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Author Topic: Necromantic Bite/Breath  (Read 481 times)

TechnoScrabble

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Necromantic Bite/Breath
« on: November 02, 2012, 05:24:01 pm »

Is there a way you could make a bite or breath attack, or even a vampire bite turn someone into a vampire or undead under your control?
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Stirk

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Re: Necromantic Bite/Breath
« Reply #1 on: November 02, 2012, 09:49:20 pm »

I don't think I know any way of making it "Under your control", though it is possible to have a bite that turns whatever it hits into an undead creature.
Code: [Select]
[SYNDROME]
[SYN_NAME:Vamp Bite]
               [SYN_INJECTED]
[CE_BODY_TRANSFORMATION:START:1:END:Whatever you want if you want an end]
                [CE:CREATURE:UNDEAD_WHATEVERTHEUNDEADS NAME IS:IT"SCAST]

Just inserting in your things for each of the things and adding that to the bite attack will make the bite transform what is bitten into an undead. For a breath attack, you could do:

Code: [Select]
[SYNDROME]
[SYN_NAME:Vamp Breath]
               [SYN_INHALED]
[CE_BODY_TRANSFORMATION:START:1:END:Whatever you want if you want an end]
                [CE:CREATURE:UNDEAD_WHATEVERTHEUNDEADS NAME IS:IT"SCAST]

But that won't turn them on your side, and I don't know if it is possible to get them on your side with a syndrome. It might make them peaceful if your character is already undead, though.
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random_odd_guy

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Re: Necromantic Bite/Breath
« Reply #2 on: November 03, 2012, 01:41:02 am »

hm...just have it cause instant death to living things, and zombify corpses
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TechnoScrabble

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Re: Necromantic Bite/Breath
« Reply #3 on: November 03, 2012, 04:00:17 pm »

Yeah, that code WOULD work if undead had UNDEAD_WHATEVER names. As it is, they don't. Which is unfortunate, because it makes coding some stuff involving the undead needlessly complicated. And there's no way to instakill beings with a syndromed breath, AFAIK.

I could make a syndrome that uses the same effects as the animate dead ability, but being a syndrome and not an interaction, I wouldn't be able to include certain things I'd like to use.
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