a lot of different routes that could be taken. I was thinking about making them have no blood (as they don't bleed in the game, even when there smashed to death), but still have some degree of a skeletal structure.
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Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #22 on: November 04, 2012, 10:08:14 pm »

My brother said that its tissue could be planty and stuff. I'm taking his word for it and passing it on.
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Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #23 on: November 04, 2012, 10:17:27 pm »

They could yes, but planty is not the easiest thing to mod...
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #24 on: November 04, 2012, 10:18:25 pm »

They could yes, but planty is not the easiest thing to mod...

You could just use STRUCTURAL_PLANT_TEMPLATE instead of all those other templates, you know. I think there's a LEAF_TEMPLATE, too, so that's fairly easy as well.

Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #25 on: November 04, 2012, 10:19:52 pm »

And big modding projects aren't easy.
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Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #26 on: November 04, 2012, 10:27:52 pm »

I understand that they aren't easy, thanks Jellycat. Ill go for replacing the fat and muscle tissue with plant template and go from there. Actually I have an idea, i'll springboard off the plumphelmet man raws.
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Indigo_Surprise

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #27 on: November 04, 2012, 10:46:47 pm »

Make the onion a workshop that takes corpses or butchered body parts and gives you seeds.
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Thecard

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #28 on: November 04, 2012, 10:50:26 pm »

Make the onion a workshop that takes corpses or butchered body parts and gives you seeds.
Yeah, isn't that kinda how it works?  The onion is some kinda building, don't you put stuff into and get Pikmin out of it?  You could make whatever the input is an animal, and make it transform into a seed.  I think.  It's been a while since I've seen Pikmin.
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Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #29 on: November 04, 2012, 10:52:59 pm »

You input these things that living things turn into and they get turned into seeds.
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