Dweevils, with the exception of the titan dweevil. Are about 90% completed. So all of dweevels at about 80% done. I have poison dweevil (its called something else in game) done, fiery dweevil all the way done, same with watery, but the explosive and electric dweevils are giving me pause as far as their interactions go. I'm not wholly sure what to give them. I'm thinking electric will have paralysis, plus be made of a very hot vapor (so it will condense one the skin), so it will be a burning paralyzing explosion, as opposed to the flaming forest fire caused by fiery dweevils.
I also thought for quite a while about making dweevils a skulking race because they really like taking items, BUT I'm really not sure if they're evolved enough in the pikmin games to be considered a "society." I wonder if i could make them like subterranean tribes in addition to being wild creatures... Hmmmm... Idk.
Side note: I have the segmented crabster done as the first "boss" creature into the mod. It WAS going to be a semi-megabeast, BUT then it wouldn't spawn underground as it naturally should. So now its just a really really horrifying spawn in the lower cave levels.
Pikmin, in the mod, seem almost OP. They are these flimsy little plant things, yet when i put them into the arena, they kill things 12x their size! I don't get it! There are a lot of GENERAL_FORCE modifiers throughout the mod to balance their killer stems of death, and I feel like it all balances out in the arena.