More like figured this one out while I was tweaking my Master-IN pile. Here's the most recent upload:
http://mkv25.net/dfma/poi-29863-1--somanywheelbarrowsIn case you don't want to load up the map, here's my explanation as posted in the map.
I did a little tweaking with my mass-QS in order to better suit speedy mass-collection via wheelbarrow.
Needless to say, it was a roaring success. Mining and clearing out the debris, along with any other random scraps here and there, is now that much quicker, and I am no longer burdened with just 3 WB-collectors for 1 pile (A single 15x15 - 5x5 (Trade Depot) Everything stockpile), now I have 8 squads of 3 WBs (total: 24 WBs) to keep my fort clean, raw material-wise. Stones have especially been easy to clear out, and so shall wood from long distances. Block/bar transporting should be that much quicker as well. Clusters of small and relatively light objects should also be cleaned out insanely quick as well. Not to mention, there will always be an excess of WBs to augment any hauling task as necessary where IN and sometimes OUT are concerned. Whatever's leftover will go to other sites that either serve as staging areas (building sites), and others will be dedicated to keeping other workshops stocked.
Brilliant huh? This thing works like a dream now. - Itnetlolor
Having trouble clearing out a mine full of stones, or want a nice clean fort in that manner? Multiple stockpiles, and link them up to a minecart stockpiler. Why multiple stockpiles? Because for each stockpile,you can only assign a maximum of 3 wheelbarrows. In the case of my most recent fort, I have 8 5x5 everything stockpiles (Master-IN), 3 WBs each, totaling 24 wheelbarrows active at all times.
I've never seen so much stone moved out so quickly. As I mine, it is clean, I establish it (all WBs pre-made) without cleaning out the stone beforehand, your fort will be clean of stone in less than a season. I tried it out myself, and it works like a charm. If you have a MC-QS system established linked to all n stockpiles, then you should have no problem storing it all while cleaning up, and there's no need to reclaim it since we're using the minecart method of quantum stockpiling.
Here's a video of it before I tweaked it all. You'll see it with 1 15x15 - 5x5 (trade depot) Master-IN stockpile with 3 wheelbarrows assigned. Now imagine that except divided into 8 5x5s (same configuration as before, just divided evenly) with 24 wheelbarrows working around the clock. I might consider making another video (this time with TrueType Fonts turned off to fix the video bug) of my modified system activated. I'll even forbid all the stone first just to show the entire swarm clear-cut the entire floor.
Yeah... That's a crap-ton of cleaning out, and minecarts are only needed for quantum storage, not shipping. Feel free to use this at your own discretion.
Simply put, the more stockpiles assigned to the same task, the more wheelbarrows you can assign to the job. Not really all that much, but if you have alot to get done at once (or intend to have a master-IN like I did), or need a ton of stone moved, then this should be of colossal help for those of you that have yet to commit to a minecart track design. I have yet to commit to a minecart track system I feel comfortable with, besides a repeater system for a spike strip.
Here's another one: It also involves MC-QS methods, but for a different reason: Selective material production. It's more of a way to keep it compact while also doing all the tasks at once. Combine it with the above (divide the main stockpile into several with 3 WBs each for maximum input rates), and you should have everything working swimmingly once setup. I don't think the image really needs any other indicators present. The context is clearly visible, but I'll elaborate anyway.
This is the most optimal setup to keep it compact, as well as keeping each workshop exclusive to their material component (see the color-coding), since they grab the closest material for production. The MC-QS should keep them constantly stocked at a fixed distance.
EDIT:
Considering the above, the initial compressor is rendered optional, unless there are materials that have yet to be assigned to a QS-Workshop.
Reminder: Be specific on a per-stockpile basis. It shouldn't be too hard though. More valuable materials, assign to a higher-standard workshop (master-crafter or better).
EDIT EDIT:
Added 2 new movies related to the split stockpile wheelbarrow armada service in action:
Part 1Part 2It's just like back then, before weight became a more serious issue, to the point minecarts and wheelbarrows are required to haul heavier things.