Solar war is a 2D empire management game in which you play as the commander of Earth's fleet, tasked with removing the alien menace from the outer reaches of the Solar System.
The game is very obviously inspired in its theme by X-Com, having a time-based strategic element combined with a turn-based tactical system. The biggest difference is that in Solar War, the focus is much more on how you equip your force than how you lead it in combat. For example, here is the screen for outfitting a ship, before you add any components to it:
And here's the same screen afterwards:
Scrolled:
The basic concept is that your ship has three limits on what it can carry in terms of weapons and equipment: mass, power, and heat. Every component consumes some amount of this. Say you want to add another shield-piercing laser to your ship, but don't have enough power. You could either add additional powerplants to your ship, or you could modify the ship to use larger powerplants. Usually, either of these options will put you over heat, meaning you'll have to reduce structure(HP) to add venting, or over mass, which will mean that you have to make savings elsewhere. You can only go over on heat, but if you do your ship will overheat as long as enough components are active.
Once you've built your fleet, you have to fight the alien fleet. I haven't played the harder difficulties yet, so I don't quite know how hard the AI pushes you then, but from what I saw on the easy difficulty it maintains a pretty good tech lead on you, but it doesn't really defend its bases yet, though the designer did say that that will be fixed in the next update.
The Solar System:
Right now the game is in Alpha, and is available on Desura. There is a demo as well, which limits you to the level of Cruiser, the first ship fitted with a Warp Drive for insystem travel.
Link to Trailer:
http://youtu.be/edFmFDdb-DcWebsite:
http://solarwar.net