I'm glad this game exists, I approve of games like it, and I strongly approve of combining education/exposure to new experiences and games.
However I am deeply unimpressed with this game. I am 'shown' to be seeing into infrared and ultraviolet, without much indication of what normal visible light colors have been co-opted for the various degrees of 'shading' that may or may not be present within those expanded spectra.
When I have a high number of orbs collected and move forwards, I get to see the screen appear very different, yes. But it has a look and feel of an artists very fanciful rendition. Moving forward produces an odd hue of green, is this the 'true shade of ultraviolet' that the waves are scrunched into 'seeming'? Moving backwards turns most everything black; except for a few small spots of houses, like the chimney, and a few parts of gates which turn very bright indeed, and almost every bit of the 'giant mushrooms', which glow, whether moving forwards or backwards, with a great many different hues.
I am supposed to derive a feel for what might be visible and what might be invisible at speeds approaching 20% or so of the speed of light? Because that's what it looks like my character is able to move at, one orb from ending the game. I'm left to guess if the screen looks black, when moving backwards, because that's so close to the speed of light that effectly 'below vision supporting' levels of light are striking my eyes (dim light = black), or because lots of light is still striking my eyes, but at a downshifted spectrum off the infrared scale that is shown on my screen?
I wanted this game, made by highly educated people for the purpose of using a game-like environment to immerse a player's perspective into a unique and reality-based non-human perspective, to... actually do so.
But the feel of this game is instead like a rather vague artist's rendering of the concepts, I do not feel immersed, I do not feel like I am exploring or experiencing something of 'simulated realism'. I feel like I'm in a game using visual perspective and visual spectrum shifts pegged to some developer-decided standard to simulate physics - but I don't feel immersed in a simulated-reality physics experience.
Even the perspective shifting has much of the feel of moving your gaze/shifting your head along the boundary of a perfectly calm water-air surface. Objects appear to bend and colors slightly change, because there is a difference in the refraction of light from the water surface. But there was nothing I could find in two playthroughs of the game, the first to get the feel of the how to play, and the second to try and really observe what happens as the game moves closer and closer to its conclusion, to make me feel immersed in 'a high quality simulation of being outside my perceptive reality range', 'enshrouded in relativistic physics', or even that I was 'playing a really well made educational game'.
Sadness. I'm glad I downloaded the game. I'm glad I got to see it. I just wish it came closer to being able to give me the feel that it claims it has to offer.