Am I understanding correctly that I need to copy all the tags in "Item Tags.txt" and paste them into the 5 major races in "raw/objects/entity_default.txt"?
If I remember correctly (I haven't had time to really play in-depth in years), that is right. You can mix and match all you want, as well.
I'm confused, do I need to stick them into section and make sure they're all lined up like the unmodded raws are? ore will they work just being copy-pasted?
Edit: Figured it out on my own. and in the interests of general improvement of this excellent mod I'd like to point out a few things
*Estocs don't have sharpened edges. They're highly specialized swords designed for penetrating armour. Essentially a giant spike in a handle.
*The firearms should have a melee skill defined instead of using the crossbow skill for melee. Makes no sense to become a legendary marksdwarf by bayoneting wolves. I recommend Musket=Spear Pistol=Mace Arquebus=Hammer
*Strongly curved swords are pretty rubbish at stabbing, some like the kilij have broad tips that make for poor penetration and the curvature makes for awkward attack angles when stabbing. Maybe bump the prep time up to 4 to reflect this.
*The back "spike" on a halberd is almost always a hook, perhaps it would be better to call it that than having "top spike" and "back spike" which can be confusing at a glance.
*Broad axes are tools used in making lumber and could perhaps be better put in a tool tag inside Item Tags.txt Unless your refering to the Dane Axe in which case it should be called a Dane Axe.
*Scythes are completely unusable in combat. I'm not going to go into why here because theres a lot to go over. I'm not going to reccomend you remove it because scythes are awesome. I'm just going to have to put some thought into how to make it more realistic. Reccomed you tool tag this one as well
*The blade shape of a sickle would render most of the actual edge area inaccessible in combat. Another Tool
*Swords with a forward curve like the yataghan have a shorter edge length then curved swords like the pulwar this could be implemented by lowering the edge value and raising the penetration value perhaps.
*There are waaay to many things using the pike skill. While I personally think that having seperate skills for pikes and spears was silly, putting stuff like the Bec de Corbin under PIKE is just silly.