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Author Topic: Heads are too fragile  (Read 5497 times)

Telgin

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Re: Heads are too fragile
« Reply #15 on: November 04, 2012, 08:52:37 pm »

I think that nonlethal brain damage and negative effects of shattered skulls should both be implemented.

I've seen claims that you can bruise brains in DF without killing the victim, but I've never seen it so it must be extraordinarily rare if it does happen.  I'd love to see it though.  Perhaps some permanent effects like occasional blackouts or the like.  Shattered skulls should matter too, and right now while I suspect they contribute pain they really ought to contribute to recovery complications.

Having said all of that, I'm aware of at least one mod where someone did try to improve realism here by breaking the break apart into several parts.  I think there were three parts, of which only one had the thought tag.  This reduced fatalaties since there were other parts of the brain that could be injured, and all brain injuries bled heavily and didn't heal.  The amusing part however was an attempt to put [STANCE] on a brain part to simulate the cerebellum.  While it could cause dwarves to fall over if it was injured, they also insisted on attempting to wear socks and shoes on their brain.
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GreatWyrmGold

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Re: Heads are too fragile
« Reply #16 on: November 04, 2012, 09:00:59 pm »

That's hilarious. Next version, they'll leave cerebellum marks in the ground, too.
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Eric Blank

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Re: Heads are too fragile
« Reply #17 on: November 04, 2012, 09:31:50 pm »

"Urist, why are you mashing your head on the ground every four feet?"

"der'z a brayen in ma shoo!" *smash*


I'd like to see an improvement on how head injuries work, as well. I have personally, as an adventurer, taken brain damage without immediately dying, but it is extremely rare, yes. I actually recieved it from a ride on a minecart I'd found in a castle and decided I must ride across town :P

It definitely shouldn't be so easy to smash through the skull and shred the brain; the skull is pretty damn tough, and many of the objects DF is hitting it with are too soft to really use as a weapon anyway (trousers and socks, for example) I'd support making it much tougher, and bran-related death more dependent on exactly what damage was caused. Splitting the skull open would no doubt cause eventual death in a medieval society, though.
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GreatWyrmGold

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Re: Heads are too fragile
« Reply #18 on: November 04, 2012, 10:33:00 pm »

Barring swift magical healing or mad !!science!!, of course.
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5asdffdsa5

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Re: Heads are too fragile
« Reply #19 on: November 05, 2012, 11:12:05 am »

then again in a medieval setting you wouldn't last long with any sort of permanent injury.
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AutomataKittay

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Re: Heads are too fragile
« Reply #20 on: November 05, 2012, 11:26:57 am »

then again in a medieval setting you wouldn't last long with any sort of permanent injury.
http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen
Granted, relatively a nobleman, but the technology's of roughly near DF era. And probably fairly easily within reach of dwarves, if they're arsed to try!

Of course with how often infection can take lives of our dwarves, it's pretty realistic for medieval time, if a bit less dangerous with childrearing :D
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Broken

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Re: Heads are too fragile
« Reply #21 on: November 06, 2012, 03:33:16 am »

There shlould be blood vessels and nerves (to represent the meninges) in the skull. As it is now, a hammering in the face is either
instanly letal or utterly harmless.
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Telgin

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Re: Heads are too fragile
« Reply #22 on: November 06, 2012, 08:24:27 am »

I'm not sure what nerves would do for the skull, since they just cause either numbness or loss of control of a limb.  You can't really control your skull anyway...

Blood vessels would make more sense though.  The face, scalp and skull all bleed pretty profusely when injured.  That would be one way to make head hits more dangerous without making the skull as fragile as styrofoam.
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GreatWyrmGold

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Re: Heads are too fragile
« Reply #23 on: November 06, 2012, 06:28:46 pm »

Well, you can control your mandible...

But yeah, skull arteries.
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Revanchist

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Re: Heads are too fragile
« Reply #24 on: November 06, 2012, 09:58:51 pm »

I believe Syrupleaf was the only time I've heard of a creature surviving brain impairement. Even then, he was a migrant, so he didn't directly sustain the injury.
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GreatWyrmGold

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Re: Heads are too fragile
« Reply #25 on: November 06, 2012, 11:10:41 pm »

Dwarves always have impaired brains!

...What do you mean, he didn't directly sustain the injury?
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Auroros

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Re: Heads are too fragile
« Reply #26 on: November 07, 2012, 09:12:09 am »

I think too that the Brain/head should be able to take more. I mean, I can Scratch in the head and it Jams the skull (!) and tears the brain apart (!!).
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Telgin

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Re: Heads are too fragile
« Reply #27 on: November 07, 2012, 10:06:17 am »

I think Toady actually responded to specifically that in his radio interview (probably where you got it from).  That's more a bug in the way that the game treats attacks, since it puts far too much force behind the blow and effectively converts it into a keratin spear with a tiny contact area.  Thus easy penetration.

It's probably the same reason that hooved animals are so deadly.  Getting kicked in the head by a horse can certainly kill you or cause permanent injury, but it's extremely common in DF.  Supposedly the attack puts most of the horse's mass behind the kick, which isn't quite accurate.
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Bytyan

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Re: Heads are too fragile
« Reply #28 on: November 07, 2012, 12:25:10 pm »

It's probably the same reason that hooved animals are so deadly.  Getting kicked in the head by a horse can certainly kill you or cause permanent injury, but it's extremely common in DF.  Supposedly the attack puts most of the horse's mass behind the kick, which isn't quite accurate.

More accurate then you might think. A kicking horse loses balance, tipping over for a moment and putting the downward force of gravity forward. Cloven animals are extremely dangerous that way.
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Neonivek

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Re: Heads are too fragile
« Reply #29 on: November 07, 2012, 01:54:08 pm »

Another weakness is that the damage simulation doesn't do punching through the skull.

It weakens weapons that use peircing blunt edges like the Halberd (Including the fact that the brain is immune to blunt force trauma so to speak)
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