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Author Topic: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)  (Read 20043 times)

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #105 on: November 08, 2012, 11:24:08 pm »

OK, can someone tell me why my fiery blowhog crashes my arena? Here are the raws:

Spoiler (click to show/hide)

When I include it, CRASH! When I don't it runs perfectly fine. The problem is probably obvious, but I just dont see it.
« Last Edit: November 08, 2012, 11:26:17 pm by Spiderking50 »
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #106 on: November 08, 2012, 11:25:24 pm »

Errorlog?

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #107 on: November 08, 2012, 11:30:23 pm »

Errorlog:

FIERY_BLOWHOG:FEMALE:upper body, layer 1: Tissue SKIN was not found, using first tissue instead
FIERY_BLOWHOG:FEMALE:upper body, layer 2: Tissue FAT was not found, using first tissue instead
FIERY_BLOWHOG:FEMALE:upper body, layer 3: Tissue MUSCLE was not found, using first tissue instead

Uhhhh, my game doesn't know how the body works...?
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Klitri

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #108 on: November 08, 2012, 11:56:10 pm »

Help, anyone with awesome modding skillz!.
As for release without onion, as long as I can get pikmin, I'm down for it.
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"A giant cave bat, a giant cave swallow, and a troll wander into my fort's cagetraps..."

Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #109 on: November 09, 2012, 12:12:03 am »

You forgot the STANDARD_TISSUES body detail plan.

Help, anyone with awesome modding skillz!.

on it :P

Ieb

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #110 on: November 09, 2012, 06:59:35 am »

Unfortunately I'm a shitty modder, but I still got the blowhog to spawn in the arena without a crash.
You're missing the
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES] from the creature.

Note to self, never leave threads open thinking "I'll reply after I get back from work" because you end up with a major ninja and look like a fucking idiot.
« Last Edit: November 09, 2012, 07:02:24 am by Ieb »
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Klitri

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #111 on: November 09, 2012, 09:59:36 am »

You forgot the STANDARD_TISSUES body detail plan.

Help, anyone with awesome modding skillz!.

on it :P
Yay, you saved the day ^_^
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"A giant cave bat, a giant cave swallow, and a troll wander into my fort's cagetraps..."

AxeLOORD

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #112 on: November 09, 2012, 11:15:38 pm »

Sounds cool. Loved the little buggers in their own game.
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Klitri

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #113 on: November 10, 2012, 10:17:08 am »

Can we get a status update?  ::)
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Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #114 on: November 11, 2012, 12:51:21 am »

I haven't gotten as much done these last two days. I got all the blowhogs done and breadbugs too, but I haven't done much more than that. Today was my birthday, so no work on it today haha  ;) more tomorrow though.
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Thecard

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #115 on: November 11, 2012, 01:38:10 am »

I haven't gotten as much done these last two days. I got all the blowhogs done and breadbugs too, but I haven't done much more than that. Today was my birthday, so no work on it today haha  ;) more tomorrow though.
Happy birthday bro!
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Klitri

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #116 on: November 11, 2012, 09:38:06 am »

I haven't gotten as much done these last two days. I got all the blowhogs done and breadbugs too, but I haven't done much more than that. Today was my birthday, so no work on it today haha  ;) more tomorrow though.

Yeah happy b-day  :P
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Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #117 on: November 11, 2012, 07:54:05 pm »

I think it came up earlier, but doe anyone know for sure if vermin can have interactions?
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #118 on: November 11, 2012, 08:44:20 pm »

I think it came up earlier, but doe anyone know for sure if vermin can have interactions?

They can impart syndromes through their bites.

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #119 on: November 11, 2012, 10:35:01 pm »

Hmmmm, well then never-mind. I was going to have wogpole's be a fishable vermin that transform into their respective wollywogs, but I'm just going to leave them as separate creatures that have the same biomes. If they were non-vermin they could still be fish items (right?) that eventually trasformed, but really you never actually see them metamorphosis into their adult form.

Amphituber (Wollywogs) are done!

Up Next: I have been brainstorming how to set up the arachnorb family so that pikmin can only attack their body with ranged attacks or something like that, and then having the body become targetable at intervals, but unfortunately no creative tricks come to mind on how to achieve "realistic" behavior. So I'm going to move onto getting pikmin plants to replace crops and shrubs and all that while i think about the arachnorbs...
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