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Author Topic: Fell moods give legendary medical skill  (Read 4211 times)

Inarius

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Re: Fell moods give legendary medical skill
« Reply #15 on: November 04, 2012, 07:22:13 am »

FranckenDwarf will be possible, perhaps, if only magic was implemented...
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AutomataKittay

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Re: Fell moods give legendary medical skill
« Reply #16 on: November 04, 2012, 07:30:45 am »

At first I was going to say this suggestion wouldn't work, then I remembered that historically they did pretty much had to learn through trial and error and off dissecting corpses (They still does for latter! ). Might be workable for those fell moods and maybe macabre also?

And that a lot of ancient anatomical books was actually based on animal studies, like monkey or cows, and had a lot of errors in them because of attempt in transcripting it to human shape. Not too far-fetched that a butcher would work just fine with those kind of trouble.

So, butchers would definitely have somewhat better surgery skill than average Urist, and probably decently fair with some extra knowledge on how to tie off blood vessels and the like. Certainly not any worse than the barber-surgeons, certainly?
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GreatWyrmGold

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Re: Fell moods give legendary medical skill
« Reply #17 on: November 04, 2012, 07:33:05 am »

Having your dwarves be Frankendwarf is planned.
FRANKENSTEIN WAS THE DOCTOR!

Ninjedit: Certainly not worse than real-life medieval doctors. That's not saying much, but still...
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Bytyan

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Re: Fell moods give legendary medical skill
« Reply #18 on: November 04, 2012, 07:22:35 pm »

Having your dwarves be Frankendwarf is planned.

Delicious. Where did you read that? was it a three-toe story?
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Revanchist

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Re: Fell moods give legendary medical skill
« Reply #19 on: November 04, 2012, 08:08:24 pm »

Considering what fell dwarves do, wouldn't they get butchery or bone carving? Or at the most, a few levels in surgery? Certainly not unquestionable medical talents.
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GreatWyrmGold

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Re: Fell moods give legendary medical skill
« Reply #20 on: November 04, 2012, 08:35:34 pm »

Having your dwarves be Frankendwarf is planned.

Delicious. Where did you read that? was it a three-toe story?
Dev pages. Maybe one of the FotF posts mentioned it, too.

Considering what fell dwarves do, wouldn't they get butchery or bone carving? Or at the most, a few levels in surgery? Certainly not unquestionable medical talents.
Depends. If they're hewing their corpse (the corpse they "own") into an item, sure. If they're shaping the still-living body into a new tool like I suggested a while back...
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Blade Master Model 42

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Re: Fell moods give legendary medical skill
« Reply #21 on: November 05, 2012, 03:51:20 am »

Does butchery train stats? If it doesn't, it should train stats that medical procedures are dependent on. Not sure if overlap upon that is appropriate though.

Unless we can get familiar with the anatomy/butchering of species the way we train them now. That might be worthwhile, but I don't know what dwarven ethics have to say about cutting open Urist Mcheadwound for science*.


*I realize that normally, it is !!science!!, but I would think having the body on fire would screw up the results of the study.

GoombaGeek

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Re: Fell moods give legendary medical skill
« Reply #22 on: November 05, 2012, 09:45:43 am »

This is DF.
Surgery and Butchery go hand-in-hand

Ok look...

There are forums for jokes and where you can say something completely serious even when what you are saying is actually a joke.

The Suggestion forum really isn't one of these places. There shouldn't be joke suggestions or comments.

Are you serious?
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"But"
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"But"
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GreatWyrmGold

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Re: Fell moods give legendary medical skill
« Reply #23 on: November 05, 2012, 09:33:26 pm »

Just to point out, medieval surgery had a lot in common with butchering. Specifically, both were typically done by people with sharp knives and not much knowledge of how to keep people alive.
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Neonivek

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Re: Fell moods give legendary medical skill
« Reply #24 on: November 05, 2012, 11:05:26 pm »

Just to point out, medieval surgery had a lot in common with butchering. Specifically, both were typically done by people with sharp knives and not much knowledge of how to keep people alive.

Well not to mention that a few surgery techniques seem to be dirrectly taken from butchery techniques (for good reason).

But there is sort of still a difference.

However to settle this.

How much better would a mechanic be at curing Hematoma then anyone else in real life? Just to state that one way to fix a Hematoma is to drill a hole inside someone's head with an actual drill (and not nessisarily a specialised surgical drill)
« Last Edit: November 05, 2012, 11:07:45 pm by Neonivek »
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Blade Master Model 42

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Re: Fell moods give legendary medical skill
« Reply #25 on: November 06, 2012, 01:40:52 am »

How much better would a mechanic be at curing Hematoma then anyone else in real life? Just to state that one way to fix a Hematoma is to drill a hole inside someone's head with an actual drill (and not nessisarily a specialised surgical drill)

Slightly. Which is all I'm asking for.

Neonivek

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Re: Fell moods give legendary medical skill
« Reply #26 on: November 06, 2012, 01:52:08 am »

How much better would a mechanic be at curing Hematoma then anyone else in real life? Just to state that one way to fix a Hematoma is to drill a hole inside someone's head with an actual drill (and not nessisarily a specialised surgical drill)

Slightly. Which is all I'm asking for.

So dabbling?
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Blade Master Model 42

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Re: Fell moods give legendary medical skill
« Reply #27 on: November 06, 2012, 02:42:36 am »

How much better would a mechanic be at curing Hematoma then anyone else in real life? Just to state that one way to fix a Hematoma is to drill a hole inside someone's head with an actual drill (and not nessisarily a specialised surgical drill)

Slightly. Which is all I'm asking for.

So dabbling?

I was actually thinking more along the lines of training the same or complementary stats. Or a civilization based anatomy knowledge like we have for training animals. Letting you actually gain medical skill from butchery, even at a low rate, seems like it'd lead to some odd results.

Urist McButcher, who has never so much as looked at a scalpel his entire life, slaughters his 3000th boar and becomes a Legendary surgeon, for example.

Neonivek

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Re: Fell moods give legendary medical skill
« Reply #28 on: November 06, 2012, 03:58:44 am »

The way I'd like to do things is what I'd call "Complimentary skills" which gives you a boost to learning a related skill.

Real life example would be languages. It is said that the more languages you know the easier it is for you to pick another up.
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10ebbor10

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Re: Fell moods give legendary medical skill
« Reply #29 on: November 06, 2012, 11:21:06 am »

The way I'd like to do things is what I'd call "Complimentary skills" which gives you a boost to learning a related skill.

Real life example would be languages. It is said that the more languages you know the easier it is for you to pick another up.
That's partly because you most languages are related in a family, but more because you're training the attributes (memory amongst others) that you need to learn a language.

As such, it might be usefull to have similair. Either a system of complementary skills, where one skill gives a small (capped) bonus to another or a set of general knowledge attributes.
((For example, a butcher will have a very limited knowledge of anatomy, and some skill with blades. A swordsdwarf will have the same. A surgeon would have a high anatomy stat, giving him bonusses if he were to fight. Even more so, a mason would make a slightly better miner, as would an architect, because they know about rocks/ structural integrity  respectively.))

The civwide anotamy knowledge is nice, but a bit strange.
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