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Author Topic: Let's play - Daikatana - Sacrus Gladius!  (Read 7796 times)

Neonivek

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Re: Let's play - Daikatana - Scary Frogs, alligators, and dragonflies!
« Reply #15 on: November 03, 2012, 11:08:11 pm »

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Flying Dice

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Stworca

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I just ramble incoherently for absolutely no reason.

Kilroy the Grand

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Re: Let's play - Daikatana - Better music
« Reply #20 on: November 04, 2012, 11:52:01 am »

I'm still trying to work on the audio, I don't know why I sound so faint in these recordings. Such a mystery.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Geen

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Re: Let's play - Daikatana - Better music
« Reply #21 on: November 04, 2012, 12:08:55 pm »

A daikatana is just a two handed style of katana... It's basically a broadsword to the longsword.
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Pnx

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Re: Let's play - Daikatana - Better music
« Reply #22 on: November 04, 2012, 08:25:41 pm »

Wow, there really doesn't seem to be any aspect of this game that isn't pretty bad. This might just be the worst AAA game I've ever seen.
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Neonivek

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Re: Let's play - Daikatana - Better music
« Reply #23 on: November 05, 2012, 01:24:49 am »

Wow, there really doesn't seem to be any aspect of this game that isn't pretty bad. This might just be the worst AAA game I've ever seen.

And it isn't even one of those "Entertainingly boring" games where as long as you arn't the one playing it you can have fun.

This is pretty mind numbingly boring just to watch too.

I actually became more interested in what he was eating then in what was going on.

---

Hmm games that had GOOD sewer levels?

TMNT In Time (at least I liked it)
« Last Edit: November 05, 2012, 01:33:36 am by Neonivek »
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Kilroy the Grand

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Re: Let's play - Daikatana - I didn't know this had keycards!
« Reply #24 on: November 05, 2012, 04:08:39 pm »

A few games got sewer levels right, I know that Bloodlines did it pretty okay... other than those fucking monsters, but pretty okay.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Kilroy the Grand

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Re: Let's play - Daikatana - I didn't know this had keycards!
« Reply #25 on: November 07, 2012, 03:40:11 am »

I'm starting to see why this game was universally panned, new video up after I beat myself half to death with a rock.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Neonivek

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Re: Let's play - Daikatana - I didn't know this had keycards!
« Reply #26 on: November 07, 2012, 03:52:40 am »

I'm starting to see why this game was universally panned, new video up after I beat myself half to death with a rock.

In game or real life?

Because it really could swing either way.
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Kilroy the Grand

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Re: Let's play - Daikatana - I didn't know this had keycards!
« Reply #27 on: November 07, 2012, 12:30:22 pm »

I'm starting to see why this game was universally panned, new video up after I beat myself half to death with a rock.

In game or real life?

Because it really could swing either way.
I just woke up in a pool of blood after trying to beat the shitty memories out of my head. This game turned to shit, and turned to shit quick.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Thexor

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Re: Let's play - Daikatana - Super Fly is slightly annoying
« Reply #28 on: November 07, 2012, 12:53:18 pm »

Nonsense. "Turned to shit" implies that, at some point, it was not shit.  :P
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Stworca

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Re: Let's play - Daikatana - Super Fly is slightly annoying
« Reply #29 on: November 07, 2012, 02:30:02 pm »

Nonsense. "Turned to shit" implies that, at some point, it was not shit.  :P

This.
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I just ramble incoherently for absolutely no reason.
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