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Author Topic: [Adventurer Role: Trader] License for trade  (Read 737 times)

teloft

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[Adventurer Role: Trader] License for trade
« on: November 02, 2012, 12:20:26 pm »

Usually unless you live in a liberal country. One needs a license for trade, to hold the license, one pays tolls and license fees to the royalty.

The punishment for doing a trade is different depending upon if you are a citizen or not, or if you are the trader or the customer. Sometimes on is permitted while the other is not.

Here in Iceland we had the Danis monopoly, to have a store, you needed to buy a license from the King. The store owners where Danis, but had some local helpers at the stores.

The law was that if you lived in an area you had to do all your businesses with this store.

But there where ships from the sailing nations and many did shop with them illegally. The Dutch paid one ducat for a girl and two for a boy. (So if you had a young woman helping at the house, she could provide trade good while she was cleaning.)

My idea is to have trade-licenses in the game.

Adventurer could set up shop and staff it, and if he had the license then he would not need to fear the local government for he is paying to one of the royals to be his ally by way of license.

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dwarfhoplite

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Re: [Adventurer Role: Trader] License for trade
« Reply #1 on: November 02, 2012, 12:47:20 pm »

Usually unless you live in a liberal country. One needs a license for trade, to hold the license, one pays tolls and license fees to the royalty.

The punishment for doing a trade is different depending upon if you are a citizen or not, or if you are the trader or the customer. Sometimes on is permitted while the other is not.

Here in Iceland we had the Danis monopoly, to have a store, you needed to buy a license from the King. The store owners where Danis, but had some local helpers at the stores.

The law was that if you lived in an area you had to do all your businesses with this store.

But there where ships from the sailing nations and many did shop with them illegally. The Dutch paid one ducat for a girl and two for a boy. (So if you had a young woman helping at the house, she could provide trade good while she was cleaning.)

My idea is to have trade-licenses in the game.

Adventurer could set up shop and staff it, and if he had the license then he would not need to fear the local government for he is paying to one of the royals to be his ally by way of license.
I don't see player shops coming anytime soon. I still like the idea of monopolies, though I'm not sure whether it's more of 1600s mercantilism period idea than pre-1400s. It still fits in the game period IMO.

Btw, nice to see another person from the nordic countries on these forums.
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GreatWyrmGold

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Re: [Adventurer Role: Trader] License for trade
« Reply #2 on: November 02, 2012, 03:47:21 pm »

Planned.

Read the development pages.

-----

The idea of trade licenses is interesting, but it should vary from nation to nation.
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assasin

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Re: [Adventurer Role: Trader] License for trade
« Reply #3 on: November 02, 2012, 06:56:14 pm »

Why just adventure mode. it'd be interesting to have actual crime in fortressess. especially if the unliscensed traders sold stuff stolen from legendary dwarf rooms or fortress stockpiles. But thats not completely nessesary.
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GreatWyrmGold

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Re: [Adventurer Role: Trader] License for trade
« Reply #4 on: November 02, 2012, 07:52:31 pm »

Also planned, also suggested a lot, also a good idea to have implemented.
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